Carlos C. Cox
he/him
4.8
(11)
Timezone
Language
Identity
About Carlos C. Cox
I'm a Brazilian Dungeon Master, and tabletop RPGs have been part of my identity since the 90s, when I was nine years old. I specialize in official D&D adventures, delivering challenging campaigns with consistent rules, tactical combat, and a clear story. If you enjoy crunchy game systems, thoughtful house rules, memorable NPCs, and a DM who keeps the adventure moving while giving your character meaningful moments to shine, my table is built for you. If you enjoy strategic encounters, fair rulings, and classic adventures with a dedicated DM who prepares thoroughly, you'll feel right at home at my table.
At a glance
2 years on StartPlaying
37 games hosted
Highly rated for: Knows the Rules, Inclusive, Creativity
$20 per session
Average response time: 1 hour
Response rate: 100%
Featured Prompts
I became a GM because
I really love learning about the lore of fantasy and fictional settings, and the added challenge of tying all that potential into a collaborative narrative with the players' characters. Turning this into something I can dedicate myself to in my adult life has been a wonderful experience.
I got started GMing...
When I was 12, in 1995, it was the first time I was a dungeon master for my neighbors. We played "Zanzer's Dungeon" which was the adventure that came in the Black Box edition of D&D Basic, which had been released 2 years prior in Brazil, in 1993.
My favorite books are
- The Silmarillion, Tolkien - Le Petit Prince, Exupery - Hitchikers Guide, Doug Adams Non-fiction - Mutual-Aid: a factor of Evolution, Pyotr Kropotkin - Debt: the first 5000 years, David Graeber - Por Terra e Território: Caminhos da Revolução dos Povos no Brasil, Joelson Ferreira & Erahsto Felício
How Carlos C. Cox runs games
I enjoy bringing NPCs to life, from humble villagers to legendary heroes, with distinct personalities and practical character voices. My games emphasize tactical combat, and I adjust the level of mechanical complexity to match each group's preferences. I believe in consistent, fair rulings. I can run strictly by the book, or adopt a more relaxed approach, depending on what the table enjoys most. I enjoy improving game systems with well designed house rules, and creativity is always encouraged, provided it works within the spirit of the game and keeps everyone's experience enjoyable. I primarily run published adventures and like to keep the campaign moving at a satisfying pace. Some groups love following the adventure's path, while others gradually become more comfortable exploring beyond it. I'm happy to support either style, weaving character backstories into the campaign whenever they naturally fit. Above all, my goal is to create a table where everyone is having fun. Whether you enjoy tactical challenges, or simply experiencing a great adventure with friends, I'll do my best to make every session one worth looking forward to. As long as players have fun, I'll be having fun.
Featured Prompts
If my games were Movies they'd be directed by...
Peter Jackson. Faithful to the source material, character-focused, with memorable battles, moments of humor, and an epic sense of adventure.
I prep by
Reading the adventure thoroughly, organizing notes, maps, and encounters, reviewing the rules, and thinking about how to naturally connect the published story with the party's characters.
When it comes to voices
I give NPCs distinct personalities and practical character voices. My goal is to make characters memorable and easy to tell apart rather than put on a theatrical performance.
Carlos C. Cox's ideal table
My table is welcoming, collaborative, and focused on enjoying the adventure together. Whether you're a veteran or brand new to D&D, you're welcome as long as you're respectful, willing to work as a team, and excited to contribute to the group's story. I strive to create an environment where everyone feels comfortable asking questions, learning the game, and sharing the spotlight. My games are a great fit for players who enjoy official adventures, tactical combat, consistent rules, and innovative house rules. While roleplay is always encouraged, I tend to run focused campaigns that keep the story moving rather than completely open-ended sandbox games. I reward creative problem-solving, but I also value teamwork, preparation, and respecting the tone of the campaign. If you're looking for a dependable group, meaningful character moments, and challenging encounters where your decisions matter, you'll feel right at home at my table.
Featured Prompts
I am for a vibe that's...
Respectful, collaborative, and relaxed. We can joke around and have fun, but when it's time for the adventure, everyone works together to tell a great story, overcome tough challenges, and make sure everyone at the table enjoys the experience.
I love it when a player
Knows their character, pays attention when it's not their turn, supports the rest of the party, and engages with the world. The best moments happen when players build on each other's ideas instead of competing for the spotlight.
I think min/maxing...
I do not subscribe to the "Stormwind Fallacy". Mechanically strong characters can be as deep and well roleplayed as any other. Players building optimized heroes are welcome, but should remember that D&D is a cooperative game. The strongest use their power to help others have their chance to shine.
Carlos C. Cox's Preferences
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