Nuisance
he/him
4.8
(27)
Timezone
Language
Identity
About Nuisance
Hi, I’m a professional Dungeon Master, worldbuilder, storyteller, husband, father of two, and U.S. Army veteran. I’ve been passionate about tabletop RPGs for over 15 years, and I take a lot of pride in the work I put into every game I run. Over the years, I’ve run more than 1000 sessions in my life, built multiple homebrew worlds, and created a long-running setting called Lustria, a world that has been alive for over 6 years with more than 600 sessions played within it. within the first year on here I’ve run over 180 sessions across 7 active campaigns, each with 5 or more players. Every campaign I run is personally written by me. I do not use modules, premade campaigns, or copied adventures from online. Each story is handmade for that specific party, built around the players, their characters, their choices, and the direction they take in the world. The campaign changes as decisions are made, and those choices can affect not only the current party, but the world of Lustria itself. My games are not a single path with one simple “win or lose” ending. They are a giant labyrinth of storylines, consequences, secrets, alliances, failures, victories, and multiple possible endings. Every choice matters. Every decision can open a door, close another, save someone, destroy something, change a faction, alter a city, or leave a mark on the history of the world. Every part of my games is built with care. I hand-create my maps in high-resolution 16K, personally write story hooks and plotlines for each character and player, and build NPCs with their own histories, personalities, goals, and connections to the world. I want every town, faction, monster, and encounter to feel like it belongs in a living, breathing setting. I don’t believe in one-size-fits-all adventures. Every fight, monster, social encounter, and story beat is tailored to the specific party, their composition, their choices, and their playstyles. I also love working with players to create custom homebrew races, spells, magic items, subclasses, and even classes when needed, all while making sure they fit naturally into the lore and history of Lustria. I also build the culture of the world beyond the game table. I have created foods, recipes, songs, traditions, and stories from different places and time periods throughout Lustria, giving my players things they can experience in the real world as well as in-game. Whether it is a song their characters hear in a tavern, a dish from a distant city, or a cultural detail tied to a kingdom’s history, I try to make Lustria feel like a place that truly exists. My games are run through my own Discord server, where I stream sessions in 1440p at 60 FPS. Whether you enjoy deep roleplay, dangerous combat, emotional character moments, exploration, mystery, humor, or custom homebrew, my goal is to make each session feel memorable and personal. Outside of D&D, I’m a happily married father of two and a military veteran with over six years of service. After facing some financial challenges, my wife and my regular players encouraged me to share the stories, drama, humor, and unforgettable moments I created with more people in the tabletop community. So here i am If you’re looking for a DM who puts real time, care, and passion into the world, the characters, and the players at the table, I’d love to have you join one of my games. Feel free to message me with any questions. I’d be happy to connect.
At a glance
1 year on StartPlaying
249 games hosted
Highly rated for: Creativity, World Builder, Storytelling
$20 per session
Average response time: 3 hours
Response rate: 100%
Top Game Master
One of StartPlaying's top-rated GMs, a player favorite and highly recommended.
Featured Prompts
I got started GMing...
So back in 2006 I’d finished a MTG tourney at the local shop, tried a pre-made one-shot, IT SUCKED. I bragged I could top it—anime binges and comics had to pay off—so I started homebrewing. Got steady players 4 years ago, before that I ran pick-up games every other weekend.
The three words my players would use to describe me are...
ACTUAL QUOTES Grimm: "detailed, enthusiastic, driven" Ra: "dedicated, honest, fair" Kurigark: "Brutal, Flexible, Passionate" Makoa: "Persistent, semi-*******, murderous" Kamseen: "Creative, immersive, adaptable."
When I'm not running games I'm...
Making maps and writing down stories about future one shots or side plots or even npc history and lore
How Nuisance runs games
Highly focused on the 'rule of cool' while adhering to the game's mechanics. Demonstrates a thoughtful and methodical approach to session planning and world-building, with a strong emphasis on detailed character backgrounds.
Featured Prompts
My games focus on...
depends on the story and setting but i do like lore and history and mysteries
Rules are...
Rules are the rules unless what's happening is cool
When it comes to voices
i try and mostly fail buuuut i try
Nuisance's ideal table
rowdy and rambunctious and silly
Featured Prompts
If you're into ___, you're going to love my table
deep rich history and lore
I love it when a player
commits to the bit
I think metagaming...
Has a time and place but should be used carefully as not to ruin the game for everyone.
Nuisance's Preferences
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