Monarchs of Madness - Hero Group

Monarchs of Madness - Hero Group

Dungeons & Dragons 5e on Discord, D&D Beyond, Owlbear Rodeo, Theater of the Mind

Price per player-session

You will be charged when a session starts

$25.00

Information

  • Duration: 3 to 4.5 hours

  • Number of players: 2 to 6 players

  • Experience required: Open to all

Price per player-session

$25.00

About the adventure

In this custom campaign, you'll be one of three groups of players interacting with the same campaign world! Monarchs of Madness - Hero Group operates much like standard DnD, making it beginner friendly, as you work to stop the various nefarious schemes of villains throughout the realm, some who may even be other player groups! Journey through a steampunk nation that rejects the gods, a high fantasy realm policed by curses, a fledgling city-state built upon the sunken sands of a long forgotten empire, and much more! If you enjoy heavy lore, exploration, and a world where your choices not only matter, but directly impact other games in the same setting, then this game is for you! This game will be played using DnD 5e rules, character sheets will be created using DnD Beyond, and communication will happen via Discord. Virtual maps will be shown using Owlbear rodeo. Homebrew is welcome upon review and approval. I run DnD to tell exciting stories and help players feel like the heroes they want to be! New players are welcome.

Voice Actor

1 year on StartPlaying

24 games hosted

Highly rated for: Creativity, Voices, Storytelling

Average response time: 19 hours

Response rate: 100%

Additional Details

How to prepare

Players are expected to have Discord and mic to talk and communicate. Webcams are not necessary. Dice will be rolled through D&D Beyond via the campaign link to easily keep track of rolls. As such, players are also expected to have a D&D Beyond account (no subscription necessary. I can share my purchases with you via the campaign link along with any homebrew I've made or saved). Besides these two programs, the only requirement is a vast imagination and thirst for adventure!

What I provide

I will have a dedicated discord server for your party, a campaign set up in D&D Beyond to keep track of characters as well as create and share homebrew for your characters. Separate channels will be created for "lounge/general" out of game talk, "table/game talk", and "whispers" for any secrets revealed to some but not all of the party. I will have maps and notes to share (digitally as this is online) when lore is discovered, or I will write up documents for you should your character take interest in a subject I didn't already have something prepped for. I will homebrew nearly anything you wish, and actively encourage players to make recommendations for homebrew items, spells, or other things they would like to see, or especially give feedback on what types of adventures or events they'd like to partake in.

Gameplay details

Session 0 will be to understand everyone's lines and veils, help setting up characters, and prepping you all for the world, story, and themes we'll be playing with. After every session, I always ask everyone if they had a good time, what they liked, what they're looking forward to and any constructive feedback so I can make the experience more enjoyable for you all. At any time before, during, or after a session, players are more than welcome to message or talk to me about any concerns they may have, or specific things they would like me to include in the game. There are a lot of content warnings, but this not only a game where just about anything you could imagine can happen, but also it is a game where another group of players will be playing the part of villains. I cannot guess what their villainous schemes may be, but I will do my absolute best to ensure if one group isn't ok with something, that it doesn't bleed over to the other group. You enjoying a vibrant world with a good story is what matters the most to me, and I'll work with you to make that happen.

Content warnings

    (none)

Safety tools used

  • Breaks

  • Debriefing

  • Lines and Veils

  • Open Door

  • Session 0

How will character creation work

All Characters will start at level one. Character sheets will be kept track of through D&D Beyond, via a campaign link I will share with the party. Character creation can happen beforehand, but will occur at session zero, along with any necessary help for new players. If your character is created beforehand, I reserve the right to workshop aspects of your character with you to help tie your character into the setting, overarching plot of the campaign, or potentially the backstories of other characters to encourage roleplay between players, not to mention game balance if any unfamiliar homebrew is used.

Players can expect

  • Combat/Tactics: Medium

  • Roleplay: High

  • Puzzles: Medium

  • Experience Level: Open to all

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