StartPlaying logo
Buenos Aires by Night - Eternal Neonates

Buenos Aires by Night - Eternal Neonates

Vampire: The Masquerade 5th Edition | Campaign

About the adventure

BUENOS AIRES BY NIGHT Welcome to Buenos Aires city, one of the biggest Camarilla cities in South America. Where corruption and crime drown the average mortal, the kindred thrive, exploiting the faulty systems to fester and grow within the city. However, not everything is sunshine and roses for the Camarilla. After the disappearance of the Rose Queen, Callisti y Castillo, the Anarchs took over a major part of the city. The clans squabble among themselves as the elders hear the beckoning. The Drowned Legacies rise their ugly heads from amidst the Delta, and the shadow of the second inquisition leans ever so close. Buenos Aires is a vein ripe for the taking. Will you take a sip? - This game is for either experienced players, or new players who are very willing to learn. - Sandbox experience: the players are given the tools to approach a concrete objective in many ways. Players drive the story, while i use all the resources i created to construct the plot. - You dont need to know about Argentina or Buenos Aires to play! i made resources for anyone to hop in seamlessly - Made for diligent players who are willing to put the work to read and learn about the whole city: (almost) every kindred you'll cross has a name and its lore. - Roleplay intense game. Drama and tension are heavily prioritized over number crunching.

Game style

Rules as Written (RaW)

Games that are ran “Rules as Written” emphasize realism and stick to the letter of the rules, allowing players to explore creative solutions while still operating under a consistent rule set. Players have the ability to utilize the rules in creative ways to create awesome characters and moments in the game.

Rule of Cool (RoC)

“Rule of Cool” emphasizes creative story beats over sticking to a system’s rules as written. Players have the ability to push the limits of the rules or even break core rule mechanics at times if the Game Master thinks it is interesting, fun, or cool enough.

Theater of the Mind

“Theater of the Mind” uses little to no visuals for scene settings and combat. Instead, the narrative imagery comes from the Game Master’s descriptions and character action and movement comes from Players’ descriptions.

Roleplay Heavy

“Roleplay Heavy” games place the focus on the story, the characters, and the world they live within, and tend to lean hard into the various roleplaying elements of the game. These games will frequently find the party talking with NPCs, exploring the personal elements of their backstories, or even having emotional moments around the camp fire.

4.9

(16)

Hispanic/Latinx
Artist
Teacher/Educator
Multi-lingual

2 years on StartPlaying

47 games hosted

Highly rated for: World Builder, Knows the Rules, Creativity

Average response time: Under 1 hour

Response rate: 100%

Game Master Reviews (16)

Proficiencies

Players say this GM is great at:

World Builder

Knows the Rules

Creativity

Doug the Aussie avatar

Doug the Aussie

New review

Played 8 sessions

5/5 amazing work!!!! Ant loves his world building and characters with in it. Hes able to web such great character moments and make the smallest things feel special!!!

Kendric avatar

Kendric

New review

Played 6 sessions

Fantastic Storyteller, kindhearted and open minded. Really enjoyed every session I played with him.

Nurtai avatar

Nurtai

Played 6 sessions

Ant creates an immersive and expansive world that you fully believe in.

Alvi avatar

Alvi

Played 7 sessions

I truly enjoyed my time playing with Francisco/Ant! He truly took the time to build such an immersive world with unique characters, high stakes, and compelling stories. If you love an in-depth experience, I would highly recommend. He is great with beginners too! He really knows the lore of VTM and also cares for his players/characters.

Ssynyn avatar

Ssynyn

I played in a shortish VtM campaign that he ran, and had a great time with it. He not only crafted a narrative that was interesting on its own, but he wove each player character into it thoughtfully, making sure that the overall story was enhanced and enhanced by each character and their personal story; everyone got a chance to shine in a natural feeling way, making sure that good character moments didn't ever feel as if they were taking away from the other characters. For me personally, in spite of me showing up a bit later than the other players, he took a part of my character's backstory and ran with it, utilizing it at the perfect times to create some incredibly dramatic and consequential moments. He also created plenty of opportunities for my character to show off their abilities in the present, and chances for them to push towards their future with some character development, and did it all in a way that felt very natural. The only thing I'd caution anyone about is that when it comes to this GM, narrative is king; the cost of maintaining an story that is as well paced as it is interesting and personally engaging is that it's not always possible to stop and work out all the details about everything your character does; if you're as detail oriented as I am, you might not like it either, but it's not anything that's actually problematic, since he prefers consequences to be from larger choices, instead of from little slips or goofs. All said, he's a superb and thoughtful narrative and character focused GM that will not disappoint, even if a wrench gets thrown in the works. I can't recommend him enough, and I would have happily taken part in his next campaign if it weren't for unavoidable scheduling issues on my end.

El Fletador avatar

El Fletador

Great worldbuilding experience, everything laid out in excruciating detail. From character bios to maps and org charts, Ant sure does bring an unique take on DMing like no other. Aside from doing a lengthy homework, ensuring a deep layered world, he always keeps the player's interest as his top priority, oftenly asking for feedback to improve the sessions and keep things both interesting and accesible to any kind of player (seasoned or newly introduced to the world of ttrpgs).

Additional tables

3 available

2 SEATS LEFT

Weekly / Tuesday - 5:00 PM UTC

Apr 8 / Session 17

3 / 5 Seats filled

3 NEEDED TO START

Weekly / Friday - 12:00 AM UTC

0 / 5 Seats filled

2 SEATS LEFT

Weekly / Friday - 8:00 PM UTC

Apr 11 / Session 5

3 / 5 Seats filled

Additional details

How to prepare

TECHNICAL REQUIREMENTS TO PARTICIPATE: - a pc. tablet maybe works, but smart phones struggle with Kumu and editing PDFs. - A microphone. internet connection. - A Discord, an account on discord. - A Kumu accounts. - A Google account - A PDF reader/editor

What I provide

METHODOLOGY: - The game is run as Theatre of the mind (no VTT). - Games are done all through a Discord channel. Including dice bots, music, calls, and possible text RP. - We use PDF character sheets, and a google excel tracker for some extra stuff (blood bonds, boons) - i have developed a cast of 80+ characters, 30+ locations, Relationship map, Territory map, timeline of events, Genealogy, and hierarchy for players to use and get familiar with the setting in KUMU. Players should use it to get ingrained in the domain and know their allies and enemies, along with the map, to understand territories and such.

Gameplay details

- Once the players apply, you can join the Discord server! - then, we can have a voice call to see if the player is a good fit for the chronicle, debriefing the possible sensible topics that the game might have. - Then, Links to the consent list will be sent to players. - After reviewing the consent list, ill ask in private via text for any details about possible triggers to each player. - On session 0 (Group voice call), we can discuss as a group about the lines and veils, and a content warning on possible sensible topics that the game might have, as a group.

Content warnings

• Blood

• Animal Death

• Alcohol Use

• Body Horror

• Cannibalism

• Character Death

• Classism

• Death

• Drugs (addiction, use, withdrawal)

• Emotional Abuse

• Extreme Violence

• Forced Blood Draining

• Gore

• Guns

• Human Trafficking (adult only)

• Insects

• Kidnapping

• Microaggressions

• Mind alteration

• Mind Control

• Murder

• PTSD

• Prejudice

• Sexual Content

• Slavery

• Terrorism

• Uncanny Valley

• Violence

• Mental Illness

Safety tools used

Aftercare

Bleed

Breaks

Debriefing

Lines and Veils

Monte Cook RPG Consent Checklist

Open Door

Session 0

Stars and Wishes

How will character creation work

CHARACTER CREATION: - once players are in the campaign, there will be a discord channel with all the specific rules for character creation. However, here are some basics: - Players will be Ancilla, in between 80 to 100 years old IN BUENOS AIRES (no moving last year from another city). - UNAVAILABLE CLANS: Tzmisce, Salubri, Thin Blood, any v20 bloodlines, homebrewed bloodlines. - AVAILABLE WITH A GOOD BACKSTORY/JUSTIFICATION: Banu haquim, Ministry, Ravnos, Hecata - All others are available - This is a Camarilla game (at least at the start) - players start with the standard Ancilla character creation rules (35xp, +2advatages +1 flaw, -1 humanity) - certain lore sheets are not allowed, on a case to case basis. - i allow more than a single loresheet only if it makes sense (for example: nephilim and the trinity). + the bloodline loresheets. - buying flaws for advantage points is NOT ALLOWED - some homebrew is allowed, all my homebrew is allowed for example. - all xp must be spent at character creation if possible. - merits such as resources or status are capped. consult to know which (no resources 5) - HIGH CLANS: Ventrue, Lasombra, Toreador, Tzcimisce, cappadocian, hecata (local), Banu Haquim. - all others are low clans. - Clan signature powers require teaching. (So u need a dragon to teach you vicissitude on top of having the disciplines. I do allow having amalgams on either dicipline slot tho) FREEBIES: since you are pre established as influential kindred everyone starts without needing an investment in HAVEN 1 RESOURCES 1 MASK 1 RETAINER 2 (ghoul) STATUS 2 (camarilla) all of those freebies cant be flaws

Players can expect

Combat / Tactics

Medium

Roleplay

High

Puzzles

Medium

Experience level

Open to all

Platforms used

Discord

Roll20

More upcoming games
3 NEEDED TO START
$15.00

/ Session

Each player will be charged when a session starts.

Details

Weekly / Thursday - 6:00 PM UTC

4-4 Hour duration

0 / 5 Seats filled

Requirements

Experience required: Open to all

Age: 18+

This game will begin once 3 players have joined