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 [ Session 0 & Backstory Session FREE! ] High Noon in Alkenstar! | An Adventure of Gunplay and Clockwork! | Outlaws of Alkenstar Adventure Path! | Levels 1-11

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Pathfinder 2e | [ Session 0 & Backstory Session FREE! ] High Noon in Alkenstar! | An Adventure of Gunplay and Clockwork! | Outlaws of Alkenstar Adventure Path! | Levels 1-11

Pathfinder 2e on Discord, Foundry VTT

Price per player-session

You will be charged when a session starts

$20.00

⚡ Instantly Book

Campaign Schedule

3 out of 5 seats filled

  • Fri, May 24, 2024, 10:00 PM - session 2

  • Fri, May 31, 2024, 10:00 PM - session 3

  • Fri, Jun 14, 2024, 10:00 PM - session 4

  • Fri, Jun 21, 2024, 10:00 PM - session 5

Timezone: UTC

Information

  • Duration: 3 to 4 hours

  • Number of players: 3 to 5 players

  • Experience required: Open to all

  • Age: 18+

$20.00
Price per player-session

About the adventure

Official Paizo Trailer: https://www.youtube.com/watch?v=PpOV0VuM3hg A gang of outlaws, each with their own grudge against the villains who wronged them, must join forces to get their revenge. In the steam-powered city of Alkenstar, where most business is as orderly as the hands on a clock, these rugged antiheroes will have to go against the grain if they’re to settle their vendettas. Will the vigilantes have enough firepower to cut a path through Alkenstar’s soot-stained streets? Or will they, like so many others, get swallowed up by the ever-churning gears of the City of Smog? In the heart of the war-torn Mana Wastes, a metropolis of industry, innovation, and intrigue awaits travelers hardy enough to make the journey. Beneath the towering gaze of brass spires and stone fortresses, amid a tangle of oil-slicked streets and soot-stained alleys, human inventors and their clockwork creations walk beside mutated gnoll scavengers, bronze-masked religious zealots, and fire-fleshed geniekin merchants. Many spend their days toiling without respite in grimy workshops or smoky factories. Others patrol the cobblestone streets for their fortunes, one hand firmly on their holstered sidearms, ready to confront a rival gang or runaway bounty. All the while, pistons, gears, and cogs within every machine and building turn as steadily as the hands of a clock, all maintaining the mechanical rhythm of a settlement that never truly sleeps. This is Alkenstar, the City of Smog. Outlaws of Alkenstar begins in the eponymous city. Whether your character is Alkenstar-born, a first- or second-generation immigrant, or a total newcomer, it’s worthwhile to master some of the City of Smog’s basic nomenclature.

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Highly rated for: Knows the Rules, Creativity, Inclusive

Additional Details

How to prepare

- Headset/Microphone - Internet browser - Discord account

What I provide

- Forge VTT server - Foundry VTT license - Premium Adventure Path modules - Community modules to make a more interactive gameplay experience

Gameplay details

Session 0 will include character creation, going over the setting, what to expect throughout the adventure path, and the prologue if there is enough time. Free Archetype will also be available, the following is a list of possible archetypes: - Alchemist, Gunslinger, and Inventor are recommended (not required) - There will also be an archetype introduced at the end of Chapter 1 of the Adventure Path, when your character should be reaching level 2. I will not go into detail, however it will require training in firearms and Deception. - Wellspring Mage (see below) Magic in Alkenstar The City of Smog has a reputation for favoring technological innovations over supernatural ones. This is partially as a result of the city’s origins; the expatriates who emigrated from the nations of Nex and Geb to found Alkenstar were mostly renegades and exiles. They eschewed the strong magical traditions of their wizard-ruled homelands in favor of different approaches to common societal problems. The emergence of black powder technology from nearby Dongun Hold only exacerbated newcomers’ preference for alchemy and machines over wands and spellbooks. Another reason for Alkenstar’s relative dearth of spellcasters comes from its climate: the Mana Wastes are infamous for the devastating magical siroccos that regularly sweep across the desert—“mana storms,” in the local parlance. When a mana storm rolls in, spells and magical powers are much more likely to go awry, so wise spellcasters sheathe their wands and travelers run for cover. During such storms, a well-aimed fireball is just as likely to hit its mark as warp into a spear of ice that backfires on its caster. Thankfully, the walls around the city of Alkenstar protect those inside the settlement proper from the worst effects of mana storms. Local forecasts called whispersheets also offer reliable predictions for times of day when magic might not function as intended. In the Outlaws of Alkenstar Adventure Path, magic is assumed, by default, to function reliably and as described in the Pathfinder Player Core. This means that you can play as a sorcerer, witch, or any other spellcaster without fear of being at a disadvantage. The rare mana storm might complicate matters once or twice during the campaign, but your characters will be made aware of these events well in advance, giving you plenty of time to prepare for situations that could dramatically impact your character’s abilities. That said, your GM might have other ideas in mind, particularly if the rest of the group is interested in playing a campaign where magic is relatively rare. If you plan to play a spellcaster class, make sure you and your GM are on the same page regarding mana storms, whispersheets, and what effect (if any) these elements might have on your adventures.

Content warnings

    (none)

Safety tools used
  • Breaks
  • Session 0
  • Stars and Wishes
How will character creation work

- Starting at Level 1 - Ancestry/Heritage: Player's Guide recommended (not required), otherwise no Rare or content from other adventure modules/Organized Play - Background: Player's Guide recommended (not required), otherwise no Rare or content from other adventure modules/Organized Play - Class: Player's Guide recommended (not required), Gunslinger/Inventors are Common - Ancestry Paragon - most Firearms are Common - every character recieves a Basic Face Mask and a set of Ordinary Clothing or Explorer's Clothing for free - if your character is from Alkenstar, you also get a Clockwork Dial for free (this can count as a religious symbol for Abadar or Brigh)

Players can expect

  • Combat/Tactics: High
  • Roleplay: High
  • Puzzles: Low
  • Experience Level: Open to all

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