You know what you’re here for – you either want to destroy waves like in Call of Duty or explore humanity’s darkness through desperation like in Telltale Walking Dead.
While player agency is crucial to every game, a good pirate game puts it front and center. You get a ship, you decide where the ship goes, and the world reacts to whatever mayhem you inflict when you get there.
StartPlaying has teamed up with Daggerheart publisher Darrington Press to vet 150 professional Game Masters and prepare them for release day with advance copies of the Core Rulebook. This network of GMs will be running Daggerheart games starting right on the 20th, catering to various time zones.
This week: Critical Role announced a Daggerheart mini-campaign, Paizo revealed a Pathfinder dating card game, Barnes & Noble revealed the existence of unknown Pathfinder/Starfinder books, and a BG3 artist had a bone to pick with WizKids.
Eberron 2024 previews, potential Ravenloft DnD 2024 subclasses, a UK publisher drops out of Gen Con due to concerns around crossing into the US, and a Wuxia RPG hits Kickstarter in this week’s news.
Vontent farm Valnet purchased gaming site Polygon causing layoffs, Roll20 began integrating Demiplane, a new Deathmatch Island expansion released, and Pathfinder put out an Asian Fantasy Humble Bundle.
The concept of “professional Dungeon Master” has been around for years now, but I still get one question whenever my career comes up: who would pay to play Dungeons & Dragons?
Wizards of the Coast released its long-promised SRD incorporating DnD 2024 rules. It also clarified how Temp HP spells and Conjure spells are supposed to work. As for business, tariffs are said to have little impact on DnD. Finally, Evil Hat announced an expanded… expansion for Blades in the Dark.
Sergio is a lifelong gamer, part-time cosplay boyfriend, and on-again off-again cleric of Bahamut. That is, when he actually gets to be a D&D player. Like most forever DMs, he's constantly preparing the next session, usually in Eberron because airships. His favorite part of TTRPGs is creating a shared story, and he's always eager to discuss new ways to merge game mechanics and narrative into a unique experience.