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Lee (she/her)




Published Writer
Women/Femme Identifying

2 years on StartPlaying


346 games hosted


Highly rated for: Storytelling, Creativity, Inclusive


Average response time: 4 hours


Response rate: 100%

About me

Please come in, have a seat, may I offer you a beverage? Welcome to my table, where the story never goes where anyone intends it to. I am a storyteller first and foremost, and players are the reason for the story. My games are a balance of combat and roleplaying, with a focus on integrating player back stories into the game. The three pillars of a game are encounters, role play, and exploration, and I try to bring a balance of all three to the table. More often than not, improv will take over my creative brain and those are the moments my players tell me are the best ones during the game. I started running games five years ago after I played at a table that left a bad taste in my mouth. And I am not talking about the coffee, it was a rough game. My spouse turned to me and said how surprised they were that I had never run a game, despite playing for over twenty years. A few weeks later, I started running games online for friends and family. I write campaigns, run my favourites, and generally have three or four games running at a time. I didn't know how much I would love sitting behind the screen and watching the players interact with the world I had laid out, but I regret not running games sooner. It's the best seat in the house.

GM style

I encourage players to fill out simple, or even complex, back stories so that I can incorporate them into the story arc. I will write in and modify existing story lines so that players can feel their characters are involved. I love a balance of combat and roleplaying, and I have been known to "bend" rules if it would benefit the role playing or the storyline. I prefer to go with the rule of cool because I want to have fun at the table alongside my players. I like to be the game master that says "Yes" instead of "No". There are a lot of aspects of gaming that players want to experience, but most games don't permit them at their table. If a player presents the case of what they want to do, I work with them so that everyone at the table can enjoy the game and they get to play with something they have never been able to previously. I also know my limits and my boundaries and am not afraid of communicating that so the game can continue to run smoothly. I'm the GM that will laugh first, laugh loudest, and still do my best to leave you thinking about the game long after the session had ended. In the two years since I have been running games full time, I have discovered that the best part of the game is what happens when the players cause me to improvise. I want to say "yes, and..." to almost everything, allowing the story to evolve organically. I spend a lot of time working on being better as a game master, either with reading, watching streams of games, playing video games, or learning from the players at my table. Every table is different and has different needs, I like to work with my tables help make sure that their adventure is just that. Theirs.


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