Sam (he/him)
5.0
(29)
3 years on StartPlaying
143 games hosted
Highly rated for: Creativity, Storytelling, Inclusive
About me
Hello! I'm Sam Tillis, proprietor of stillis.gaming. Thanks for reading my profile! I'm going to let you in on a secret right off the bat: I believe that roleplaying games are the greatest form of storytelling. I've been an actor, a director, a writer, and a teacher, so I've told a lot of stories in a lot of different ways, but RPGs come out on top every time. This is because, unlike in movies and plays and novels, we are our own audience in RPGs. We're not creating the story for mass appeal or to reach for some high literary standard, but for our own fun and fulfillment. What we create at the table is collaborative—every player influences the story, often in directions that surprise even the GM!—unique, ephemeral, and fiercely our own, like a shared dream. When a good RPG wraps up, everyone involved has memories that will last them a lifetime. I have been playing roleplaying games since the age of twelve and GMing almost as long. My players have explored kingdoms of legend and lore, galaxies filled with scum and villainy, mutant-filled metropoles, and much more, defeating villains as grandiose as gods or as personal as their own demons. I've done games with elementary school students and elders, soldiers and coders, teachers and therapists and authors and actors. Each has been totally different, unique to those people in that time and place. Feel free to reach out to me at any time at stillis.gaming (at) gmail (dot) com. I look forward to the stories we will create together. Let the games begin. :)
GM Style
I love games that put the players' choices and characters front-and-center. Generally my games are open-ended, with players receiving a mission or quest and then undertaking it however they see fit. Scenes that are just character-building roleplay are not uncommon, and combat tends to exist as just one possible means to accomplish a goal. That being said, when the situation warrants, I love an exciting set-piece: a chase scene through darkened city streets, a brawl in a crashing airship, a clash of armies or a faceoff against an epic monster. In my games, these scenes tend to be fast, furious, and action-packed, and players sometimes only make it out on top by razor-thin margins.
Games played
Game platforms used
Game Master Reviews (29)
Proficiencies
Players say this GM is great at:
Creativity
Storytelling
Inclusive
Sam did a great job GMing a game for our daughter’s birthday party, which included 8 excited kids 9-11 ranging from D&D devotees to kids who had never played any TTRPG. He gave them ample room for creativity while also somehow keeping the story on track despite the wild ideas kids threw his way. He made sure the quieter kids got a chance to have a voice while also tempering the more boisterous ones. Several of the kids left saying they wanted him at their parties. And at least one parent told me he was thinking of hiring Sam as well after listening in to a portion of the game.
Sam is awesome! I would definitely recommend him to other players. He's very friendly, endlessly patient with explaining things, and plays in a way that makes sure everyone has fun. My current DnD group has a mix of newbies and experienced players and he's really able to meet people where they are at. He builds incredible worlds and always sets the tone with music and story telling. He's the best!
Sam is a supportive, inventive GM who arrives ultra-prepared but never railroads his players. He comes up with great NPCs, often spontaneously; as a GM who's also an actor, he obviously believes in the "yes, and" rule, and takes every interaction we offer him to the next level. Our party is large (6 players), with some of us strangers to one another; some of us have been RPGing for decades, some have never done it before. Sam quickly drew everyone together into a harmonious player group who felt comfortable roleplaying a complex, acrimonious, fractious party. Under his guidance, our least experienced players are now taking some of the boldest risks in the game. Sam also knows how to manage games with challenging topics. This is important for our game, a historical sea story in which most characters have similar backgrounds to their players (and in which we requested a setting that is frank about the struggles people like us would face in the 19th century). Sam is attentive to player consent, both initial and ongoing. He has created a space that feels completely safe for us to tell these difficult stories, and as a result, the game really feels like a great film, with characters who experience both epic adventure and ordinary, daily fears. I would recommend him without hesitation to both new and experienced players.
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