Dark Sun 5e - Dark Days of Tyr
Dungeons & Dragons 5e on Fantasy Grounds
About the adventure
A classic Dark Sun campaign set in Tyr while the Sorcerer-King Kalak rules. A thousand years of stagnation has led to this moment. The Brown Age turns to the Age of Heroes due to the actions of a group of uncommon Athasians. Templars, Defilers, Traders and common folks battle for their lives and control of Tyr. A city-centered campaign featuring classic Dark Sun tropes. I want to make sure we're sticking with this theme for all characters. That generally means any race/class combination as seen in the published setting or class conversions that match the theme. While stuff outside of that, could be cool in Dark Sun, it's just not for this campaign as we try to focus on the old school feel for this run.
How to prepare
Knowledge of Dark Sun setting is helpful, but not required. You'll need the Demo version of Fantasy Grounds Unity and Discord for video and voice. https://www.fantasygrounds.com/home/FantasyGroundsUnity.php https://discord.com/
What I provide
Over 30 years of experience with Dark Sun, a full Fantasy Grounds Ultimate license and 5 years of experience using it, thousands of maps, images and tokens to set the mood.
This is similar to a "west marches" style game. That is to say players choose the direction of the sessions based on rumors and information they get during game play. Players choose what objectives to overcome.
Safety tools used
How will character creation work
Custom 5e Dark Sun rules available once you join the discord server and can join the Fantasy Grounds character creation sessions.
Players can expect
- Combat/Tactics: Medium
- Roleplay: High
- Puzzles: Low
- Experience Level: None
Player reviews (45)
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