Lost Mine of Phandelver
Dungeons & Dragons 5e | Campaign
About the adventure
More than five hundred years ago, clans of dwarves and gnomes made an agreement known as the Phandelver’s Pact, by which they would share a rich mine in a wondrous cavern known as Wave Echo Cave. In addition to its mineral wealth, the mine contained great magical power. Human spellcasters allied themselves with the dwarves and gnomes to channel and bind that energy into a great forge (called the Forge of Spells), where magic items could be crafted. Times were good, and the nearby human town of Phandalin (pronounced fan-duh-lin) prospered as well. But then disaster struck when orcs swept through the North and laid waste to all in their path. For centuries, rumors of buried riches have attracted treasure seekers and opportunists to the area around Phandalin, but no one has ever succeeded in locating the lost mine. In recent years, people have resettled the area. Phandalin is now a rough-and-tumble frontier town. More important, the Rockseeker brothers — a trio of dwarves — have discovered the entrance to Wave Echo Cave, and they intend to reopen the mines. The characters are in the city of Neverwinter when their dwarf patron and friend, Gundren Rockseeker, hires them to escort a wagon to Phandalin. Gundren has gone ahead with a warrior, Sildar Hallwinter, to attend to business in the town while the characters follow with the supplies. The characters will be paid 10 gp each by the owner of Barthen’s Provisions in Phandalin when they deliver the wagon safely to that trading post.
Game style
Rule of Cool (RoC)
“Rule of Cool” emphasizes creative story beats over sticking to a system’s rules as written. Players have the ability to push the limits of the rules or even break core rule mechanics at times if the Game Master thinks it is interesting, fun, or cool enough.
Theater of the Mind
“Theater of the Mind” uses little to no visuals for scene settings and combat. Instead, the narrative imagery comes from the Game Master’s descriptions and character action and movement comes from Players’ descriptions.
Dungeon Crawl
A “Dungeon Crawl” is a scenario where players navigate a dungeon or labyrinth-like environment for the entirety of the adventure. It emphasizes battling monsters, collecting loot, and avoiding traps to survive to the end!
Additional details
How to prepare
Have a working microphone, discord access, roll20 acces, dndbeyound access, and the dndbeyound extension. Understand that some times characters die, and that Gruckgak the Unkillable comming down a metor at level 1. Might not end well for that character. No matter how well you thing you make your character, there is the possibility they just don't make it. But at the end of the day its your decitions.
What I provide
I facilitate the game. I bring maps, monster tokens, player tokens, character sheet assitance, story telling, and the games overall rules.
Gameplay details
This game was made for new player's, if you are a new player. Or just someone that wants to play classic dnd game. Then look no further, for this game is for you. As well if we get up to 5 sessions, we I will be ordering us a custom character's portrat.
Content warnings
• Alcoholism
• Death
• Spiders
Safety tools used
• Session 0
• X, N, and O Cards
How will character creation work
I will work with you and any other party members you have. We will discuss together what you want with your character, as well as a good backstory for them.
Players can expect
Combat / Tactics
Medium
Roleplay
Medium
Puzzles
Medium
Experience level
Beginner
Platforms used
• D&D Beyond
• Discord
• Roll20
$6.00
/ Session
Each player will be charged when a session starts.
Details
Weekly / Sunday - 1:00 PM UTC
3-5 Hour duration
0 / 5 Seats filled
Requirements
Experience required: Beginner
Age: All Ages