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Defend your home before it goes up In Golden Flame || Learn2Play
This system is rough, but for many it's refuge, including you. Step up to defend your home, against a cult with ambitions that threaten the galaxy.
About the adventure
This sector of space was suppose to be a haven. A veritable wealth of habitable planets. But nothing went as planned β and ever since β the colonist who have found a way to eke out a living amongst the dark blanket of desolate worlds and ramshackle space stations have proven the resilience of humanity. π Join up with a desperate special defense force, an elite outfit known as the Hell's Gate Special Response Force. You were chosen for being a cut above the rest, show'em what you've got. π€ As Lancers, elite pilots of state-of-the-art mechs, defend your home station from rampant and growing threats: mercs, pirates, cultist β and whatever it is they worship as a god. π¨βπ§ Explore a star system with a tangled web of characters vying for their own goals. Ex-pirates interested in their former mates; Station engineers struggling to hold everyone's home together; Streaming stars, intent to make a name for themselves one way or another. Join an desperate team of pilots who fate has chosen as the defenders of humanity in this time of need. Can you stop a group so convinced of their goals they would end humanity to see a god born? Lancer is a mech combat game set in a far future where humanity has spread across the stars. Often described as a "Mud & Lasers" game, Lancer evokes the style of media such as the Front Mission and Armored Core series of games, ππ°πΆπ―π₯π’π΅πͺπ°π― by Issac Asimov, as well as animes like Gundamn, Gurren Lagann, and Macross.
Game style
Roleplay Heavy
Rules as Written (RaW)
Theater of the Mind
Tactical / Crunchy
Game themes
Meet the Game Master
2 years on StartPlaying
586 games hosted
Highly rated for: Creativity, Knows the Rules, Teacher
Average response time: 9 hours
Response rate: 100%
About me
As a lifelong hobbyist, my enthusiasm for roleplaying games was born from unforgettable shenanigans shared with close friends around a table in some basement. That same love has spawned countless friendships and encouraged me to join and contribute to a number of great communities, including store-driven Adventurer's Leagues and Cons. I have even been fortunate enough to make a living producing accessories for tabletop games, so it's no exaggeration to say that my life revolves around roleplaying games. I cut my teeth on D&D 3.x and had the rewarding experience of my first group of players being ready to explore countless other systems. Looking at the subtle beauty in new mechanics and the nuances that tie them into their settings and stories is a personal passion of mine, one that I love to share. Facilitating a new player learning a system, whether it's their first go at Dungeons & Dragons or their latest foray beyond, is one of my favorite opportunities. I own a myriad of unique RPGs and have read most of them, but I am always eager to hear about new potential experiences and unique stories to be told. Sharing our stories and love of games is what makes tabletop roleplaying games so special. I hope you'll allow me to share some of the things I love with you.
View Profile βReviews (40)
Proficiencies
Players say this GM is great at:
Creativity
Knows the Rules
Teacher
Iβve joined the Masks campaign and am having a lot of fun playing. Travis is an excellent DM with great storytelling skills. He inspires creativity and ensures the smooth involvement of every player. He knows the rules well and even introduced some adjustments to make the game even more fun. I anticipate each session and look forward to experiencing where the story will take our characters.
Want a GM that makes TTRPG easy to understand and not overwhelming, and willing to give prompts/action just in case you can't think about it in the moment. Someone patient to hear what you are trying to say (because english is hard sometimes) lol I been playing a Masks game it is very fun, we are allowed to be as serious or silly in a given situation (within means of the game!! obviously). Sometimes gives your character prompts/actions that you can build on! The GM is very good at including everyone and can handle a group splitting up in game and there's never a lull in the game. Describes the scenery and people very well, and can tell what type of person they are. GM also knows the rules well and worldbuilding in game is very communitive with the players without getting off topic and out of the immersion. There to help build up your character concepts and the npc they associate with.
Travis does an incredible job setting up the story and characters in ways that give everyone a chance to shine. I feel like our group does a great job of working together and I feel at least part of that is thanks to Travis's great GMing and storytelling skills. I look forward to every session we play, partly because of the incredible amount of creativity he fosters in the group.
Travis is a sharp and clever GM for the Masks game I am in. He runs the game very well, treating it like a comic book, and making sure everyone gets a turn in the spotlight. He never gets flustered, roleplays well, and lets the characters shine even when they go of the rails entirely. The game is RP focused and I think that is his real specialty. I've never been bored in his game, and that is the highest praise I think a player can offer a GM!
Character creation
Creating your character
This game of Lancer will be short campaign set up to continue into further story lines if the players are interested. Characters will be created at LL3, and can be made independently or with my help. Pre-made pilots will also be available for those new to the game. Mecha in Lancer are a huge part of the customization for players, especially in regards to combat styles. For anyone new, pre-made options will be available to experience the game without need to dive into the wealth of options available. For more inspired players, I will be open to review any mech options and discussion of builds once you join my discord.
Join a rag-tag group of specialist: "Echidna" a Scientist with a valuable stolen project; "Will-o-Wisp" a Fugitive paranoid of being found out; "Seeker" a Techdelver looking for forbidden secrets; [[YOUR PILOT HERE]]
What to expect
Preparing for the session
To participate in the chat on Discord, you'll need a mic. Webcams aren't necessary, but they can help improve communication. Discord accounts are free and you should install the software before the game. I'll provide a link to my personal Discord server for the game. Foundry will be hosted by me, and once you've joined the game we can set up a pre-session to iron out any potential technical set up such as connecting to Foundry. You don't need to know the rules beforehand. Lancer includes a complex system of statuses during combats and a narrative side that is easy to play with out any difficulty. I'll teach you the rules as we play, and I'll help you translate your intentions into the rules where necessary. Your only concern should be enjoying the game and bringing your character to life. You can use physical dice if you have a favorite set, and Foundry character sheets will include steps to help automated dice rolling.
What Travis D. brings to the table
I'll provide the voice server via Discord and the Foundry VTT campaign link. Foundry has full pilot and mech character sheets, tokens, and maps to set the stage for the game. While most of the game between combats will be Theater of the Mind, we'll use Foundry to set the ambiance and for interactive and complex battles. I have a great command of the system and love helping players get into a new game. I also enjoy helping people find their voice or style or roleplaying, and creating a comfortable environment we can explore together. Open-ended games like this require adaptability and on-the-fly adjustments, and together with the players I look forward to exploring the collaborative world we create. Expect cinematic styling, off screen reveals and an immersive story built around the PCs.
Equipment needed to play
Computer
Headphones
Internet
Microphone
Platforms used
Safety
How Travis D. creates a safe table
Paraphrased from the Lancer website: "Lancer believes in a future where a better world is possible, has been achieved, and is expanding. Our house style is: earnest, smart, aware of power and the dynamics between the oppressed and their oppressors, and with an aim towards clarity. Lancer is soft science fantasy that wears hard science fiction's suits. Lancer thinks things can and should be better, and isn't afraid to write stories exploring what that looks like. Cruel and evil events can happen, but they shouldn't be celebrated β they should be stopped. You're playing as Lancers β the cavalry. Tell stories in settings and situations that call for some big damn heroes to get in there and help the right people; even if they don't save the galaxy, liberating a city is good work enough." This game will deal with issues of class struggles, gangs, and PTSD. While the history of the world may have tragic moments, throughout the game, the PCs, as Lancers, stand for a future which is brighter and rejects such evils. Lines & Veils will help us handle sensitive content and agree upon which subjects are off limits. The comfort of the table is a key priority in any game, and while this game will likely deal with topics not noted in the content warning section, every effort will be made to ensure player safety. This game will feature a heavy amount of Roleplay; That doesn't mean you must do character voices, or even speak in character if you find that difficult, but it does mean being invested in your character and their experience. Who are they? What would they do in this situation, might it be a bad choice, but the choice they'd make? How does whats unfolding around them shape their life, and where will they end up by trying to react to these happenings? It doesn't mean we need to know in advance these answers, rather much we'll be Playing to Find Out, and along the way guiding the story of these young heroes. Sharing the Spotlight and juggling the action, as well as the beats of the story, primarily fall in my responsibilities, but feel free to suggest alterations to scenes or exciting ideas. As long as we share the table respectfully and don't talk other each other, we're all taking on all the roles of director, actor and audience collectively in this game. And who knows what is fun to watch better than an audience themselves? Game will be held on Discord (Mic required, webcam optional but encouraged), with player aids, handouts and characters sheets on Foundry. The game will feature a mix of Theater of the Mind and Battle map scenarios. Lines & Veils handled with handout on Discord & Foundry, and Breaks will be 5-10 minutes at the top of the hour unless everyone is too caught up in the game (or we prefer a single break in the middle). Stepping away for any reason is also completely fine, but if able please check in if it's a slight pause the table can wait for or if you prefer not to interrupt the flow of the game. Post game debrief will occur wrapping up the session, but feel free to use StartPlaying to message any additional thoughts that occur later before the next game. Stars and Wishes can be discussed before stepping away as well, but will also have a Discord channel for the game so there is no stress to think of all the cool things you'd like to see immediately.
Content warnings
Safety tools used
Additional tables
1 available
Weekly / Wednesday β 2:00 AM UTC
Aug 13 / Session 1
3 / 5 Seats Filled