Wyrd
he/him
5.0
(50)
Timezone
Identity
About Wyrd
Hey! Thank you for reading up about me! It is pronounced 'Weird.' *The word "wyrd" comes from the Old English verb meaning "to become," reflecting its role as a shapeshifting, active force. It is not as rigid as the Greek concept of fate; Wyrd is influenced by actions and choices, meaning individuals can impact their own destiny. * This is how I run my games, shifting things around as you make your choices, becoming causality and give you the reactions to your decisions. Now that I've run over 800 games for a variety of amazing players, let me just say that I love this job. It has become more of a community of awesome people, and I am all about it. To new people looking for a place to land, you can have as much, or as little, social contact as you want. No one will judge. I've played D&D since I was a little geek in a small town in upstate NY. I now live in a medium sized city in Colorado, and I'm a much larger geek. If there is a roleplaying game out there, I've probably tried it. I keep coming back to D&D, though. D&D is home, the rest were places I visited. Nice to meet you! What I provide my players: 🦸 Hero Worship! I am a big fan of your character, perhaps the biggest! I'm not an adversarial DM. In fact, if you demolish an encounter through planning, strategy or just plain luck I will celebrate with you. My goal is for everyone to have fun, and as long as everyone is having a good time I consider that my DM win. 🌄Interesting people, places and things. Even in pre-fab adventures I adjust the maps, rearrange the encounters and create interactions with NPCs that will make them easier to remember. ☔A Safe Place to Play. I understand and adapt to all sorts of 🏳️⚧️genders/🏳️🌈lifestyles/🎖️experiences/🎨neurodivergencies. They/Was? Perfect. Need some time for your second DID personality to get involved? I got you. Old time military gonk with opinions? Sure thing. Keep my games a safe place for others and all are welcome. Heck, I'm also fluent in typo! 🆕 A landing place for new players. I will take all the time you need to help you learn and find your pace with us. I have never met a player who wasn't super amazing with newer players as well. Be comfortable playing with us. 🗨️ A discord server for your game where you can journal, chat and be social with the other players. 📖 Consistent rules (optional and otherwise) that have been put into place after long discussions with players and other DMs. You will always know where you stand with me. I do NOT mind 🎣, however. If you want to try something new, toss that cheeto on a hook and see if I bite. ⬆️ I update my game accounts often, and you'll have access to my books on my Beyond and all the rules in roll20. I attempt to maintain a large library as well, putting some of the money I make into purchasing new books every month.
At a glance
2 years on StartPlaying
880 games hosted
Highly rated for: Creativity, Inclusive, Storytelling
Average response time: 1 hour
Response rate: 83%
Featured Prompts
I became a GM because
I like telling stories, particularly with feedback from other people. GMing is the best, because you can put your ideas out there and watch others react to them in real time.
My 3 systems I'd bring to a desert island would be
D&D 5e, Rifts, and White Wolf. Of course, then I'd be able to build a raft with the books and float home.
When I'm not running games I'm...
playing in games. Easy.
How Wyrd runs games
My job as a GM is to involve everyone, keep the story moving, and create a world you can immerse yourself in. I prefer players who can work with a group, because I see it as their job to tell the story with me. If I can sit back and listen to a group banter and discuss things, well... that's the biggest win a DM can have. It means I've created a comfortable place for your character to live and grow. Success! ROLEPLAY : HIGH I love the story, and everything about it. Expect RP to happen, even during combat. There's never a reason for combat to be stale, and I make room in the turn order for conversation and style. I love getting into the mind of an NPC, figuring out what makes them tick, and trying to make each one distinct. Of course, I can't do this for every one... I'm one mind with a cast of thousands. COMBAT : MID to HIGH Don't worry, we got you. We come together to be daring, to go on adventures, to explore; those thing often end in combat. I make room for tacticians on my grid, but those who aren't familiar with or interested in the battlefield have their place as well. Getting help from combat veterans is a real thing, so feel free to ask for help and/or assist your fellow players! PUZZLES/POLITICS : MID These things depend on the players, pretty much exclusively. If my players twitch at the thought of answering a riddle, there probably won't be one. Rather not deal with court shenanigans? That's what middle managers are for. Love the idea of either or both? Let's talk!
Featured Prompts
My games focus on...
a good mix of combat and exploration. Someone asked me what my percentage of RP to combat was, but you know... I think that if you are RPing while fighting and exploring, you're doing just as much RPing as a few guys sitting around in a tavern.
When it comes to voices
I have a veritable smorgasbord of voices. I'm no voice actor, but I try to give my (main) npcs some life of their own. Sometimes they get away from me. Silly voices.
Wyrd's Preferences
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