Star Trek Adventures - Second Edition
The Star Trek Adventures roleplaying game takes you to the final frontier! From the 21st through to the 32nd century, join Starfleet, the Klingon Empire, the Romulan Star Empire, and countless other civilizations, and journey across the Star Trek universe with your crew. Explore strange new worlds, encounter fantastical alien life-forms, and engage in dramatic adventures in a detailed and immersive Galaxy. Tell your stories and unravel the mysteries of the unknown!
Originally created by Nathan Dowdell
Star Trek Adventures - Second Edition Reviews (3)
See what other Game Masters and players are saying about Star Trek Adventures - Second Edition
If you like momentum-fueled action where every success makes you want to dramatically stand up and monologue—this is your jam. The narrative focus is a bullseye for Star Trek fans, delivering a thrilling escapade of diplomacy, technobabble, and desperate heroics. Just be warned: some of the rules will sneak out of the bulkheads and make your head spin if you’re not intimately familiar with them.
This is such a fun game system, and one that really captures the fun and adventure inherent to both Star Trek and tabletop role-playing games. It's different than a lot of popular systems in that you want to roll low, instead of high, in order to succeed, and also gives you plenty of ways to succeed beyond just rolling well. I've run mysteries, swashbuckling adventure, space negotiations (like, literally on the hull of a starship), and tons of fun flights of fancy. I could not recommend the system enough.
I have played other 2d20 systems and found them clunky, and difficult to get on with. But Star Trek: Adventures uses the 2d20 system and somehow turns it into an amazing story telling tool. Star Trek: Adventures is narrative at its core, and just like the show its based on, not usually combat heavy (though combat rules are definitley there). It's structure just gives game llay tat screams Star Trek which is exactly what you want. Over all very impressed.
How to play Star Trek Adventures - Second Edition
In Star Trek Adventures - Second Edition, the Game Master comes up with the story and sets a challenge in front of the players. Perhaps there’s problems with your ship or a hostile force appears. The players decide how they want to tackle the challenge. If the players’ actions lead to an uncertain outcome, the dice must be rolled to decide. Star Trek Adventures - Second Edition uses a 2d20 system, which means you roll two twenty sided dice and hope they are low numbers. Each number lower than whatever limit the Game Master sets counts as a success.
Frequently asked questions about Star Trek Adventures - Second Edition
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