Alice Is Missing
Alice is Missing on Discord, Roll20
Alice is Missing
About the adventure
Alice is Missing is a silent role-playing game about the disappearance of Alice Briarwood, a high school junior in the small town of Silent Falls. The game is played live and without verbal communication. Players inhabit their character for the entirety of the 90-minute play session, and instead of speaking, send text messages back and forth to the other characters in a group chat, as well as individually, as though they aren’t in the same place together. Haunting beautiful, deeply personal, and highly innovative, Alice is Missing puts a strong focus on the emotional engagement between players, immersing them in a tense, dramatic mystery that unfolds organically through the text messages they send to one another. Booking me to facilitate a game of Alice Is Missing gets you: - a dedicated, fully organised Discord server - use of the official Roll20 module - my services as host, teacher of the rules, and, if desired, - my participation as the facilitator character within the game itself. I've run this module once before and adored it, I'm excited to share it with more people!
Professional Game Master
13 years as a TTRPG player
11 years as a Game Master
0 games hosted
Brings Roll20 Modules: Alice Is Missing, Candlekeep Mysteries, The Wild Beyond The Witchlight, Mothership; The Haunting of Ypsilon 14, Rime of the Frostmaiden, Lost Mine of Phandelver, The Quiet Year, AlienRPG: Chariot of the Gods. Lancer module on Foundry Hundreds of tokens and maps. Voice mod. Ambient music. to the table
How to prepare
Very little prep required - simply joining the Discord server and Roll20 game ahead of time is enough! Everything else is done in session - 45 minutes setup and 90 minute game time, with allowance for a 30 or so minute debrief.
What I provide
I own the offical Roll20 module, comprising all game elements.
This game inherently deals with a missing teenage girl in a small town, and all of the topics that can arise when that happens. The characters will be the people closest to her attempting to unravel the mystery behind her disappearance. Because of this, themes like tense family dynamics, grief, death, violence, jealousy, and helplessness can and often do come up during the game. If this sounds like something you might be sensitive to or triggered by, please don’t hesitate to let me know—even if this is something you only realize during play — your safety and well-being are always more important than the game. Otherwise, we will use a tool called the X-card as a safety mechanic during play. If any content comes up that you aren’t comfortable exploring as a player, you may send an (X) or (X: content) in the chat to indicate what you’d like removed from the game. There should be no explanation needed, we will just pivot away from that topic. We’re also going to use a safety mechanic called Lines and Veils. This is a way for you to flag topics ahead of time that you’re uncomfortable exploring to make sure we don’t stray into dangerous territory. Lines are things you do not want to see in the game at all. Veils are things you don’t mind seeing in the game, so long as we avoid exploring the content in detail. The game suggests to Veil the following, although we can Line or amend these Veils to suit our game: GORE AND VIOLENCE. Avoid describing in detail any harm done to Alice. SEXUAL NON-CONSENT. If it is not lined completely, veil sexual non-consent. This includes drugging, coercion, physical force, and threats. VICTIM BLAMING. Characters may express upset toward Alice and her actions. However, her actions do not mean she deserves anything that happened to her. Part of the setup for the session will involve answering the question - WOULD WE LIKE TO ADJUST THESE VEILS? Are there other situations or topics we’d like to outright avoid? Are there things we’re okay including, but want to keep veiled or off-screen if it occurs?
Safety tools used
How will character creation work
Characters names and archetypes pregenereated, but exploration of their motives and relationships happens in session, allowing players to personalise their chosen inhabitant of Silent Falls.
Players can expect
- Combat/Tactics: Low
- Roleplay: High
- Puzzles: Low
- Experience Level: Intermediate
Player reviews (7)
Find Alice is Missing Game Masters
Check out some of our GMs
Price per player-session
Browse Games by System
Tabletop Roleplaying Games Run by Game Masters
- Find a game to join solo or search for a professional game master for you and your friends/coworkers/family.
- Book your session and wait for the Game Master to approve you.
- If you don't have a blast with your first game, your next game is on us.