Narnia: Ghosts of the Golden Age
Dungeons & Dragons 5e | Campaign
About the adventure
The White Witch is dead and the Long Winter has given way to Spring. The four kings and queens rule over Narnia and a Golden Age of peace has settled over the lands once again. Families and groups that had lived in Narnia long ago, forced to flee from the White Witch's conquest now return and look to rebuild a land where any and all peoples and creatures may live in community and harmony. But how to achieve this? Dig up the foundations of past success, of a land lost to weather and Winter that had advanced significantly before its fall? Or to hold faithful to the natural designs of Works and Routine to push onwards to something new, never looking back? A story from between the lines of C.S. Lewis' own inkings, shape the unseen tales of the land beyond the wardrobe.
Game style
Rule of Cool (RoC)
“Rule of Cool” emphasizes creative story beats over sticking to a system’s rules as written. Players have the ability to push the limits of the rules or even break core rule mechanics at times if the Game Master thinks it is interesting, fun, or cool enough.
Rules as Written (RaW)
Games that are ran “Rules as Written” emphasize realism and stick to the letter of the rules, allowing players to explore creative solutions while still operating under a consistent rule set. Players have the ability to utilize the rules in creative ways to create awesome characters and moments in the game.
Theater of the Mind
“Theater of the Mind” uses little to no visuals for scene settings and combat. Instead, the narrative imagery comes from the Game Master’s descriptions and character action and movement comes from Players’ descriptions.
Roleplay Heavy
“Roleplay Heavy” games place the focus on the story, the characters, and the world they live within, and tend to lean hard into the various roleplaying elements of the game. These games will frequently find the party talking with NPCs, exploring the personal elements of their backstories, or even having emotional moments around the camp fire.
Less than a year on StartPlaying
2 games hosted
Highly rated for: Inclusive, Creativity, Storytelling
Average response time: 12 hours
Response rate: 100%
Game Master Reviews (5)
Proficiencies
Players say this GM is great at:
Inclusive
Creativity
Storytelling
I wouldn't call Yana a Game Master; he is a Storyteller, a Companion, a Guide. And sometimes a dragon from ages past, a kick-ass privateer, a...whatever Hailtrep is, a chilling, mind-twisting villain, a douche master-wizard who you just want to punch in the face. He takes you on an adventure through living lands where you meet friends and foes, challenges and fears, sadness and silliness. If, like me, you enjoy: - real characters - player agency - vibrant, non-static worlds - a fantastic mix of social situations and exploration, occasionally flavoured with some unique combat - bending rules when it makes for great storytelling or player moments - someone who roots for the players but also challenges them - bloody good fun then you've found your 'game master'. Thank you, Yana, for all of the above and more. Best ttrpg experiences I've ever had.
I've played 3 one-shot with Yana and loved each one. They're amazing at building an atmosphere that's intriguing and compelling and they're great at encouraging players to dig into the story how they want to approach it. There was space for humor, sillyness but also deeper emotions. The characters have all felt very engaging and the voice acting for each was really good, from the angry older bostonian boss to the snarky blasé teenage college student. They've been great at redirecting us when we've needed it and very comprehensive and helpful when someone required guidance (whether it was during character creation or in game when the rules weren't clear). They crafted helpful maps during combat. Overall it was an awesome experience and I really recommend it. (On the bit about inclusion I've had two characters being POC and one of them be queer as I am myself. None of that was ever an issue. And there was even an important plot point in one about racism. All of that to say even if I couldn't delve super in depth about this since they were one shot. I think Yana does a good job at inclusion and never felt uncomfortable or anything of the sort)
I've played 4 one-shots so far with this GM and after each one I walked away with an emotional bond with the world and its characters, as well as my own character, that I've sometimes gone entire campaigns without establishing. I attribute this to Yana's incredible skill at roleplaying and the room they create to allow players to flourish. My favorite moment was when I was playing a character pretending to be a distraught friend of someone who the person I was talking to was friends with, because for a solid minute I forgot either I or my character were pretending.
Additional details
How to prepare
Players will need: -A Roll20 account -Discord account & program -Regular access to internet connected computer or device that can operate the prior 2 programs -A decent microphone -Ability to potentially edit fillable PDFs
What I provide
-Free 3-part introductory & onboarding system: 1) A 1on1 Interview/Session 0, to get a read on a player, learn a bit about them and if all goes well, an invitation to the game. 2) A group Session 0.5 where we can all meet on the planned game day(set to take place weekly), get a feel for each other and go through character creation and parts of world development will occur. During this time is where more interconnected aspects of how characters are connected to the world, and possibly each other will be discussed and everyone will be able to bounce ideas off each other and the GM 3) Session 1, the first game! This step ensures we all feel good about gaming together before a transaction occurs should players continue on and past Session 2 -Knowledge of source material: While some grew up with Tolkien, my formative fantasy was the works of Lewis. I am very familiar with the full series, and even began GMing in a Narnia based campaign that is still ongoing. I am deeply familiar with both the canon works of its original author, and can fill the blank spots left behind by him to build a compelling supplementary experience for my players -Tone Setting: I use Roll20 as my vtt of choice. The vtt will hold a variety of assets to help me run the game, such as mood setting background music, visual aids and images to help set the scene and assist players imagine the location their characters inhabit. Occasionally discord bots help with additional music and sfx -Battle Maps: Making combat easy to manage. All of the above sourced or created without the use of A.I. to my best knowledge -Adventure logs: Along with Roll20, a Discord server is set up to help host certain aids and materials for a game (Roll20 storage ain't infinite :/ ). Spaces to log the events of a game in chronological order, NPCs that have been encountered, maps and navigation help within the wider setting -Communal Space: Discords for my games also have player chat spaces, for sharing character references, chat or ask questions, and even game time chats so players can share OOC goofs and gaffs without disrupting the game! -2014 5e: All official WoTC materials allowed -Custom Patches: From minor custom items, to third party supplements to flesh out some systems, we get under the hood to make the game work as needed -Theater Kid: A wide ranging library of voices and accents that I use to do my best to bring my worlds to life. Characters are diverse in every sense -Consistency: I endeavor to have my worlds follow a through line of setting defined logic that makes it feel like an organism and character of its own, that will ebb and flow and be changed and influenced in conjunction with players actions -Make Believe: I value the improvisational aspect of these games and bring my experience from both improv performances and other games I have GMed, using these skills weave an interconnected tale, pulling from my own designs and PC backstories to make a shared world we can all have pride in
Gameplay details
Details of Safety Tools and whatever boundaries individual players will officially be gone over during onboarding, Sessions 0 & 0.5, and players are encouraged to bring up discomforts at any point during out of game time. VTT integrated X,N,0 safety deck also allows for assistance in anonymously bringing attention to sensitive subjects during game time and potentially pausing the game if needed.
Content warnings
• G-rated
Safety tools used
• Deck of Player Safety
• Lines and Veils
• Session 0
• X, N, and O Cards
How will character creation work
Official character creation will take place during a Session 0.5, where all participating players will be on a call and craft characters using the 2014 editions and WoTC published add-ons for 5e. Homebrew/third-party classes & races will not be allowed without explicit GM approval. There will be opportunity to discuss third-party/homebrew rulesets, or carrying over better rules from the 2024 edition at this point as well. Showing up to this session with a concept and having a rough mental outline of a character beforehand will be helpful and speed up the process.
Players can expect
Combat / Tactics
Medium
Roleplay
High
Puzzles
Medium
Experience level
Open to all
Platforms used
• Discord
• Roll20
$19.00
/ Session
Each player will be charged when a session starts.
Details
Weekly / Sunday - 10:30 PM UTC
4-4.5 Hour Duration
0 / 5 Seats Filled
Requirements
Experience required: Open to all
Age: 18+