Sam (he/him)
5.0
(29)
3 years on StartPlaying
143 games hosted
Highly rated for: Creativity, Storytelling, Inclusive
Average response time: 8 hours
Response rate: 100%
About me
Hello! I'm Sam Tillis, proprietor of stillis.gaming. Thanks for reading my profile! I'm going to let you in on a secret right off the bat: I believe that roleplaying games are the greatest form of storytelling. I've been an actor, a director, a writer, and a teacher, so I've told a lot of stories in a lot of different ways, but RPGs come out on top every time. This is because, unlike in movies and plays and novels, we are our own audience in RPGs. We're not creating the story for mass appeal or to reach for some high literary standard, but for our own fun and fulfillment. What we create at the table is collaborative—every player influences the story, often in directions that surprise even the GM!—unique, ephemeral, and fiercely our own, like a shared dream. When a good RPG wraps up, everyone involved has memories that will last them a lifetime. I have been playing roleplaying games since the age of twelve and GMing almost as long. My players have explored kingdoms of legend and lore, galaxies filled with scum and villainy, mutant-filled metropoles, and much more, defeating villains as grandiose as gods or as personal as their own demons. I've done games with elementary school students and elders, soldiers and coders, teachers and therapists and authors and actors. Each has been totally different, unique to those people in that time and place. Feel free to reach out to me at any time at stillis.gaming (at) gmail (dot) com. I look forward to the stories we will create together. Let the games begin. :)
GM Style
I love games that put the players' choices and characters front-and-center. Generally my games are open-ended, with players receiving a mission or quest and then undertaking it however they see fit. Scenes that are just character-building roleplay are not uncommon, and combat tends to exist as just one possible means to accomplish a goal. That being said, when the situation warrants, I love an exciting set-piece: a chase scene through darkened city streets, a brawl in a crashing airship, a clash of armies or a faceoff against an epic monster. In my games, these scenes tend to be fast, furious, and action-packed, and players sometimes only make it out on top by razor-thin margins.
Games played
Game platforms used
Game Master Reviews (29)
Proficiencies
Players say this GM is great at:
Creativity
Storytelling
Inclusive
Sam creates settings that absolutely *drip* with atmosphere and worldbuilding. Even when he's running a 'gag' campaign, part of the gag is taking the setting *resolutely seriously* in play. But that focus on worldbuilding should *not* be mistaken for the pitfall of presenting nothing but a railroaded travelogue--on the contrary, the worldbuilding is there to reward players interest and engagement, filling in corners of the map as they draw the attention of your characters!
I am fairly new to the world of RPGs and I was feeling a bit nervous to join a campaign. But I didn't need to worry Sam will never chide you for asking what you need to roll or if you are able to do something. He encourages big ideas even if they aren't part of "canon". He also is amazing at making sure all players get a chance to do something so you aren't just watching other people play. He also makes games fun with stunning descriptions of imagery, fun music, and great voice work.
As a n00b to D&D in general (and specifically to the online version with Tabletop Simulator) Sam assuaged my fears about the process within the first 10 minutes of the character creation session. He helped me zip along the process, creating a cool character with ease, and feeling comfortable with the rules of TTS and the FATE system, which I had never used before. As far as gameplay, his campaign manages to go beyond just good fun and make me feel like I'm actually in an episode of Star Trek, richly detailed and imagined, where actions always come with consequences. Sam's use of background music and animated portrayals of NPC's bring the story to life, mainly, due to his obvious passion for storytelling. In short, he's a fantastic GM, his campaign is as deeply interesting as it is accessible. I would do pretty much any campaign with him at the helm.
Was the best part the well crafted story, with exciting twists that keep me invested? Or was it the compelling NPCs played by an actual actor? Or was it the scenes crafted specifically to my character? It hard to say, but probably the last one is the piece that sucks me into my character, immerses me in the world, makes me truly invested in the choices my character made, and the outcome from those choices.
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