Wyrd
he/him
5.0
(57)
Timezone
Identity
About Wyrd
Hey! I’m Wyrd—pronounced “weird.” The Old English word *wyrd* describes fate not as something fixed, but as a living force shaped by actions and choices. That’s also how I run games: the world responds to what your characters do. Your decisions matter, your victories leave marks, and sometimes one impulsive choice sends the entire story somewhere none of us expected. After more than 1,100 sessions as a professional GM, I can honestly say that I love this job. My tables have become a community of funny, creative, genuinely wonderful people, with plenty of room for newcomers. You can join every conversation, quietly enjoy the game, or find your own comfortable place somewhere in between. I’ve played D&D since I was a little geek in a small town in upstate New York. These days I’m a much larger geek living in Colorado. I’ve tried countless roleplaying systems along the way, but I keep coming home to D&D. Here’s what you can expect at my table: 🦸 **A GM who roots for you.** I’m probably your character’s biggest fan. I’m not here to defeat the party; I’m here to challenge you and celebrate what happens next. If clever planning, teamwork, or ridiculous luck demolishes an encounter, I’ll be cheering with you. 🌄 **Memorable worlds and characters.** Even when running a published adventure, I customize maps, encounters, and NPC interactions so the world feels responsive and personal to your group. ☔ **A welcoming place to play.** My tables include people of many genders, orientations, backgrounds, ages, experiences, and neurotypes. Respect for one another is nonnegotiable, but nobody has to perform or explain their identity to belong here. 🆕 **Patient support for new players.** You don’t need to arrive knowing every rule. I’ll help you learn at your own pace, and my established players are consistently wonderful about welcoming new people. 🗨️ **A community beyond the session.** Each campaign has its own Discord space where players can talk, share jokes, keep journals, and stay connected between games—as much or as little as they like. 📖 **Clear and consistent expectations.** My house rules and optional rules are documented, discussed, and applied consistently. You’ll know where you stand with me—but I’m always willing to hear a creative pitch. Toss that Cheeto on a hook and see if I bite. I provide access to an extensive collection of D&D resources through D&D Beyond and Roll20, and I regularly reinvest in new books and materials for my players. If you want collaborative storytelling, meaningful choices, lively roleplay, exciting combat, and a GM who wants your character to be amazing, pull up a chair. It’s nice to meet you.
At a glance
3 years on StartPlaying
1142 games hosted
Highly rated for: Inclusive, Creativity, Storytelling
$30 per session
Average response time: 8 hours
Response rate: 100%
Top Game Master
One of StartPlaying's top-rated GMs, a player favorite and highly recommended.
Featured Prompts
I became a GM because
I like telling stories, particularly with feedback from other people. GMing is the best, because you can put your ideas out there and watch others react to them in real time.
My 3 systems I'd bring to a desert island would be
D&D 5e, Rifts, and White Wolf. Of course, then I'd be able to build a raft with the books and float home.
When I'm not running games I'm...
playing in games. Easy.
How Wyrd runs games
My job as a Game Master is to involve everyone, keep the story moving, and create a world your character can genuinely inhabit. I enjoy players who collaborate with the group and help tell the story alongside me. One of my favorite moments is being able to sit back while the players banter, debate their options, and make plans together. That means the table feels comfortable, the characters have come alive, and I’ve done my job. 🎭 ROLEPLAY: HIGH Story is at the heart of my games, and roleplay doesn’t stop when initiative begins. Characters can argue, encourage one another, intimidate an enemy, or deliver the perfect one-liner in the middle of a fight. I love getting into the minds of NPCs, discovering what makes them tick, and giving each one a distinct personality. I can’t promise a unique voice for every member of my cast of thousands, but the important ones have a way of taking on lives of their own. ⚔️ COMBAT: MID TO HIGH Adventures involve danger, and danger often ends in combat. I use tactical maps and make room for players who love strategy, but you don’t need to be a battlefield expert to belong at my table. Ask questions. Accept help from experienced players. Help one another. Clever plans, improvised tactics, dramatic choices, and gloriously terrible dice rolls are all part of the fun. Combat should also move the story forward. Enemies have motives, environments matter, and victory doesn’t always mean reducing everything in the room to zero hit points. 🧩 PUZZLES & POLITICS: FLEXIBLE These depend heavily on the interests of the players. If everyone twitches at the thought of answering a riddle, there probably won’t be many riddles. If you would rather avoid court politics, that’s what middle managers are for. If your group loves mysteries, negotiations, puzzles, intrigue—or all of the above—let me know. I’ll build toward the things that make your table light up. Overall, expect a collaborative game with memorable characters, meaningful choices, lively roleplay, and enough danger to make your victories feel earned.
Featured Prompts
My games focus on...
a good mix of combat and exploration. Someone asked me what my percentage of RP to combat was, but you know... I think that if you are RPing while fighting and exploring, you're doing just as much RPing as a few guys sitting around in a tavern.
When it comes to voices
I have a veritable smorgasbord of voices. I'm no voice actor, but I try to give my (main) npcs some life of their own. Sometimes they get away from me. Silly voices.
Wyrd's ideal table
My ideal table is full of players who are interested in one another’s characters—not just their own. They celebrate each other’s victories, make room for everyone to contribute, and understand that helping another character shine makes the whole game better. They can laugh together, take the story seriously when it matters, and turn an unexpected disaster into a moment we’ll still be talking about months later. You don’t need years of experience, encyclopedic rules knowledge, a theatrical voice, or a perfectly optimized character. Enthusiasm, kindness, curiosity, and a willingness to work with the group matter much more to me. I love a table where players talk in character, hatch ridiculous plans, ask questions about the world, and give me story threads to pull. Most of all, I want people who show up ready to play *with* one another. If I can sit back and listen while the party debates, jokes, schemes, and builds on each other’s ideas, that’s my ideal table.
Wyrd's Preferences
Systems
Platforms
Game Mechanics