Hunter: The Reckoning
A Storytelling Game of Desperate Measures. You saw what you shouldn’t have, the veil pulled back from the secret world and the monsters who prowl it. You chronicled the tragedies they wrought, these monsters, and the victims upon whom they preyed. You grasped the extent of their influence and witnessed the corruption of the organizations formed to keep them in check. And you vowed to do something about it. Tonight, you act. It’s time for a Reckoning.
Originally created by Justin Achilli
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How to play Hunter: The Reckoning
Hunter: The Reckoning utilizes White Wolf's Storyteller System and a pool of ten-sided dice (d10s). When a character encounters a task or obstacle, the Storyteller (Game Master) will ask them to make a roll. To do this, the player will take as many d10s as the sum of the points they have in the Attribute and Skill required for the test, and roll this pool of dice. Any roll of 6 or higher on the die is a success, and if your total number of successes beats the number you need for the test, you are successful!
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Explore Hunter: The Reckoning Creeds
Entrepreneurial
The Entrepreneurial creed brings an innovation-minded perspective to the Hunt and the possible ends to which monsters-as-resources can be turned.
Faithful
Few burn with a righteousness so potent as those of the Faithful creed, which they may take up as a spiritual weapon or other tool of the Hunt.
Inquisitive
Not all Hunters are new to the mysteries of the occult. For many Inquisitives, knowledge is its own reward.
Martial
Members of the Martial creed favor direct, combative, even overtly violent approaches to the Hunt.
Underground
Hunters of the Underground creed oppose the occult through awareness of countercultures, proximity to the supernatural through criminal enterprise, or through subterfuge and sabotage.