Curse of Strahd: True Gothic Edition (LGBTQ+ friendly)
Dungeons & Dragons 5e | Campaign
About the adventure
This is not a game about heroes, but about victims. Hell has opened before us and it has sucked us in, guided by a cursed master that plays with the threads of our fate as if we were puppets. Finding ourselves in a world of hopelessness and tragedy, our own personal demons will awaken; we may only hope they do not drag us screaming into the pits that lie at the darkest corners of our souls. Curse of Strahd: Gothic Edition is a soft reinterpretation of D&D 5E's most popular adventure, based on nineteenth century romantic literature, such as Wuthering Heights, Frankenstein, or the Picture of Dorian Gray. Roleplaying takes center stage as our characters investigate a way to escape this demiplane, which seeks to consume every bit of light in their being. Sooner than later, the player characters will get involved into the personal horror and tragedy of those that suffer under the Curse of Strahd. The Darklord of Barovia himself will be crucial in these events, being at the same time an antagonist and the tempting voice of oblivion. Prepare for a gothic setting in which things like magic are looked upon with horror and disdain, and where looking strange to the villagers might be enough to grant you a lynching-or a burning. The supernatural is, rather than an everyday element, the manifestation of the evil forces at the core of this world. More things will be suggested rather than shown, although there will absolutely will be place for fantasy... Or a twisted shadow of itself, rather. The players need not read any lore, although I recommend that, instead of Van Richten's guide to Ravenloft, they take a look at the old Ravenloft Gazetteers that I will provide, and which I believe to be truer to the gothic tradition. However, while Ravenloft has many issues, the game I offer has no space for discrimination, and all players are welcome to enter and enjoy the experience of fear and anguish. This table is LGBTQ+ friendly, and any sort of triggers that players might have will be discussed during character creation as to tailor the game to theri tastes. Most things in the Content Warnings can be avoided. The opinions and actions of Ravenloft's characters do not represent the GM's, of course.
Game style
Theater of the Mind
“Theater of the Mind” uses little to no visuals for scene settings and combat. Instead, the narrative imagery comes from the Game Master’s descriptions and character action and movement comes from Players’ descriptions.
Roleplay Heavy
“Roleplay Heavy” games place the focus on the story, the characters, and the world they live within, and tend to lean hard into the various roleplaying elements of the game. These games will frequently find the party talking with NPCs, exploring the personal elements of their backstories, or even having emotional moments around the camp fire.
If you have any questions, send me an email to mauricioelescritor@gmail.com or message me at +52 9993386798. You can also send me a request on discord at @tonioelnarrador
Less than a year on StartPlaying
Highly rated for: Creativity, Inclusive, Sets the Mood
Game Master Reviews (7)
Proficiencies
Players say this GM is great at:
Creativity
Inclusive
Sets the Mood
Tonio has a unique way with words, everything he writes screams a lover of classic literature and all the unique wording that comes with. Passionate in the idea of books itself, he has been one of the most interesting GM's I have ever encountered in recent years. As it stands, I am in a Changeling the Dreaming with him as my GM, and the understanding, with his interest in celtic myth has made the entire experience engaging. His ability to delve into the subjects, and learn alongside us is stellar. I am happy to have encountered this lad, and hope you all enjoy his storytelling as much as I am!
Tonio is an excellent storyteller. When I played with him Vampire V20, it was incredible how he built the environment with a very precise description, amazing songs and very charismatic NPCs. The story I played was funny with a very good plot and an unpredictable end. I had a lot of funny hours playing with friends and enjoying the evolution of the story.
Excellent storyteller, with a great capacity for interpretation and storytelling. During the game sessions the worlds he builds are alive, and immersive. Additionally, he is a director with the maturity to approach all kinds of topics and with due respect for his players. Super recommended, undoubtedly one of the best storytellers I have had the opportunity to play with.
Additional tables
1 available
Weekly / Tuesday - 2:00 AM UTC
0 / 6 Seats filled
Additional details
How to prepare
I have run this game solely through the use of discord before, although if the players so decide, Foundry can be implemented. A discord account is needed. There is no need for a particularly good microphone as long as I and the other players may understand you. Webcams are a possibility for those who want to use them, but not an obligation by any means.
What I provide
Foundry VTT, Discord, Custom Tokens.
Gameplay details
I will ask the players to write down their lines and veils at the start so I may prepare the game in such a way that their triggers appear as little as possible. The X card can be activated merely by saying "X card" during the game.
Content warnings
• Abuse
• Alcoholism
• Alcohol Use
• Animal Cruelty
• Animal Death
• Blood
• Character Death
• Child Abandonment
• Child Abuse
• Child Death
• Classism
• Controlling Parents
• Cults
• Devils / Demons / Fiends
• Domestic Abuse
• Fire
• Forced Blood Draining
• Genocide
• Hangings
• Hostages
• Illness
• Insects
• Kidnapping
• Language/Cursing
• Lifechanging Injury
• Mass Death
• Medical Issues
• Memory Erasing
• Mental Illness
• Microaggressions
• Mind Control
• Misogyny
• Murder
• Mutilation
• Mutilation of Corpses
• Nightmares about Traumatic Events
• Panic Attacks
• Paralyzation
• Racism
• Self-Harm
• Scars
• Seizures
• Sexism
• Slavery
• Snakes
• Spiders
• Suicide
• Suffocation
• Torture
• Trauma
• Violence
Safety tools used
• Lines and Veils
• Stars and Wishes
• X, N, and O Cards
How will character creation work
While we may have a free Session Zero to discuss characters, for this kind of game I want to have a particular approach that doesn't require one: Guiding the creation of a backstory through certain questions made especially for this game, which will help define aspects of the character that will be vital for our gothic narrative, such as deep flaws, regrets, and future anxieties. All of this can be done over text (I have done it previously a couple times). Players are encouraged to discuss between them their possible character dynamics and interaction. Since this is a game centered around horror, roleplay, and the experience of anguish in a merciless world of sublime emotion, combat will receive little focus. Characters will be created following the standard rules, without extra feats. Additional rules to strenghten the horror experience might also be discussed during this stage of the game, although players should know that the more vulnerable and weak a character they make, the better the horror experience will be. Possible alternate rules are a much slower regeneration of hit points, no starting gear safe for the clothes on one's back, and other settings to turn a game about heroes into a game about victims-or survivors.
Players can expect
Combat / Tactics
Low
Roleplay
High
Puzzles
Low
Experience level
Open to all
Platforms used
• Discord
• Foundry VTT
$20.00
/ Session
Each player will be charged when a session starts.
Details
Weekly / Saturday - 12:00 AM UTC
2-3 Hour duration
0 / 5 Seats filled
Requirements
Experience required: Open to all
Age: 18+