Running a sandbox-style Dungeons & Dragons campaign can be one of the most rewarding experiences for Game Masters and players. It allows for organic storytelling, empowers player agency, and creates a living world that evolves with their actions.
While there are several excellent options available, Roll20 emerges as the best choice for running W5 due to its accessibility, robust features, and more.
The best VTT for Star Trek: Adventures should be able to accommodate the STA 2d20 system, record key currencies of the game (Momentum, Threat, and Determination), and accurately reproduce iconic Star Trek settings and aesthetics to keep the universe consistent.
So, how do you keep players engaged? How do you turn a one-shot into a long-term campaign? How do you get players so invested that they sign up for multiple games with you?
As someone who’s favorite hobby is pouring a stiff one, turning on Buffy, and scrolling through DMs Guild during their spare time, I feel uniquely qualified to speak on this topic.
What is it about one-shots that makes it so difficult to finish in, well, one shot? Are your players too chaotic to be contained into one measly session? Do you need to work on your pacing? Is the story too intricate or the final battle too complex?
The World of Darkness (WoD) universe—home to Vampire: The Masquerade, Werewolf: The Apocalypse, Mage: The Ascension, and other iconic tabletop RPGs—thrives on deep storytelling, immersive roleplay, and atmospheric tension.