I'm playing Apocalypse World. I think about what my character looks like: a white dress with structured sleeves and a large skirt, covered in artificial flowers. Long white hair in braids against brown skin, pale eyes that see past what everyone else sees in this world.
When I ask you to describe romance, what comes to mind? Roses, beach walks at sunset, and candlelight dinners, perhaps? Why, therefore, is romance in TTRPGs reduced to the age-old stereotype of a hypersexual bard or tavern hookup with some hurriedly named NPC who fades to black? I've played enough games and asked enough GMs for a romance arc to know that this is exactly what you'll get. To be honest, as an Ace, I'm not at all interested in the fade to black aspect. I want the desire, the wanting, the flutter of falling in love, but it always has to come down to sex for some reason. Asexuality is part of the A of LGBTQIA+, it does not mean Ally. Ace is a wonderful umbrella that includes all sorts of attractions or lack thereof. Ace people are as varied and diverse as the rainbow we belong in - for clarity and ease today we will be talking about my brand of Ace - the lack of sexual attraction.