I'm playing Apocalypse World. I think about what my character looks like: a white dress with structured sleeves and a large skirt, covered in artificial flowers. Long white hair in braids against brown skin, pale eyes that see past what everyone else sees in this world.
When I ask you to describe romance, what comes to mind? Roses, beach walks at sunset, and candlelight dinners, perhaps? Why, therefore, is romance in TTRPGs reduced to the age-old stereotype of a hypersexual bard or tavern hookup with some hurriedly named NPC who fades to black? I've played enough games and asked enough GMs for a romance arc to know that this is exactly what you'll get. To be honest, as an Ace, I'm not at all interested in the fade to black aspect. I want the desire, the wanting, the flutter of falling in love, but it always has to come down to sex for some reason. Asexuality is part of the A of LGBTQIA+, it does not mean Ally. Ace is a wonderful umbrella that includes all sorts of attractions or lack thereof. Ace people are as varied and diverse as the rainbow we belong in - for clarity and ease today we will be talking about my brand of Ace - the lack of sexual attraction.
Happy Pride! If you didn’t know, June is Pride Month in the US and StartPlaying.Games wants to introduce you to some fantastic works made by LGBTQIA+ TRPG creators.
Connie Chang presents 3 unique Chinese dishes to use in your tabletop campaigns with recommendations on how to portray unfamiliar food to western audiences respectfully
Ennie Award winning RPG writer Jacky Leung challenges persistent stereotypes of Asian cultures in tabletop roleplaying games and provides best practices for incorporating influences from cultures outside your own into your campaigns.
StartPlaying.Games is celebrating AAPI Heritage Month. We are proud to announce a charity stream of "The Ties That Bond Us" on Saturday May, 29th supporting the Asian Mental Health Collective