Afterfall Embers: Doon Rising

Afterfall Embers: Doon Rising

Glass streets steam, raiders stalk the ruins—Doon’s survivors race to forge defenses before the wasteland swallows them forever. Can ash ignite hope?!

TYPE

Campaign

EXPERIENCE

Open to all

AGE

18+
About the adventure

Doon—once a dusty speck on pre-War road maps—straddled a freight spur beside cracked I-80. The town smelled of diesel, corn mash, and river-mud; grain elevators stabbed the prairie sky like tin cathedrals, and a lone stop-light cycled through colors no one obeyed. Life ambled: elders swapped harvest gossip at the Blue Ribbon, kids raced bottlecaps, dogs dozed on warm asphalt. That calm blew apart four months ago. The Anarchists—raiders in soot-streaked pads, trucks daubed with bloody handprints—ringed Doon at dawn and demanded surrender. The militia barred windows with church pews and held three brutal nights. On the fourth, a courier reached a Brotherhood artillery squad at Fort Calhoun. Five howitzer shells screamed in, turning silos to molten stalks, folding clapboard homes like paper, and leaving Main Street a chain of craters wide enough to swallow pick-ups. Today a knot of survivors drifts back. Boots crunch on glassy slag that still steams after rain. The twisted Farmers’ Co-op—now called Cinder Watch—looms above the rubble, its bent catwalks repurposed into lookout posts. From there sentries sweep the horizon, lanterns trembling in the updraft. Resources are scarcer than mercy. The courthouse well gurgles radioactive sludge, so settlers siphon brackish water from the coolant pools of a derailed atomic freight engine. Scavengers pry canned peaches fused shut by heat, fish rebar to lash into barricades, and weave trip-wire webs of bottlecaps along the southern approach. Behind the scorched diner—its “TRY OUR PIE” sign half-melted into asphalt—they coax mutant corn from trenches of pulverized brick, gambling that roots don’t mind glass. Hope is hammered together a plank at a time. The church bell, miraculously uncracked, divides days into work, watch, and weary dreams. Children stencil “MINES AHEAD” in highway orange around the largest crater. The gutted bank vault serves as an armory where scavenged rifle barrels jut through blast holes like fangs. Elders huddle by barrel-fires, drafting sentry rosters while scorched paper snow drifts on the wind. Yet Doon’s dangers linger. Anarchist scouts still prowl the corn stubble, bone charms clacking on belts. Something alien hunts the collapsed rail tunnel—metallic chittering, a wet rasp that snuffs lantern flame. Traders speak of a roving dust storm glowing like coals that strips both Geiger counters and flesh. Some nights a broken radio crackles with a woman’s voice repeating coordinates that drift with the moon. Even so, the settlers refuse surrender. In every shattered window they see a promise: nothing left to lose but the tomorrow they will invent. Around embers they forge a new oath: the next banner over Doon will not bear a red hand but a gear-toothed phoenix, wings spread above molten scars. Whether that emblem is stitched from canvas or myth hardly matters. What counts is the vow carried into each sunrise that flares off glassed streets: “We rebuild, or we burn again—on our terms.!!"

Game style

Rule of Cool (RoC)

Roleplay Heavy

Combat Heavy

Organized Play

2 NEEDED TO START
$15.00

/ Session

Details

Weekly / Thursday – 12:00 AM UTC

Session Duration / 3–4 hours

1 / 3 Seats Filled

GAME MASTER

Nuisance

he/him

5.0

(8)

This game will begin once 3 players have joined

Each player will be charged when a session starts.

Report Adventure

Meet the Game Master

5.0

(8)

Hispanic/Latinx
Veteran
Multi-lingual

Less than a year on StartPlaying

22 games hosted

Highly rated for: Creativity, World Builder, Sets the Mood

Average response time: 24+ hours

Response rate: 100%

About me

I’ve been passionate about tabletop RPGs for over 15 years, during which I’ve run more than 900 sessions and developed a long-term campaign spanning over five years, featuring more than 200 custom maps—all created by me. I've built multiple unique worlds and host games via my own Discord server, where I stream sessions in 1440p at 60 FPS. I’m not only willing but genuinely excited to collaborate on custom homebrew content—whether it’s spells, characters, or other elements—to make each session engaging, memorable, and emotionally impactful. Outside of gaming, I’m a proud father of two, happily married, and a U.S. Army veteran with over six years of service. Recently, I’ve faced some financial challenges. Encouraged by my wife and regular gaming group, I decided to channel my passion and creativity into sharing the drama, humor, and unforgettable stories I craft with others in the community. If you have any questions or would like to learn more, please feel free to message me. I’d love to connect!

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Character creation
Creating your character

Once players have officially joined the campaign, I will work with each of them individually to develop a fully customized character that reflects their creative vision while fitting seamlessly into the rich setting of Lustria—a world I’ve spent the last eight years building and expanding. Lustria is a deeply fleshed-out realm, shaped by intricate lore, evolving histories, and interconnected regions. It's currently home to another long-running campaign now entering its fourth year, and this new story will be set in the same living, breathing world. During our one-on-one sessions, players will be able to create any character they can imagine. This includes homebrew content such as original spells, races, species, weapons, or other unique concepts. I’ll assist with balancing mechanics and narrative integration to ensure that each character is both powerful and meaningful in the context of the world. In addition, I will help each player build a backstory that not only reflects their character’s personal journey but also ties them into the lore and current state of Lustria. Whether your character is a wandering relic hunter, a royal exile, or a miscast spell gone sentient—together we’ll root them in the world’s politics, history, and ongoing conflicts. All character creation will be done through D&D Beyond for streamlined play and accessibility. Players are also encouraged to provide or create visual references for their characters. These images will be featured on their digital sheets and used to bring the party to life within campaign handouts and immersive materials. Once characters and backstories are complete, we’ll hold a Session Zero dedicated to rolling stats, introducing characters, and establishing inter-party relationships. This session will serve as a narrative warm-up and ensure everyone is aligned and excited before the first full adventure begins.

What to expect
Preparing for the session

Before we begin, players should ensure they have the following prepared: An active D&D Beyond account for character creation and management Access to Discord for communication and session coordination That’s all you’ll need to get started—everything else will be provided or guided as we go.

What Nuisance brings to the table

As part of the campaign experience, I will provide players with a detailed world map of Lustria, hand-crafted to reflect years of careful development. In addition, you’ll gain access to an expansive archive of over 500 maps—including cities, landmarks, and key locations across the realm. To further enrich the setting, I’ve curated thematic music, authentic in-world recipes from various cultures within Lustria, and an immersive world populated by a vast array of NPCs, each with their own deep histories and motivations. This is more than just a setting—it’s a fully realized world, alive with culture, conflict, and mystery. From ancient ruins to bustling trade ports, Lustria offers a wealth of narrative possibilities and lore that stretches far beyond what you might expect. Prepare to step into a living story shaped by your choices and the world around you.

Homebrew rules

Rule of cool

Equipment needed to play

Internet

Computer

Microphone

Headphones

Mobile Phone

Safety
How Nuisance creates a safe table

Player safety and group harmony are top priorities in my campaign. I have a clear set of rules and expectations in place, and I will consistently enforce them to maintain a respectful, inclusive, and immersive environment for everyone. If any concerns arise—whether it’s interpersonal conflict, disruptive behavior, or a formal complaint—I will address the matter swiftly and appropriately. I bring with me years of military experience as an infantryman, including leading both teams and squads in Iraq and Afghanistan, as well as completing extensive leadership training. These experiences have equipped me to handle challenges with a calm, measured, and solution-oriented approach, while remaining sensitive to the needs and perspectives of everyone involved. My goal is to ensure that every player feels safe, respected, and supported, so that we can all fully enjoy the collaborative storytelling and adventure that Lustria has to offer.

Content warnings
Alcoholism
Alcohol Use
Blood
Cults
Death
Deep or Large Bodies of Water
Drugs (addiction, use, withdrawal)
Emotional Abuse
Fire
Extreme Violence
Gore
Guns
Illness
Insects
Language/Cursing
Mass Death
Medical Issues
Mental Illness
Murder
Mutilation
Scars
Violence
Safety tools used

Frequently asked questions

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