Alebrelle (they/them)
5.0
(10)
2 years on StartPlaying
40 games hosted
Highly rated for: Inclusive, Creativity, World Builder
About me
Hello all, I'm Alebrelle! I am a queer trans autistic leftist who has been doing tabletop of various flavors and intensities for just around 30 years now. My *FIRST* first game was (very badly) running the AD&D Box Set for my sister in 7th grade. My first campaign as a player was Shadowrun 2e in 10th grade. TTRPGs has been one of my longest standing special interests, and so I have a very deep and broad experience, LARPs, horror, fantasy, wire-fu, comedy, romance, cyberpunk, I've seen a bit of it, or a lot. I love making, crafting, and if I were a trust fund baby I'd probably play tabletop games nearly continuously. There's enough out there to feed the habit. I have some small voice over experience, I have run games for long time friends, and at conventions tables up to 8 folks at once. I am a content creator on various platforms, and if you want to record our sessions and post them somewhere ask me about it. If you want *me* to produce, record, and edit them; we can do that too. Just ask, I'm sure we can work something out! My games list below is *far* from extensive, I kept it limited to meeting at least one of these criteria: 1) Played more than one session of, 2) GM'd a campaign, or 3) Read the sourcebook cover-to-cover in prep for GMing a game that never came together. While I have my favorite stuff to run (most anything Powered by the Apocalypse, thank you Vincent & Meguey Baker), I think I have a grasp on most any genre enough to run a game. If you have something niche or particular please reach out directly and we can talk about it and see if I can give you the game noone else has. Which, to be honest, tends to be my goal even with games you've played for years: Give you the best game possible.
GM Style
I am a narrative heavy, player, and character focused GM. Vanilla Apocalypse World solidified my GM style many years ago: My first responsibility is to be the biggest fan of your character at the table. "Yes and" is the order of the day, and empowering everyone to tell the story they want is my largest edict. Because I've been doing this for so long I am mostly a Theater of the Mind GM -- because that and our paper was all I learned on. I can use most of the campaign management tools if the game is best suited to it. Our Safety Tools at the table will be sacrosanct and you *will* be safe because I will make it that way. We can explore anywhere the table agrees to; I'm comfortable in some pretty dark places sometimes, but never any more than everyone finds most fun! I trend towards Indie games ever since I was the demo team "manager" for Hex Games for several years. As such I find it pretty easy to move between systems and genre and I try hard to match the game system with the story we want. If you want Bleed from your games, I am the one to come to. Character interaction and relationships are usually my biggest focus. *WHY* are these people together in this moment. Whether they be slinging swords and spells, growing up in high school as an outsider, or destined to have awkward and clumsy situationships with every other character -- I'm here to probe and get you into the role. "Fun" isn't always the right word, but let's have a satisfying and fulfilling game together. I'll do my best to provide just that every time. Especially if you're looking for a game that's a bit *different* than your average table, I've got your back. If you want to explore YOURSELF through your gaming; You've found your table.
Games played
Game platforms used
Game Master Reviews (10)
Proficiencies
Players say this GM is great at:
Inclusive
Creativity
World Builder
Very patient GM! Was always willing to answer questions and try to guide me in a direction they thought would best suit me. I played a bit of the MonsterHearts 2 campaign and the overall atmosphere felt just like playing a session with friends! Was quite cozy. Alebrelle is quite the knowledgeable GM too, they understood the game system quite well and had no trouble explaining it to me. Any questions or concerns of mine were also answered attentively. I left early but I'd go back in a heartbeat if I could! Overall, if you're looking for some more fun in your week, they'd be a good option.
Alebrelle is excellent at making everyone the star of the show and has made me, a pure beginner, feel confident in roleplaying. Alebrelle makes the rules and expectations clear for all, and encourages player input on world building and NPC building at the start. After playing a few sessions, Alebrelle shows love in all characters and our interactions. There is no failing in these games, in the idea you get frustrated or it breaks up the story abruptly. It feels fun to 'fail' rolls, as Alebrelle makes detailed situations that add to your character so it feels natural to play along. They are open to player input and is highly beginner friendly. It is so important to have a GM who not only loves your character, but the group dynamic and has created an open environment for us to have fun with chaos and mischief for a good laugh or serious tense moments. They are careful to make sure we are all comfortable in what themes to explore and is excellent at checking in us. It helped with trusting and bonding as a table. Alebrelle was so patient with me in helping shape my character from the start to now, where we both have a handle on where to take my character. I always come in to each session with a goal for the night and leave with more because I love the world and characters that have been created. If you are looking for heavy character building and roleplay in a group Alebrelle is a must!
We have played several sessions now and I feel confident in saying that feedback is not only encouraged, but acted upon in constructive ways. Safety tools and concerns remain actively used and considered so that everyone can play and push boundaries safe in the knowledge that they have the ability to pull back when things go too far. I think that that is something that is often under considered when it comes to the tools. It's not just about setting those boundaries, but about knowing that with the communication, you can venture into territory you might otherwise be too cautious to take on. We are still having a blast playing with each other and the story is well fostered by everyone. Our desires are in the forefront and its proving to be a really great game.
Alebrelle is passionate about the worlds they create and facilitating games, the amount of time that must go into their would-building is remarkable. In addition to this their storytelling and pacing make it so that there's never a dull moment as you are immersed into the world of their design. Their ability to make players of all skill levels feel included, giving each of them opportunities to interact within the story guarantees all the participants will come away from the adventure feeling like they were an integral part of the journey. All of this in addition to Alebrelles attention to detail and ability to think on their feet no matter what a player may throw their way meant the adventure ran very smothly. Although we never wanted the story to end, my fellow players and I thoroughly enjoyed ourselves and couldn't wait for our next adventure
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