Daggerheart: Shiver Through the Sablewood
Daggerheart | One-Shot
About the adventure
This isn't an ordinary delivery! Your party is tasked with transporting heavy, unwieldy, magically sealed cargo. You'll traverse an ancient forest, perhaps older than the Forgotten Gods. The destination is Hush care of the Whitefire Arcanist. Daggerheart is for everyone! This is a fantasy roleplaying game where we tell heartfelt stories of magic together. In this game, everyone is a storyteller, not just the GM. Daggerheart works best when every player is working together. This kind of storytelling isn't always perfect. Let yourself make mistakes and change things. I'll create the space to build trust so we can craft meaningful stories together. The most important rule of Daggerheart is that we make it our own! Daggerheart uses 2 D12 dice for most rolls. These duality dice mean that not only do you succeed or fail, you do so with Hope or with Fear! We will learn as we play. I will introduce rules as they come up in play. I'll also provide a rules reference sheet before the game.
Game style
Rule of Cool (RoC)
“Rule of Cool” emphasizes creative story beats over sticking to a system’s rules as written. Players have the ability to push the limits of the rules or even break core rule mechanics at times if the Game Master thinks it is interesting, fun, or cool enough.
Roleplay Heavy
“Roleplay Heavy” games place the focus on the story, the characters, and the world they live within, and tend to lean hard into the various roleplaying elements of the game. These games will frequently find the party talking with NPCs, exploring the personal elements of their backstories, or even having emotional moments around the camp fire.
2 years on StartPlaying
47 games hosted
Highly rated for: Inclusive, Creativity, Teacher
Average response time: 12 hours
Response rate: 75%
Game Master Reviews (31)
Proficiencies
Players say this GM is great at:
Inclusive
Creativity
Teacher
Al is an outstanding game master, especially for newcomers to tabletop RPGs. They have a natural talent for teaching rules in a way that's clear, engaging, and never overwhelming. Their patience and encouragement create a welcoming space where new players feel supported and confident to dive in. Sessions run smoothly thanks to their strong grasp of the system and ability to adapt on the fly, keeping the game fun, focused, and flowing. Highly recommended for both seasoned players and first-timers!
Additional details
How to prepare
You will need a mic. Camera optional. Demiplane for character sheets. You'll need to login to Demiplane through a web browser. We'll use Discord for voice/video. You'll need a Discord account. I will go over the rules at the beginning of the session but I'll provide a rules summary for those that would like to read the rules beforehand. Gameplay details A Palette document will be linked in Prep Materials. Each player should answers the questions by directly writing to the document. Don't edit or erase other players answers. The document autosaves.
What I provide
We'll be using Demiplane sheets for this adventure. I'll bring my troubleshooting expertise to help you get setup. Daggerheart is a game of rulings rather than exhaustive rules. I'll provide consistent rulings and direct communication so you know what to expect. I want you to relax and have fun. The narrative should surprise you and I hope you surprise yourself but my rulings shouldn't surprise you.
Gameplay details
A link to a palette document will be provide with prep materials. Session Zero will be at the beginning of the session for a oneshot.
Content warnings
• Blood
• Character Death
• Death
• Fire
• Insects
• Language/Cursing
• Violence
• Snakes
• Spiders
Safety tools used
• Breaks
• Lines and Veils
• Open Door
• Session 0
• Stars and Wishes
• X, N, and O Cards
How will character creation work
Pregenerated characters are available for this adventure. You will also have the opportunity to create a character in Demiplane if you prefer. Links will be available in prep materials.
Players can expect
Combat / Tactics
Medium
Roleplay
High
Puzzles
Low
Experience level
Beginner
Platforms used
• Demiplane
• Roll20
$20.00
/ Session
Each player will be charged when a session starts.
Details
Once / Saturday - 7:00 PM UTC
May 24
3 Hour Duration
0 / 6 Seats Filled
Requirements
Experience required: Beginner
Age: 18+