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1 year on StartPlaying

398 games hosted

Highly rated for: Storytelling, Voices, Knows the Rules

Average response time: 2 hours

Response rate: 100%

About me

Hey! Thank you for reading up about me! Now that I've run over 300 games for a variety of amazing players, let me just say that I love this job. It has become more of a community of awesome people, and I am all about it. To new people looking for a place to land, you can have as much, or as little, social contact as you want. No one will judge. I've played D&D since I was a little geek in a small town in upstate NY. I now live in a medium sized city in Colorado, and I'm a much larger geek. If there is a roleplaying game out there, I've probably tried it. I keep coming back to D&D, though. D&D is home, the rest were places I visited. Nice to meet you! What I provide my players: 🌄Interesting people, places and things. Even in pre-fab adventures I adjust the maps, rearrange the encounters and create interactions with NPCs that will make them easier to remember. ☔A Safe Place to Play. I understand and adapt to all sorts of 🏳️‍⚧️genders/🏳️‍🌈lifestyles/🎖️experiences/🎨neurodivergencies. They/Was? Perfect. Need some time for your second DID personality to get involved? I got you. Old time military gonk with opinions? Sure thing. Keep my games a safe place for others and all are welcome. Heck, I'm also fluent in typo! 🆕 A landing place for new players. I will take all the time you need to help you learn and find your pace with us. I have never met a player who wasn't super amazing with newer players as well. Be comfortable playing with us. 🗨️ A discord server for your game where you can journal, chat and be social with the other players. 📖 Consistent rules (optional and otherwise) that have been put into place after long discussions with players and other DMs. You will always know where you stand with me. I do NOT mind 🎣, however. If you want to try something new, toss that cheeto on a hook and see if I bite.

GM style

My job as a GM is to involve everyone, keep the story moving, and create a world you can immerse yourself in. I prefer players who can work with a group, because I see it as their job to tell the story with me. If I can sit back and listen to a group banter and discuss things, well... that's the biggest win a DM can have. It means I've created a comfortable place for your character to live and grow. Success! ROLEPLAY : HIGH I love the story, and everything about it. Expect RP to happen, even during combat. There's never a reason for combat to be stale, and I make room in the turn order for conversation and style. I love getting into the mind of an NPC, figuring out what makes them tick, and trying to make each one distinct. Of course, I can't do this for every one... I'm one mind with a cast of thousands. COMBAT : MID to HIGH Don't worry, we got you. We come together to be daring, to go on adventures, to explore; those thing often end in combat. I make room for tacticians on my grid, but those who aren't familiar with or interested in the battlefield have their place as well. Getting help from combat veterans is a real thing, so feel free to ask for help and/or assist your fellow players! PUZZLES/POLITICS : MID These things depend on the players, pretty much exclusively. If my players twitch at the thought of answering a riddle, there probably won't be one. Rather not deal with court shenanigans? That's what middle managers are for. Love the idea of either or both? Let's talk!

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