Hi y’all! My name is Blake. I’m 40 years old, aand have been playing Dungeons and Dragons 5e and other TTRPGs for roughly 8 years, mostly as a DM. I’ve run games from 5e, to Masks, Starfinder, Pathfinder 2e, Monster of the Week, Kids on Bikes, and more. I have a passion for storytelling, and love the collaborative environment that TTRPGs provide! I love providing a fun, and inclusive space for my players to get to tell stories together and enjoy sprawling and epic adventures. I'm a father of 5 awesome kids, as well as a stay-at-home dad, and a teacher, so I love running and teaching games for all ages, and experience levels. One of my favorite things to do is to introduce new players to this amazing hobby! I’ve run multiple Play-by-Post (PbP) games on Discord for my friends, as well as live online and in-person games. I love DMing new and experienced players alike, and Brennan Lee Mulligan and Matthew Mercer are my inspirations for my DMing style. My games tend to have a solid mix of RP and combat, though I love to focus more on the RP side – especially inter-party RP. I strive for my games to be fun, inclusive and safe for my players, and have experience DMing players from children, up to adult. I am always open for communication and my promise to my players is that I will strive to always provide a safe space for them to escape to and have fun! At the end of the day, we all play this game to have fun, and that is what I try to accomplish with my games – that they’re fun, safe, and fair for everyone involved!
I love RP, but I do also recognize that combat has its place in most TTRPGs, as well. My games reflect that. There can be long spans where there is no combat. There can also be bursts where there is frequent combat. It all depends on what the story dictates; however, I always do my best to accommodate what it is that my players want to get out of the games. My goal in my games is to create living worlds for my players to inhabit. From entertaining and fleshed out NPCs, to cities that feel like living and breathing places, I want my players to feel like they’re a part of the world they’re in.
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