Celticdenefew
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About me
I have been running TTRPGs professionally for a few years. While my 2 regular campaigns are 5e, I prefer narrative games - especially PbtA games. I love the vibe of Success with Consequence and am really digging Daggerheart, Cosmere, and Legend in the Mist.
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Roleplay Heavy
Theater of the Mind
Rule of Cool (RoC)
Rules as Written (RaW)
Reviews I've given (13)
This is one of my favorite adventures by WotC and it kickstarted a fun Adventurer's League season as well! I love that there are built in options to avoid combat - although some of them are more difficult than just fighting, paired with some combats which really *should* be avoided. So if you just want hack & slash D&D, this isn't for you. I ran this with AL rules the first time, so I had to stick to the book as written. For the most part that was great, but I do really want to run it again without restrictions so I can really lean more into the Feywild flavor and flesh out some of the storylines I think need more time at the table. Advice for DMs: run the Prelude!! It really helps bring the story together and help folks choose/build their characters. Lean into the weird and whimsy, don't try to logic your way through the Feywild. Advice for Players: If you find yourself wanting to talk your way out of combat or initiating wild, plot relevant shenanigans - this is the module for you! Also, don't fast forward your way through the Carnival. Enjoy it! Play the games, it might help you later ;)
I joined the Admiral's audio seminar to help me get better sound for my own games. He taught a bit of the science in the beginning, which really helped me to understand some of the practical changes he showed later. I was able to understand more about Voicemeeter in his seminar than all the YouTube videos I had watched previously! I highly recommend
