Sea of Annihilation (2024)
Dungeons & Dragons 5e | Campaign
About the adventure
Rumors begin to swirl of something evil beginning to trap the souls of the dead and draining life from all who have been raised from death by magic. This worldwide "death curse" not only prevents the raising of the dead but also causes those that were previously raised from the dead to wither and die. The source of this "death curse" is rumored to originate within the vast archipelago of Chult. A widely unexplored group of islands shielded to the west, south, and east by a collection of reefs, unrelenting storms and sea monsters known collectively as the Dragon's Maw. A name largely earned due to its reputation for being the home to many Dragon Turtles, who's ravenous hunger for treasure is legendary within the Shining Sea. But those dangers pale in comparison to what lies within Chults heart, an untamed wilderness of dense jungles, impassable mountains, and belching volcanoes. Where mighty reptilian beasts roam, undead armies march unchecked and cannibals lurk behind every shadow.
Game style
Rules as Written (RaW)
Games that are ran “Rules as Written” emphasize realism and stick to the letter of the rules, allowing players to explore creative solutions while still operating under a consistent rule set. Players have the ability to utilize the rules in creative ways to create awesome characters and moments in the game.
Rule of Cool (RoC)
“Rule of Cool” emphasizes creative story beats over sticking to a system’s rules as written. Players have the ability to push the limits of the rules or even break core rule mechanics at times if the Game Master thinks it is interesting, fun, or cool enough.
Combat Heavy
“Combat Heavy” games emphasize the combat mechanics within their systems over roleplay or puzzle solving. There are frequent and longer battles with enemies and a greater emphasis on tactical game play.
Roleplay Heavy
“Roleplay Heavy” games place the focus on the story, the characters, and the world they live within, and tend to lean hard into the various roleplaying elements of the game. These games will frequently find the party talking with NPCs, exploring the personal elements of their backstories, or even having emotional moments around the camp fire.
Theater of the Mind
“Theater of the Mind” uses little to no visuals for scene settings and combat. Instead, the narrative imagery comes from the Game Master’s descriptions and character action and movement comes from Players’ descriptions.
The Current Story: The group has now vanquished the Red Dragon Tzindelor, reaping both rewards from their hoard and glory from their defeat. Now they seek to destroy a deadly artifact belonging to the legendary Vecna before its corruption can spread further!
Additional details
How to prepare
A mic is required for voice chat. Webcam is optional but helpful. Additionally, Players will need a Discord Account (for Voice Chat & more), a D&D Beyond Account (for Character Creation and Rolling) and the Above VTT extension (for Maps)
What I provide
I provide all current D&D Beyond content, detailed Maps on AboveVTT as well as Music for more immersive Encounters.
Gameplay details
I will go over what to expect from the Adventure, recommend types of characters who will excel during it and offer guidance in general for character creation, as well as gauge interest in each Pillar of Play plus more so best to fit the Adventure to each player, needs and wants. Additionally, I will go over D&D Beyond and AboveVTT for those unfamiliar with either platform.
Content warnings
• Blood
• Death
• Gore
• Violence
Safety tools used
• Debriefing
• Session 0
How will character creation work
Your characters will be 12th Level. You may have premade Characters already built or being building one prior to your first Session with me through communications in Discord. Standard Array, Point Buy and Rolling are available for Ability Scores. If rolling, you will roll with me present. Additionally, should you choose to roll, I do have a Mulligan rule that allows you to reroll one roll or the entire set of rolls should the odds not be in your favor. Keeping the final result. ――――――――――――――――――――――――――――――――――――――――――― Additionally, you receive extra Items beyond normal starting equipment that include: - 100,000 gp - two Uncommon Magic Items - two Rare Magic Items - two Very Rare Magic Items - one Magical Boon Furthermore, you can spend your gp on additional Magic Items. Common = 100 gp, Uncommon = 400 gp, Rare = 4,000 gp. Very Rare = 40,000 gp; Halved for Consumables. ⭐ There are Rules for Attuneless Magic Items and Downtime Activities where you can train Feats among other things as well. Inquiry if interested.
Players can expect
Combat / Tactics
High
Roleplay
Medium
Puzzles
Low
Experience level
Open to all
Platforms used
• D&D Beyond
• Discord
• Above VTT
$20.00
/ Session
Each player will be charged when a session starts.
Details
Weekly / Sunday - 2:00 AM UTC
Apr 13 / Session 98
2-3 Hour Duration
3 / 5 Seats Filled
Schedule
Requirements
Experience required: Open to all
Age: 18+