Lee (she/her)
5.0
(47)
3 years on StartPlaying
518 games hosted
Highly rated for: Creativity, Storytelling, Inclusive
About me
Please come in, have a seat, may I offer you a beverage? Welcome to my table, where the story never goes where anyone intends it to. I am a storyteller first and foremost, and players are the reason for the story. My games are a balance of combat and roleplaying, with a focus on integrating player back stories into the game. The three pillars of a game are encounters, role play, and exploration, and I try to bring a balance of all three to the table. More often than not, improv will take over my creative brain and those are the moments my players tell me are the best ones during the game. I started running games five years ago after I played at a table that left a bad taste in my mouth. And I am not talking about the coffee, it was a rough game. My spouse turned to me and said how surprised they were that I had never run a game, despite playing for over twenty years. A few weeks later, I started running games online for friends and family. I write campaigns, run my favourites, and generally have three or four games running at a time. I didn't know how much I would love sitting behind the screen and watching the players interact with the world I had laid out, but I regret not running games sooner. It's the best seat in the house.
GM Style
I encourage players to fill out simple, or even complex, back stories so that I can incorporate them into the story arc. I will write in and modify existing story lines so that players can feel their characters are involved. I love a balance of combat and roleplaying, and I have been known to "bend" rules if it would benefit the role playing or the storyline. I prefer to go with the rule of cool because I want to have fun at the table alongside my players. I like to be the game master that says "Yes" instead of "No". There are a lot of aspects of gaming that players want to experience, but most games don't permit them at their table. If a player presents the case of what they want to do, I work with them so that everyone at the table can enjoy the game and they get to play with something they have never been able to previously. I also know my limits and my boundaries and am not afraid of communicating that so the game can continue to run smoothly. I'm the GM that will laugh first, laugh loudest, and still do my best to leave you thinking about the game long after the session had ended. In the two years since I have been running games full time, I have discovered that the best part of the game is what happens when the players cause me to improvise. I want to say "yes, and..." to almost everything, allowing the story to evolve organically. I spend a lot of time working on being better as a game master, either with reading, watching streams of games, playing video games, or learning from the players at my table. Every table is different and has different needs, I like to work with my tables help make sure that their adventure is just that. Theirs.
Games played
Game platforms used
Game Master Reviews (47)
Proficiencies
Players say this GM is great at:
Creativity
Storytelling
Inclusive
Lee is warm and friendly, welcoming new players and handling old salts with equal ease. Her storytelling is smooth and compelling, and she does a lovely job handling dozens of fleshed out, individualized NPCs. She's a great guide through character creation, and makes sure that those backstory elements come up in satisfying ways in play.
Lee is an incredible DM, but not because of her impeccable note taking, her voices, adaptability, improv, keeping the pace of the game while simultaneously giving players opportunity to roleplay; it's the lack of expectations she has for the players. Both games I've played in with her felt alive, but the lack of expectations I feel as a player really helps me feel like our characters are alive too. It's that feeling when you know someone cares about your autonomy and individual creative expression. With Lee it feels organic and cultivated, not controlled, rail roaded, or manipulated. The shenanigans that most DMs would struggle with or cringe at sometimes turn into a session (or 3) long challenge that's really fun, engaging and sometimes silly or dramatic. If you're looking for a DM that has a wide range of combat difficulty, in depth story-telling that will keep you immersed in your character and the world around them; that won't say "yes" to your every whim, but has a strong sense of rule-of-cool to create these truly epic moments or ridiculous pranks, give her a shot.
This GM does an amazing job in allowing and including player creativity in their game. I'm not the easiest player as far as "sticking" to the script and I have played under her for several years now. She has embraced and encouraged my insanity to the point of adjusting multiple things along the path as we have went. I've enjoyed the entire time I've played with her.
I, a player of this DM and absolutely not a player mimic, fully endorse her as a quality DM. She has the tastiest players. I mean, table snacks. No, but really, she's great. She has a wonderful, room-filling, boisterous laugh, and she is the sort of person who really seeks out, values and uses player feedback. After each session, she always asks everyone what their highlight was, to share with everyone. She delights in weaving stories with her players, as she is an accomplished writer.
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