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DCC Low-Level Adventure Module

DCC Low-Level Adventure Module

Dungeon Crawl Classics | One-Shot

About the adventure

This is a game for both new and experienced Dungeon Crawl Classics players. Each player-character will start anywhere from 1st-3rd Level, depending on the level range of the adventure. The game will feature a party of characters adventuring through a published DCC adventure. These adventures typically emphasize dungeon-crawling, exploration, and traps/puzzles as the main engagement. Social encounters and roleplaying are possible, but not usually the focus of the game. These games are usually quite lethal, so it’s encouraged to not become overly invested in a single character - embrace the deadliness of the game as part of the fun, and let the dice tell the tales of disastrous failure and ultimate glory! These games are intended to be run in a single session, but if the adventure runs long or players wish to continue with a campaign, subsequent sessions may be scheduled.

Game style

Rules as Written (RaW)

Games that are ran “Rules as Written” emphasize realism and stick to the letter of the rules, allowing players to explore creative solutions while still operating under a consistent rule set. Players have the ability to utilize the rules in creative ways to create awesome characters and moments in the game.

Dungeon Crawl

A “Dungeon Crawl” is a scenario where players navigate a dungeon or labyrinth-like environment for the entirety of the adventure. It emphasizes battling monsters, collecting loot, and avoiding traps to survive to the end!

4.8

(6)

Less than a year on StartPlaying

1 game hosted

Highly rated for: Creativity, Teacher, Rule of Cool

Average response time: Under 1 hour

Response rate: 100%

Additional details

How to prepare

Expect about 30 minutes or so at the start of the session where we will handle introductions, questions, and any technical issues before we dive in. I will send out QuickStart rules for DCC, in case anyone in the group in new to the system. Much of it is spell and class information, which you won't need to know right away. Reading the core system - especially how Luck and the Dice Chain function - will greatly enhance your understanding and enjoyment of the game. Optionally, if you haven't used it before, I would suggest familiarizing oneself with the Crawler's Companion web app by Purple Sorcerer. It's an invaluable tool for referencing DCC at the table, as it contains all of the core rules, dice rollers, and tables for convenience of play. This is not necessary, since Foundry automates much of the math behind the scenes, but I find it helpful to poke around and get a feel for how actions can play out at the table.

What I provide

The main gameplay of the adventure revolves around dungeon-crawling. Exploration, problem-solving, trap interaction, and combat are typically the main activities. DCC and other old-school games encourage (or even require) players to physically map the dungeon themselves as they explore, but with the availability of the VTT format we can take adventure of mapping tools and images to aid in building the collective imagination. We will use Foundry VTT for maps, tokens, and some light rules automation. I like to include ambient music to set the tone of the adventure. The combat is quick and deadly, and creative and tactical gameplay will certainly improve characters' odds of survival. Because we will be running published adventures, we will be trying to stick to the Rules as Written as closely as possible - however, the nature of DCC is that the rules are not meant to account for every specific situation, so if it we find ourselves in a grey area, we'll lean towards Judge-Player collaboration and Rule of Cool to fill in the gaps.

Gameplay details

Before our first session, I'll check in with each party member to make sure they have everything they need for the game. This will be a good time to voice any concerns about content you would like veiled or left out, if you do not want to openly discuss these things at Session 0. Our first session will be a Session 0 in order to go over rules, setting, character creation, game questions, and expectations for the game, including the lines and veils we wish to establish as a group. Midway through the session, we will take a break in order for folks to stretch their legs, take bio breaks, or otherwise. This will also be the time to address any concerns during game, whether with the group or privately with myself. After this, we will resume the session. At the end of the session, we will hold a short debrief to talk about the session. This will be largely informal and entirely optional. This will be a welcome opportunity for feedback about the game. However, I understand that many folks (including myself) have a hard time coming up with helpful comments right after a game concludes, so if folks want to give feedback but would like some time to sit with the session, I am always open to messages between sessions. On that note, if there is ever an issue at the gaming table that a party member wishes to discuss more privately with me, I always practice an open-door policy - I absolutely encourage anyone with concerns about the content or direction of the game to message me, and we will work towards a mutual resolution. As well, if there is ever a time that a party member needs to step away from the game for any reason, just send me a message letting me know if the leave is temporary or permanent and there will be no further questions asked.

Content warnings

Safety tools used

Breaks

Debriefing

Open Door

Session 0

Stars and Wishes

How will character creation work

I'll have pre-generated characters for whoever would like them. Those who wish are free to roll up their characters at the start of the session, using standard character-creation rules.

Players can expect

Combat / Tactics

Low

Roleplay

Low

Puzzles

Low

Experience level

Beginner

Platforms used

Discord

Foundry VTT

2 NEEDED TO START
$10.00

/ Session

Each player will be charged when a session starts.

Details

Once / Wednesday - 1:00 AM UTC

Apr 2

2-3 Hour duration

0 / 5 Seats filled

Requirements

Experience required: Beginner

Age: 18+

This game will begin once 2 players have joined