In short order you can make a dynamic, morally-complex survivor who can tell interesting stories at your game table (and probably break your heart in the process).
Before the dice even roll, take time to figure out who your character really is. Go beyond just subclass, alignment, and race, though these can be helpful guiding principles.
As someone who’s favorite hobby is pouring a stiff one, turning on Buffy, and scrolling through DMs Guild during their spare time, I feel uniquely qualified to speak on this topic.
There are ten parts to making a character in Draw Steel: Think, Ancestry, Culture, Career, Class, Kit, Free Strikes, Complication, Determine Additional Details, and Make Connections.
The concept of “professional Dungeon Master” has been around for years now, but I still get one question whenever my career comes up: who would pay to play Dungeons & Dragons?
Part of what makes this system great is how easy the character creation process is. It contains enough complexity to allow for fun build options, but is simple enough to not overwhelm the player with too many options and descriptions.