Modern Eldritch Mysteries! | (+18) | High-Roleplay, Rules light!

Modern Eldritch Mysteries! | (+18) | High-Roleplay, Rules light!

Welcome, agent, to a game of mystery and bureaucracy. Struggle against the dark secrets of reality, and try not to go insane as you investigate.

TYPE

Campaign

EXPERIENCE

Intermediate

AGE

18+
About the adventure

If you have ever wanted a roleplay that combines Control, Twin Peaks, Alan Wake, and classic Cthulhu mythos, look no further! [TOP SECRET] [CLASSIFIED] You are an investigator of Delta Green, specializing in weird, esoteric religions, cults, and rituals. Your job is to investigate sites and events that have... unconventional evidence. Floating objects. Alien bile. Gravitational anomalies. Ritual sites. [REDACTED]. You name it. Go to the location, collect evidence, interview persons of interest, and determine if there's any perpetrator at large (And I hope, for your sake, there isn't one...) - if there is, apprehend or neutralize them. Once that's done, report back to Headquarters to write up a report and debrief Command of the situation. Simple job. Most of the time. While you're on site doing an investigation, you'll have access to a large pool of resources from Command. Background checks, extra funding for necessary expenses, equipment (including additional armaments, if it becomes absolutely necessary), [REDACTED], and vehicles. Make the most of it, because we need you to get the job done, no matter how impossible to solve it may seem. [This game will be a series of supernatural dramatic investigations, where good in-character roleplay is KEY. Some of of these stories are from Call of Cthulhu modules, others are my own invention. We'll be using the Delta Green rules to facilitate play, with pre-generated characters (or if you're determined to learn, you can make your own). We'll be bending the rules when the need arises; rulings not rules!] [We're here for the investigation and the story! Come aboard for a deep look at some intense horror subjects, the human condition, and pure terror in this series of investigations. Bring your in-character voice and a notepad, investigator, you'll be needing it.]

Game style

Theater of the Mind

Rule of Cool (RoC)

Roleplay Heavy

Combat Lite

Puzzle / Mystery Focused

3 NEEDED TO START
$18.50

/ Session

Details

Bi-weekly / Tuesday – 11:30 PM UTC

2.5–3.5 Hour Duration

0 / 5 Seats Filled

GAME MASTER

GM Joe

he/him

5.0

(11)

This game will begin once 3 players have joined

Each player will be charged when a session starts.

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Meet the Game Master

5.0

(11)

LGBTQ+
Cosplayer
Voice Actor

Less than a year on StartPlaying

32 games hosted

Highly rated for: Creativity, Inclusive, Storytelling

About me

I love playing games that create interesting stories. For me, the collaborative storytelling happening is the main reason we play, and while I do my absolute best to be up-to-snuff on the rules of any game system I run, I will always favor a wonderful storytelling moment over a strict interpretation of the rules. I believe the best stories are ones where the players get to make meaningful and hard choices. Player agency is first and foremost in my games, and I love to play games where choices are dynamic to the situation, making each decision something to really think about but not agonize over. It’s also important to me to clarify, I love good wholesome and campy heroic tales as well! Like typical in D&D adventures, where the villains are unambiguously evil and the heroes are likely to come out on top. I tend to spice these up by adding cleverly woven backstory elements from each character into the adventure, making it both more personal and higher stakes. During the game, I love, and take time, to describe things in vivid detail, while pointedly noting anything important to players. If a player doesn’t understand something in my description, I’ll happily take a quick second to compare it to something in Movies or TV or video games to hopefully bridge that gap. Lastly, I pride myself on keeping plots and quests easily digestible. I don’t expect players to all take careful notes, so I form my games and stories around this to make them engaging without being so tangled and overly complicated that it becomes hard to follow what is going on and why. I want everyone to come to the table excited to play, without needing to take “homework” back with them when the session is over. If you're excited about being in-character, enjoy doing a silly voice or accent, look for ways to have dramatic or heartfelt scenes with other PCs, and possibly watch a lot of D&D actual-plays, I think you and I will get along just fine!

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Reviews (11)

Proficiencies

Players say this GM is great at:

Creativity

Inclusive

Storytelling

Daniil avatar

Daniil

New review

Played 9 sessions

My favorite GM I've played with thus far. I wish I could add more than three tags. I have been LOVING the campaign he's running so far, and I'm thrilled to see where it's going. He's very understanding and great at explaining things for me as a new player. I would highly recommend him to anyone looking to try something immersive and full of theatre of the mind. 10/10

Natalie avatar

Natalie

Played 6 sessions

Very thorough, a great game master for new or experienced players who want some extra TLC from their GM. Highly recommend taking a seat at any of Joe's tables.

spookyghostbb avatar

spookyghostbb

Played 1 sessions

Joe's passion for TTRPG shows in the games he runs. Backed with an incredible mental encyclopedia of lore and rule sets, he is very much driven to create an enjoyable experience for his players. In the games I've played, he's provided atmospheric music and visual aids; detailed descriptions for theater of the mind; invited players to expand on the world he created, allowing for full creativity; and accommodates for the player's wants for their characters and the story they want their PC to experience. Whether you are looking for a one-shot, three-shot, or longer campaign, Joe is the guy you want as your GM.

Ben avatar

Ben

Joe fosters an environment ripe for story telling and brings the world to life with vivid descriptions and interesting characters.

Beyichi avatar

Beyichi

Joe is a great GM for beginners or experienced players, he will walk you through building a character for the first time or work with whatever weird idea you have for one. Whatever world he's building for you whether it's is spooky Appalachian woods, or silly fantasy dungeons you will get immersed in it.

Hailey avatar

Hailey

If you're looking for a GM who will help you and your party tell an immersive story, look no further! Joe has run some of the best games I've been in and truly takes time to make sure everyone gets to tell their story. He is great at incorporating character backstories into the game and letting each player's character have their moment to shine. Even when playing online, Joe is great about getting the ambiance right with background music/sounds and giving his characters voices. If you want to roleplay, you're in the right place! Even if you're brand new and don't know the rules or mechanics of the game, Joe is extremely knowledgeable and willing to help or explain things. He also brings a strong "yes, and" energy to games so you can really get creative. If your favorite part of TTRPGs is telling a collaborative story, Joe is the right person to run your game.

Character creation
Creating your character

I have generated a few premade characters! You are welcome to choose any one of the 5-6 that I provide OR make your own with some rules I will lay out. For making your own character, creation is done using a special static point buy method. I will provide an the details for the character creation process once you're approved for the game, and I will go over it in Session 0 as well, to avoid any misunderstandings. Players are more than welcome to create a character with me during Session 0, I'd love to help!

What to expect
Preparing for the session

Once you're part of the game, I'll send you access to a link for both a Discord group and a link to the game manual. You don't need to read through everything, but having a basic understanding of what stats exist and what they mean is a great start. Things should look familiar if you've played Call of Cthulhu or other d100 systems.

What GM Joe brings to the table

I will bring a full orchestra of music, investigation visuals, maps of important locations, sound effects for damn near everything that can make noise, and a large cast of unusual voices and accents for each NPC you'll encounter. I hope you bring your own character voice!

Homebrew rules

Not necessarily homebrew, but I tend to play fast-and-loose with the rules. I'm here for the police investigation and mysteries, not for the rules-quiz!

Equipment needed to play

Computer

Headphones

Internet

Microphone

Safety
How GM Joe creates a safe table

Players can expect a LOT of in-character roleplay. Each investigation will be 75% questions and conversation with interesting characters, 25% action (car chases, shoot outs, fist fights, etc). When things pop off, they REALLY pop off! Before each mission, I'll go over a list of themes and topics that will appear during gameplay. It will be very important that everyone gets a solid idea of what will be covered and how the horror will be portrayed before we find ourselves knee deep in it.

Content warnings
Violence
Alcohol Use
Death
Drugs (addiction, use, withdrawal)
Safety tools used

Frequently asked questions

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