You step out of the ornithopter. The sun immediately warms your face. Sand lightly pelts your skin on any areas not covered. You could be here for any reason: A member of house Atreides (a family of well meaning strong proud folk) , an emissary from House Harkonnen (fighters and scoundrels), a spy from an unknown House, a representative of the Bene Gesserit (seers). Your reasons are yours. Your skills have not let you down. You pat your trusty knife and turn silently to your comrades. With small nods and skills of their own you head toward the metal city of Arrakeen ready to meet your destiny.
Fate is a unique TTRPG (Tabletop Role Playing Game) that features no setting at its core. It uses special dice, and a thing called aspects to help players enjoy the game. It has a number of setting books like Umdaar (strange fantasy) and Tachyon Squadron (militaristic sci-fi). But its most popular setting is, by far, The Dresden Files. But you don’t need these settings to play; the rules allow for stories to be told across any setting. Fate is highly regarded by a lot of game designers. If you’re interested in playing a game using Fate here are the top 5 places to find a game.
D&D has a 50 year history now and is largely responsible for all the other TTRPG (Tabletop Role Playing Games) that have come since. Born from wargaming, a love of Tolkien, and the game Chainmail 1974’s Dungeons and Dragons revolutionized gaming and created a new way to game that most people are familiar with today. A game played with polyhedral (many sided) dice and most specifically the D20 or 20 sided dice (known mathematically as icosahedron). The D20 sits at the core of D&D.Â
Daggerheart is the exclusive Role Playing Game from Darrington Press. This is Critical Role’s gaming workshop and publisher. They have released the popular Candela Obscura from there as well. Daggerheart is a 2d12 game focused on one d12 being hope and the other being fear. When you meet a roll you get a hope point (a player advantage) if the hope die was bigger. The GM gets a Fear point (a GM Advantage) if the fear die is bigger. This push and pull yields significant narrative beats as well as mechanical advantages. Any Critter(Critical Role fandom) should be happy to give this a go. If you are looking to find a game here are some places to find a game.Â