Dungeons & Dragons 5th Edition is going strong, and it looks like it’ll be a long time before 6th Edition comes. So why not stay awhile and play one of the many campaign modules released for 5e? We happen to have a good number of them running at StartPlaying, from the classic battle against evil dragon Tiamat to the wacky roleplay-centric antics of Wild Beyond the Witchlight. Almost every kind of theme and gameplay type is represented in 5e’s official modules, to the point that any player might feel overwhelmed by choice. The design priorities of the D&D team have also changed over the years, leading to very strong fan opinions over the direction of one module versus another. It’s a lot to take in, so let us help you pick the book that’s right for you. Here is a list of every official D&D hardcover adventure module, as well as a guide to what type of experience they offer.
It’s the season of fey thanks to Wild Beyond the Witchlight. We at StartPlaying have many silly Dungeon Masters who are eager to weave a Feywild tale with you, and maybe pull a few tricks along the way. The only regrettable thing about Witchlight is that it ends so quickly, only taking players to level 8. So to help you keep the fun going, we looked up some neat folklore and fairy tales from different cultures. Feel free to drop these into your Witchlight campaign as you like, or use them to start a brand new quest!
Many Dungeons & Dragons players want high level content, but Wizards of the Coast isn’t working on an endgame hardcover anytime soon. As many fans will point out, level 20 games are a different beast entirely. Player characters of higher levels have so many options and abilities that there is no universal adventure template capable of challenging them. DMs instead need to tailor the game to the specific characters.
One of the most convenient ways to play Dungeons & Dragons (or any TTRPG) is online. The internet gives you access to a literal world of potential players and Dungeon Masters, not to mention game styles. There’s also the matter of safety, as some people might not feel comfortable playing in person or lack the ability to travel. That said, there is admittedly a learning curve to playing online. You may need to use a character sheet you’re not used to, figure out how macros work, and learn how to make tokens. To make it easy, we broke down the essential tools for playing D&D online.
Dungeons & Dragons is more popular than ever, which makes it a great time to start playing. Or StartPlaying, in this case, as we have a friendly group of expert GMs ready to run a variety of beginner-friendly sessions. But with so many different settings, hardcover campaigns, and play styles out there, it can be hard for both player and DM to pick the right first time game.
What do you think when you hear the words “steampunk” and “Dungeons & Dragons” together? What about “noir” and “Dungeons & Dragons”? If your mind immediately goes to campaign ideas for high-stakes train heists, detective rogues with trench coats, and magical technology, then you’re going to love what’s happening on DMs Guild this month.
It’s called Dungeons & Dragons, which means everyone expects to dungeon crawl and fight a dragon. That will only be more true in October, when Fizban’s Treasury of Dragons unleashes a trove of new dragon lore on 5E. Gem dragons will make their return, dragonborn players will get new options, and lairs will see expanded rules. But that doesn’t mean DMs need to wait until October to drop a dragon on their players. Here are five dragons you can find in the Monster Manual that will shock, awe, and burn your party to a crisp.