While player agency is crucial to every game, a good pirate game puts it front and center. You get a ship, you decide where the ship goes, and the world reacts to whatever mayhem you inflict when you get there.
StartPlaying has teamed up with Daggerheart publisher Darrington Press to vet 150 professional Game Masters and prepare them for release day with advance copies of the Core Rulebook. This network of GMs will be running Daggerheart games starting right on the 20th, catering to various time zones.
This week: Critical Role announced a Daggerheart mini-campaign, Paizo revealed a Pathfinder dating card game, Barnes & Noble revealed the existence of unknown Pathfinder/Starfinder books, and a BG3 artist had a bone to pick with WizKids.
In Scion it’s important to have an eye on who you want your character to become, but it’s also important to have a grounded idea of who they are when the story begins.
These systems allow for a player to create a character and carry said character through different adventures, with different groups and game masters, with the knowledge (or assurance) that the character will be compatible with the adventure and the content will fit the character.