Mythic Cyberpunk
You and your crew work out of the city in the most analog of areas away from the Noise and away from the Mythos. To your right a crew member performs a ritual accessing the Mythos, the magical part of your world. To your left another crew member taps into the Noise, the network that binds the worldâs technology. Youâre capable of supporting both with some skills in both the Noise and the Mythos. Corporations have a deep hold on both. Staying undetected and fighting for the people is hard work and requires so much of yourselves. As you prepare for the Noise assault you hear a knocking at the door. Your crew member pats her mini gun ready for a fight. You prepare too, ready to support your friends. It is never boring in your part of the megacity.
:Otherscape combines magic and technology in a fun seamless way to help players immerse themselves in a Cyberpunk world that you create on your own. Players and MCâs have all the tools they need in the Metro :Otherscape RPG core rulebook by Son of Oak. It runs on the Mist engine. If Mythic Cyberpunk is your jam head here and start a game today!
Mechanics
The Game Loop is relatively simple. The MC Establishes the scene. The spotlighted player takes Action. They describe their actions and roll invoking tags to add to the roll. The MC then describes the Consequences allowing for mitigation.The Loop starts again as the MC Establishes the scene adding threats and challenges as the story unfolds spotlighting a new player.
â:Otherscapeâs Mist engine relies on just two six-sided dice, or 2d6. Whenever there is a chance that a character can fail at something or there is the chance for consequences the MC has you roll. Then add the Characterâs skills; listed as tags. Each tag (a process called invoking) adds +1 power. On most turns characters use +3 power. Power is used to overcome the âtagsâ enemies, environment, and story might have.Â
- Â Â Â Â 2-6: the character fails
- Â Â Â Â 7-9 The character fails and gets a consequence
- Â Â Â Â 10+ The character achieves without consequence
Here are some other basic rules that are relevant to themes and tags:
- Weakness: Each theme has a weakness that gives a -1 to power but also allows for an upgrade after three weaknesses have been used
- Burning Tags: You can burn a theme tag and gain +3 on a for that tag at the loss of you canât use that tag until the MC says so
- Upgrades: After three weaknesses you can add specials based on the themebook or new tags based on your themekit.
- Â Specials: A special use statement based on your character. You cannot access these at character creation
Character Essence
Each character gets four themes to start and they can access three skills including the Theme name as relevant tags. The decision of which of the three themes you use makes up your essence. The essence of your character is driven by the three ideals between the Self (your humanity), the Noise (networking), and the Mythos (your magical ability). Your Essence themekits can result in the following types.
- Â Nexus: A balance of all three theme types
- Spirtualist: A balance between self and Mythos
- Transhuman: A balance of Noise and Mythos
- Cyborg: A balance of Self and Noise
- Singularity: All themes Noise
- Real: All Self Themes
- Conduit: All Mythos Different themebooks
- Â Avatar: All Mythos same themebook
From the scenario above we are creating a Nexus character, named Jaxson (Alltrades) Jill, so we can explore the various themebooks, but if you think it would be fun leaning into one of these more themed essence characters you can. You are not limited by my choices. The Metro :Otherscape rule book offers a plethora of choices.

Theme Noiseâ
Noise themes have to do with technology and accessing the network. Working in the Noise, players have 4 major themes known as Themebooks: Augmentation (built in cybernetics), Cutting Edge (newest technology), Cyberspace (hacking/accessing the network), and Drones (cybernetic pets). Each Themebook has a series of about 6 theme kits that come with a number of tags. The necessary Itch is unique to Noise themes. It is the thing that the character must do to maintain the theme. We are going to pull a theme kit from the Cyberspace Themebook.
Jaxson has general knowledge of Cyberspace so weâre looking for a theme kit that represents some ability to do hacking. âInformation Brokerâ will be the theme kit. With the relevant tags of âConnect the Dotsâ, and âTrack Online Activities.â Her weakness will be âSearching Takes Time.â This Themebook has the Itch; Trade old Info for New. For someone not being super specialized and a jack of all trades this weakness fits the most. Regarding the Itch we can use it in that Jaxson replaces things they learn with the old information for themselves using the new as a fact.

Theme Mythos
Mystical and Magical theme books for Mythos are varied. They consist of Artifact (a thing that gives you power) Companion (a magical bonded creature with powers), Esoterica (you have learned magic from an inherent power or learning), and Exposure (the Mythoi changes you). Each theme kit in Mythos requires a Ritual; a thing the character must do each day to maintain the magical connection.
Jaxson has no innate magical powers. However, she once rescued a grateful magical pug named Deathstare. This magical pug uses the theme kit âGuardian Spiritâ from the Companions Themebook. The Companion offers help and protection. We will be using the tags âWatchful of Dangerâ, and âLink to the Spiritual Worldâ. Unfortunately, Deathstare is a little too attached and can be âOverly Protectiveâ at times (their Weakness). Your Ritual to maintain Deathstare states âyou must never fail to make a daily offeringâ.

Theme Self
Your Humanity is seen in your Self themes. The Self Themebooks are Affiliations (who you know), Assets (What you bring), Expertise (what you know), Horizon (what you want for the future) and Personality (who you are). Self themes feature Identity as that thing you cling to that makes you you. Jaxson will have 2 Self themes, one from the theme and one created on my own.
Jaxson is pulling from The Expertise Themebook and taking the âTinkererâ themekit. She is taking the tags âToolboxâ and âReverse Engineeringâ. In this way Jaxson will be able to differentiate if itâs Mythos issue or a Noise issue and possibly help with repairs. In going with this idea that Jaxson relies on time, they may also result in âUnexpected side Effectsâ. Their identity with Tinkerer is âI can make it work, trust me.â

Jaxson will also be creating their own theme based on the Self Personality Themebook. In Metro :Otherscape RPG core rule book each themebook has a number of questions that help arrive at a theme. Accessing those themes we know we want Jaxson to be good at everything. âA Jack of All Tradesâ if you will. Jaxson is also personable. They âKnew a Mythos Guyâ at some point. Tutorial videos occupied their time in hiding so they probably âSaw This in a Videoâ. Unfortunately, Jacks of All Trades are a âMaster of Noneâ. A perfect weakness. Jaxson is rather positive so she âAlways does it with Pizzazâ When creating themes of your own. It is direly important you and the MC agree on when these tags can be used.

âLoadout Themes
Your Loadout has special rules. All tags are crossed off. When you ready up for a mission you can use +1 power to activate a loadout tag that you can use on your mission. Access to further power comes from some tags and specials you can earn with leveling up.
Jaxson is taking the âPrivacy Hoodâ and two tags from its theme âBlocks access to my gearâ and âMasks my profileâ. Though, for her first Mission Jaxson has access to the âPrivacy Hoodâ only.

Crew Relationships and Theme
Your Crew themes are chosen just like they are from the theme kits provided by your theme book. Your Crew relationships are chosen between the players. Be sure you all agree and the MC signs off on crew relationships. Remember you can use them as a tag, but so can the MC. See Below:

Finally: Play
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Character creation in :Otherscape is straightforward and satisfying. The fun is in the playing and putting your tags to use. I highly recommend the Demo rules as a place to start. It also explains the rules in more detail. If you are interested in busting up a corpo magnate find one of the GMâs running :Otherscape on StartPlaying Games and use "Otherscape" in the search. Or you can use this link here to get directly connected to games of :Otherscape with open seats.
As a Game Master (GM) on StartPlaying Games Iâve had the fortune to run a number of systems and games. :Otherscape is a Cyberpunk atmosphere with immersive gameplay that uses themes to draw players and GMâs, called Masters of Ceremonies or (MCâs) into narrative action.
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Adam McDivitt is a father of 3 boys, professional GM, and a full time therapist. His love of D&D was reignited when his son asked him to help with a game 4 years ago. Since then He has learned a number of new systems and fell in love with TTRPG systems outside of 5e. Follow him on bluesky gmadam.bsky.social he posts there sometimes.