Carlos C. Cox
he/him
4.8
(10)
Timezone
Language
Identity
About Carlos C. Cox
I am South American from Brazil, I've worked as an English - Brazilian Portuguese translator for 8 years, but TTRPGs are a big part of my identity since I was 9 years old. So now I'm working with something that I love as a professional DM. I am very passionate about creating awesome stories together with my players and seeing them change the world with their deeds. I am super excited about this career as I get to spend all my time working on my campaigns without feeling guilty about it ^_^
At a glance
1 year on StartPlaying
12 games hosted
Highly rated for: Knows the Rules, Inclusive, Creativity
Featured Prompts
I became a GM because
I really love learning about the lore of fantasy and fictional settings, and the added challenge of tying all that potential into a collaborative narrative with the players' characters. Turning this into something I can dedicate myself to in my adult life has been a wonderful experience.
I got started GMing...
When I was 12, in 1995, it was the first time I was a dungeon master for my neighbors. We played "Zanzer's Dungeon" which was the adventure that came in the Black Box edition of D&D Basic, which had been released 2 years prior in Brazil, in 1993.
My favorite books are
- The Silmarillion, Tolkien - Le Petit Prince, Exupery - Hitchikers Guide, Doug Adams Non-fiction - Mutual-Aid: a factor of Evolution, Pyotr Kropotkin - Debt: the first 5000 years, David Graeber - Por Terra e Território: Caminhos da Revolução dos Povos no Brasil, Joelson Ferreira & Erahsto Felício
How Carlos C. Cox runs games
I enjoy roleplaying NPCs from the lowliest peasant to the most famous, and I do voices but in a very practical way (not trying to be Matt Mercer here, just playing the game). And, I also enjoy tactical combat with as much or as little crunch as fits the party (every party is different). I can be fully by-the-book or more loosey-goosey (whatever the party likes best), and I always reward creativity, but not the point where it's "everything goes" either. I can be as railroady as the party wishes me to be, and will gladly adapt to unscripted sandboxy play at all times. From experience it takes a while for a party to bond enough and players to feel comfortable to go off-rails, it is an evolving relationship. Some groups really just want to stay on track and enjoy the scenery with small chunks of sightseeing before taking another train, and that is a completely valid way of playing too. I enjoy both seeing where the players lead and doing the work to crafting a narrative for players to experience what I come up with, as long as players have fun, I'll be having fun.
Carlos C. Cox's Preferences
Systems
Platforms
Game Mechanics
Game style
Dungeon Crawl
Rule of Cool (RoC)
Rules as Written (RaW)
Tactical / Crunchy
Realm Building