Claws of the Tyrant | Anthology Adventure | Variant Rules
Pathfinder 2e | Campaign
About the adventure
The region known modernly as the Gravelands has been a hotbed for undead activity for millennia, ever since the wizard Tar-Baphon was slain by Aroden and returned as a lich in the year 3203. The conquering of Ustalav by the Whispering Tyrant, the subsequent Shining Crusade led by Arazni and the Knights of Ozem, the divine ascension of Iomedae, and more are all events defining this region of the Inner Sea. Over the last few years, the region has once more been thrown into turmoil; the Whispering Tyrant has freed himself from imprisonment, and Arazni has freed herself from lichdom and ascended to divinity. Among the grand events events however, numerous smaller stories take place. Families attempt to survive the hordes of the undead, and agents of the Whispering Tyrant enact schemes with harrowing outcomes. Claws of the Tyrant is an anthology campaign following 3 groups of adventurers through 3 separate but interconnected stories that will determine the fate of history itself. The first adventure will follow a group of adventurers finally seeing the light of day after 6 years hiding from the undead stalking the land in a survival-horror adventure as they try to reach safety whilst transporting a divine artifact. This adventure begins at level 1 and ends as the PCs reach level 3. The second adventure follows a group of Whispering Way agents assembled by one of the Whispering Tyrant's servants, infiltrating a fort to steal another artifact of divine might. This adventure focuses on more evil and undead characters, and begins at level 7, ending as the PCs reach level 8. The third and final adventure begins at level 18, as the PCs work to interrupt a ritual performed by a powerful foe, investigating an uptick in undead in the region and attempting to prevent history from being rewritten. The adventure ends after level 20, and PCs are recommended to be members or allies of the Knights of Lastwall. Each adventure will play with the following variant rules: - Free Archetype - Ancestry Paragon - Gradual Ability Boosts
Game Master Reviews (25)
Proficiencies
Players say this GM is great at:
Storytelling
Creativity
Teacher
We've been playing Pathfinder Season of Ghosts for three months, and the vibes have been immaculate! The sessions all run very smoothly, from roleplay to combat, and his characters are always fun to interact with. He takes pride in being a tough dungeon master, but at the same time is empathetic & hopes for his players success! All in all, he creates a great environment to step into another world and temporarily forget that you have to pay ridiculous rent.
Jeriko is a fantastic GM! I've enjoyed every moment spent at his table (and there have been some moments, let me tell you). His engaging storytelling style and fun, memorable voices always keep things interesting. He doesn't pull any punches, however; fights can be tough—but it just makes them that much more rewarding. I've really admired the way he leans into our characters and gives them time to shine... almost as if he loves them as much as we do. Probably my favorite thing about him. Do yourself a favor and sign up for one of Jeriko's games. You will not regret it!
Additional details
How to prepare
Players will need access to Discord, internet, and a functioning microphone. Sessions will take place in a discord voice call, and will also utilize the in-server chatbox in Foundry to communicate. Cameras are entirely optional.
What I provide
I will provide a full discord server for the campaign, as well as a fleshed out gaming experience using the wealth of tools provided by Foundry VTT. A number of additional modules will be used to enhance player experience. Additionally, I can provide AI generated character artwork for players who do not have an image they are happy with for their character to use. I will also be recording sessions for uploading to youtube over the course of the campaign.
Gameplay details
All players are welcome at my table, though this campaign assumes that players will have a certain level of experience with the system and rules! Session 0 will go over peoples' lines and veils, and an open dialogue will be kept throughout gameplay. My goal is to ensure that players always feel comfortable in my games, and know that they can come speak with me if they have a problem or something they need to discuss.
Content warnings
• Alcohol Use
• Blood
• Body Horror
• Cults
• Death
• Extreme Violence
• Fire
• Insects
• Language/Cursing
• Snakes
• Spiders
Safety tools used
• Breaks
• Lines and Veils
• Session 0
• X, N, and O Cards
How will character creation work
Character creation will occur during session 0 of the campaign. Players are asked to bring concepts for their characters, but with player character's already being somewhat connected prior to the campaign beginning, final decisions, how each person knows one another, and general backstory concepts will be done during session 0. As this campaign follows 3 different groups of adventurers, session 0 will go over the creation of the first group of adventurers. There will be a smaller session 0 prior to each subsequent adventure such that new parties can be formed, especially as the players get to know each other and their styles. Practically all ancestries, backgrounds, classes, and feats are available for use, however uncommon and rare options must be approved by the GM first. With the use of mythic rules, players will have access to additional feats, similar to the free archetype variant rule.
Players can expect
Combat / Tactics
High
Roleplay
High
Puzzles
Low
Experience level
Open to all
Platforms used
• Foundry VTT
• Discord
$25.00
/ Session
Each player will be charged when a session starts.
Details
Weekly / Thursday - 1:00 AM UTC
Apr 17 / Session 0
3-3.5 Hour Duration
4 / 6 Seats Filled
Schedule
Requirements
Experience required: Open to all
Age: 18+