Chase
he/him
5.0
(7)
Timezone
Identity
About Chase
I love reading and writing Table-top Role-playing Games. I'm looking to test out games and ideas as well as keep various rules and systems fresh in my mind
At a glance
1 year on StartPlaying
Highly rated for: Knows the Rules, Creativity, Voices
Featured Prompts
I got started GMing...
...because my friends only wanted to play Dungeons and Dragons but I was more of a horror nut.
My favorite books are
The Collected Works of H.P. Lovecraft The Hobbit, J.R.R. Tolkien Beans: A History, Ken Albala
When I'm not running games I'm...
...writing games, or at least, I should be. Usually I'm playing games, but I call that "conducting research"
How Chase runs games
I'm mostly fast and loose with rules. I love a good story and focus more on mood and having an enjoyable experience over adherence to systems. I like collaborative storytelling and always try to find ways for players to accomplish their in-game goals rather than preventing them from doing so.
Featured Prompts
I deal with rules issues by...
innovating, gathering players' opinions, and gauging reactions/responses
I prep by
spending hours trying to anticipate curveballs that my players might throw at me only to throw all my plans out the window once the session starts.
Rules are...
in service of making the game enjoyable. They add tension and drama but they should not ever prevent a player from trying something. Rules are there to let players know the cost of attempting something.
Chase's ideal table
I like players who are interesting in trying things. Sometimes, particularly in horror games, players can become frozen by indecision. In horror RPG's it's not about surviving to the end, it's about going out in the grandest fashion imaginable. If your character does not die screaming and insane, while attacking Cthulhu with a corkscrew what are we even playing for?
Featured Prompts
If you're into ___, you're going to love my table
finally playing a character in a horror film
I love it when a player
brings ideas and challenges to the table. I love to help them realize their characters plans or witness them fail miserably.
I think it's a red flag when players...
...are havng trouble paying attention to the story & action. That lets me know that I am doing something wrong. I need to pivot or change the pace or introduce something that will regain my players attention. It could also be a sign that we need a short break.
Chase's Preferences
Systems
Game Mechanics
Themes