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Marvel Multiverse Role-Playing Game

Marvel Multiverse Role-Playing Game

Originally created by Matt Forbeck

Swing like Spider-man, fly like Iron Man, lead like Captain America, and brawl like the Hulk in the Marvel Multiverse Role-Playing Game! Play as your favorite hero from the Marvel universe or create a custom character of your very own to team up, fight bad guys, and explore the multiverse. Using the d616 system, a bespoke dice mechanic created for the game, you can go from street-level heroes to cosmic saviors of the multiverse over an epic comic book-style campaign complete with dastardly supervillains, shadowy organizations, and threats from beyond our world. With tons of options for powers and abilities, the Marvel Multiverse Role-Playing Game is a highly customizable, streamlined option for four-color super stories set in the Marvel universe or beyond.

Details

Release Date

8/1/2023

Marvel Multiverse Role-Playing Game Reviews (7)

See what other Game Masters and players are saying about Marvel Multiverse Role-Playing Game

Dylan avatar

Dylan

Ran 19 sessions

This system can be fun, especially if you are a comic book fan. But it leaves a lot to be desired. The gameplay can feel very stale, and unless characters are in a constant battle, the game falls flat. The mechanics are very broken and its very easy to design heroes, even at low power-levels, who simply cant lose a fight. Which makes each combat, in essence a slog of how long until the heroes win.

DMReckless | That Isekai Guy avatar

DMReckless | That Isekai Guy

Ran 4 sessions / Played 4 sessions

The Marvel Multiverse RPG is a great adaptation of the Marvel Universe, with fantastic interpretation of things like the underdog factor that allows lower powered heroes to occasionally win against more powerful foes (yup, there's a specific power / ability for that). The powers are thematic and easy enough to understand one you get the hang of the system, and characters are pretty self-contained books of abilities which tell you how they function in the game. Gameplay is fast paced once learned and people sticking out long term campaigns can begin to lean into the characters as they are. I believe some GMs might decide to run the game as a "leveling" game, when it's designed to more of a static power system telling stories about the characters as they are, and this concept can weaken the gameplay experience for those who desire to increase in power throughout a campaign rather than embracing their character as is.

James M avatar

James M

Ran 11 sessions

A great game to run if you have 1 player or more. A lot less brain load for the GM if you have a low number of players, but brain load can ramp up if over 4 players. Love the Marvel genre!

David | The avidDM avatar

David | The avidDM

Ran 43 sessions / Played 14 sessions

I had a ton of fun running and playing this game. It was my first experience with the Superhero genre and I loved it. The game can be enjoyed by most anyone by grabbing a premade hero you're familiar with. Making your own Superhero is a little harder but your Narrator can help with that. I did find higher tier combat to be difficult, but that's my only negative. Great game for MARVEL fans!

Blake avatar

Blake

Ran 12 sessions

If you're a fan of Marvel, or comic books in general, this game is what you're looking for. The system has a bit of a learning curve if you're used to d20 systems, but once you get used to it is very intuitive and makes combat quite simple and fast paced. Whether you want to be a current Marvel hero, or make your own, this is definitely the system to do it in!

Delphi avatar

Delphi

Ran 20 sessions

Ever wanted to put yourself into the Marvel Multiverse? Adventure alongside Cap, Dr. Strange, or Groot? Here, you can play one of the hundreds of Marvel superheroes, or build your own, with a varied and open system for creating your character that allows you to mix and match features that may not be possible in other systems. Additionally, the system is designed for you to be a hero! Forget the restrictions of other TTRPGs; this one allows you to really stretch and become more powerful than you can possibly imagine! Blend your character to take on Marvel's most dastardly and cruel supervillians in your own way, with heroes you know and love at your side!

How to Play the Marvel Multiverse Role-Playing Game

In this game, you and your fellow players team up to tell amazing new stories in your own corner of the Marvel Multiverse. The Marvel Multiverse Role-Playing Game uses three six-sided dice to determine the outcome of your actions. One of these dice is designated as the "Marvel die", which can cause special things to happen on a roll of 1 on the die (which shows the Marvel logo and counts as a 6). You roll these dice whenever you make an action check, adding the bonus from your relevant stat, and comparing to a target number set by the Game Master. If your total roll meets or exceeds the target number, you succeed! If you had an edge or a trouble on the role as determined by the GM, a favorable or unfavorable circumstance, you might need to re-roll one of your dice; the lowest result for an edge, making you more likely to succeed, or the highest for trouble, increasing the chance of failure.

Characters also have their powers to help them, and can spend a resource called focus to activate them, allowing them to achieve superhuman feats, make special attacks, and gain unique bonuses in and out of fights. In combat, players roll initiative to determine turn order, then each combatant on their turn can move and take an action, whether to attack, dodge, grab, escape, use a power, or anything else they can think of. On a successful attack, the result of the Marvel die determines damage, which may be multiplied depending on the character's type of attack and rank, and add the relevant ability score. Characters can also work together on team maneuvers, allowing them to attack, defend, or rally as a team.

How to Create a Character for the Marvel Multiverse Role-Playing Game

Learn how to create a superhero in the Marvel Multiverse RPG by practicing creating Jubilee from the X-Men '97 television show! The first step is to determine the character's rank. This is a number from 1-6 corresponding to the character's power level, from a rookie, street-level vigilante at rank 1 to cosmic multiversal force at rank 6! Usually, the GM will set a starting rank for the game, though it's possible for player characters to exist at different ranks. Rank will determine a character's ability points, powers, damage multiplier, karma, and traits. Next you'll choose your character's origin; are they an alien? A mutant? Do they use magic or technology? Are they a product of weird science? This origin might provide your hero some unique traits. An occupation represents what your character did before becoming a hero, or the double life they still try to lead. Next, you'll pick traits, which are useful advantages limited by your rank, and tags, which are roleplaying hooks you can take as many of as you like.

Then you get to choose your character's powers! Powers come in sets, and are arranged into "trees" where you'll often have to take more basic versions of a power before advancing to more powerful ones. The number of powers you can choose is based on your rank, and you get bonuses for staying within a few power sets. Of course, you can spread out your choices all you like! Once you know what your powers are and the abilities they use, you can assign points to your six ability scores: Might, Agility, Resilience, Vigilance, Ego, and Logic (or MARVEL). These scores will help you derive secondary stats, like health, focus, Karma, initiative, damage multiplier and damage bonus. Once you have those set, your hero is ready to hit the streets and fight crime! Excelsior!

Marvel Multiverse Role-Playing Game Dungeon Masters

Podcaster
Published Writer
Teacher/Educator
Game Designer

4 years on StartPlaying

42 games hosted

Average response time: 24+ hours

Response rate: 100%

Asian
Teacher/Educator
Voice Actor

3 years on StartPlaying

447 games hosted

Average response time: 1 hour

Response rate: 100%

3 years on StartPlaying

1096 games hosted

Average response time: Under 1 hour

Response rate: 100%

Streamer
Neurodivergent
Women/Femme Identifying
Game Designer

3 years on StartPlaying

234 games hosted

Black
Veteran
Teacher/Educator

3 years on StartPlaying

1197 games hosted

LGBTQ+
Indigenous
Published Writer
Women/Femme Identifying

3 years on StartPlaying

508 games hosted

3 years on StartPlaying

752 games hosted

Average response time: 2 hours

Response rate: 100%

Streamer
Podcaster
Published Writer
Teacher/Educator
Voice Actor
Game Designer

4 years on StartPlaying

42 games hosted

Frequently asked questions about Marvel Multiverse Role-Playing Game

Explore Marvel Multiverse Role-Playing Game Classes

Blaster image

Blaster

A blaster is uncanny at attacking people from afar. It doesn't matter whether they're using arrows, bullets, or optic blasts, they can hit their targets fast and from a (hopefully) safe distance. Examples: Cyclops, Hawkeye, Human Torch

Bruiser image

Bruiser

A bruiser uses their incredible toughness to absorb all sorts of damage in a fight, and they use their amazing strength to deal out even more of it. They like to wade into the center of things and start throwing punches, sometimes throwing other things, like cars, or other heroes. Examples: Colossus, Hulk, Juggernaut

Genius image

Genius

A genius is one of the smartest people in the world, able to invent solutions for the thorniest problems on the fly. They are just as at home in a laboratory as they are analyzing the situation on the field of battle. Examples: Doctor Doom, Mister Fantastic, Shuri

Polymath image

Polymath

A polymath is good at all sorts of things, often in amazing ways that don't typically match up. They might not be the best there is at any particular thing, but they're better than just about everyone in general. Examples: Captain America, Iron Man, Miles Morales

Protector image

Protector

A protector is excellent at coordinating teams and getting people to work together to be their best. They can shine on their own, but when working with a team they can be dazzling. Examples: Doctor Strange, Invisible Woman, Professor X

Striker image

Striker

A striker hits hard and fast, relying on their reflexes and training to keep them out of harm's way. They make good loners if they can avoid getting hurt too badly, but they can be even better on a team, where they can rely on others for protection and support so they can really cut loose. Examples: Daredevil, Wolverine, Blade

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