MonsterHearts 2 on Discord, Zoom
About the adventure
Inspired by media like Buffy, The Vampire Diaries, and Twilight, Monsterhearts 2 is a campy, fun game where you and your friends create sexy monsters and navigate the world of teen angst, supernatural romance, and just figuring out who and what you are and who you want to be. "By the time they hit adolescence, most people have gotten over their fear of the dark. They spend their midnight hour on gushy phone calls, diary ramblings, and wet dreams. They fall asleep peacefully, assured that the shadows hold no monsters. But the shadows do hold monsters. You know because you’re one of them. Wickedness dwells within your heart, hunger courses through your veins. High school weighs on you and teen drama puts you on edge, but you have power. What will you do next?" - Monsterhearts 2 Sourcebook Photo by Thiago Matos from Pexels
How to prepare
Webcam, mic, and a willingness to learn and engage with sensitive topics is most necessary. Bonus points if you have six sided dice and note taking material OR if you want to print your character sheets.
What I provide
I'll provide the rules, safety mechanics and structure, and a seating map for the homeroom your characters start in. I'll be there every step of the way to round out the world and instigate teen drama.
Monsterhearts 2 is a game based in the Powered by the Apocalypse system. There's a focus on roleplay, characterization, and storytelling over mechanics and/or combat. You'll roll d6s (standard dice) and navigate the world as your characters. Triumphs, heartbreaks, parties, and tests alike. Monsterhearts 2 is, in my opinion, best played from start to finish in a short-form campaign (2-6 sessions, including one session dedicated primarily to world and character building. Because of the game's themes of sex, sexuality, and queerness, I recommend playing with a group you're comfortable navigating sensitive subjects with.
Safety tools used
How will character creation work
Character creation for Monsterhearts happens best in a session zero. We'll make the characters, the town, and even some key NPCs (non-player characters) together to build relationships that will found complex stories.
Players can expect
- Combat/Tactics: Low
- Roleplay: High
- Puzzles: Low
- Experience Level: Open to all
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