The Storyteller System is designed around the concept of “roleplay first.” Created by White Wolf, Inc, a group that is now a part of Paradox Entertainment, in 1991, the system design showcases a focus on narrative development and simple task resolution. When creating a character using the system, you design a merit, something the character strives towards and can provide boons, and a flaw, something that the character struggles against and can provide banes. By making roleplay choices aligned with these, the character will gain boons or banes depending on how they act.