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Jon Boynton

he/him

5.0

(10)

Timezone

America/new York

Language

English

Identity

Streamer
Teacher/Educator
Game Designer

About Jon Boynton

๐–๐ž๐ฅ๐œ๐จ๐ฆ๐ž, ๐€๐๐ฏ๐ž๐ง๐ญ๐ฎ๐ซ๐ž๐ซ๐ฌ ๐š๐ง๐ ๐‘๐จ๐ฅ๐ž๐ฉ๐ฅ๐š๐ฒ๐ž๐ซ๐ฌ! ๐Ÿง™โ€‹ Iโ€™m Jon (most in my discord community call me Zym), a ๐Ÿ๐ŸŽ+ ๐ฒ๐ž๐š๐ซ ๐†๐š๐ฆ๐ž๐ฆ๐š๐ฌ๐ญ๐ž๐ซ with an undying passion for all kinds of games, with TTRPGs being chief among them! I have loved TTRPGs ever since I got my hands on the core ๐ƒ๐ฎ๐ง๐ ๐ž๐จ๐ง๐ฌ ๐š๐ง๐ ๐ƒ๐ซ๐š๐ ๐จ๐ง๐ฌ ๐Ÿ‘.๐ŸŽ books back in the late 90s, and my passion has continued to spread into other RPGs, such as ๐‚๐š๐ฅ๐ฅ ๐จ๐Ÿ ๐‚๐ญ๐ก๐ฎ๐ฅ๐ก๐ฎ, ๐…๐€๐“๐„, and ๐๐ฅ๐š๐๐ž๐ฌ ๐ข๐ง ๐ญ๐ก๐ž ๐ƒ๐š๐ซ๐ค. As a professional Gamemaster, it is my job to share that passion with you in the hopes that you, like me, will discover your own genuine fondness for the wide and vast world of TTRPGs, and perhaps fall in love with them like I did! For more, find me here! โžก๏ธโ€‹ ๐ก๐ญ๐ญ๐ฉ๐ฌ://๐ฅ๐ข๐ง๐ค๐ญ๐ซ.๐ž๐ž/๐ญ๐ก๐ž๐ž๐›๐จ๐ง๐ ๐ซ๐ข๐ฆ๐จ๐ข๐ซ๐ž

At a glance

1 year on StartPlaying

12 games hosted

Highly rated for: Storytelling, Creativity, Sets the Mood

Featured Prompts

I got started GMing...

back in high school (2003ish), after a long campaign run by a good friend of my Kevin, who sadly passed in 2009. He taught me a lot about how to Gamemaster effectively, involve all of the players, and tell a great story.

People are always surprised when I tell them

that my other job is in Vehicular Forensics (crash reconstruction)! It's a highly technical scientific field of study that combines physics, trigonometry, and investigative techniques to determine the specific cause of a motor vehicle collision.

When I'm not running games I'm...

creating horrific and homebrewed original content for my fellow Gamemasters!

How Jon Boynton runs games

While my playstyle isn't wholly original, I uphold the following principles: 1๏ธโƒฃ ๐“๐ก๐ž ๐๐ฅ๐š๐ญ๐ข๐ง๐ฎ๐ฆ ๐‘๐ฎ๐ฅ๐ž. TTRPGs belong to ๐˜ฆ๐˜ท๐˜ฆ๐˜ณ๐˜บ๐˜ฐ๐˜ฏ๐˜ฆ, as everyone has a story to tell. You will be expected - at all times - to treat others how ๐™ฉ๐™๐™š๐™ฎ want to be treated, and respect each person at the table with the utmost dignity and stoicism. 2๏ธโƒฃโ€‹ ๐๐จ ๐‘๐ฎ๐ฅ๐ž๐ฌ ๐‹๐š๐ฐ๐ฒ๐ž๐ซ๐ฌ. Though the core rules still apply, the "Rule of Cool" will always prevail. If you intend to argue every ruling, this table isn't for you. 3๏ธโƒฃโ€‹ ๐€ ๐๐š๐ฅ๐š๐ง๐œ๐ž๐ ๐†๐š๐ฆ๐ž. Combat and roleplay are both integral to the TTRPG experience, with neither superseding the other. You can expect combat to be tough but fair, and roleplay to be rich and immersive. Non-combat solutions to problems in-game are always an option! 4๏ธโƒฃโ€‹ ๐๐ž ๐’๐ฎ๐ฉ๐ฉ๐จ๐ซ๐ญ๐ข๐ฏ๐ž. As Gamemaster, it's up to me to help guide you through your experience. Whether you're a first-timer or seasoned veteran, we're bound to make mistakes - that's okay! We correct course and move on constructively. ================================================== ๐€๐ญ ๐ฆ๐ฒ ๐ญ๐š๐›๐ฅ๐ž, ๐ฒ๐จ๐ฎ ๐ฐ๐ข๐ฅ๐ฅ ๐๐ข๐ฌ๐œ๐จ๐ฏ๐ž๐ซ: ๐Ÿ’ โ€‹โ€‹ ๐Ÿณ๏ธโ€๐ŸŒˆโ€‹ ๐€ ๐ฐ๐ž๐ฅ๐œ๐จ๐ฆ๐ข๐ง๐  ๐ฌ๐ฉ๐š๐œ๐ž ๐Ÿ๐จ๐ซ ๐‹๐†๐๐“๐๐ˆ๐€+ ๐ฉ๐ฅ๐š๐ฒ๐ž๐ซ๐ฌ! You are, uniquely, yourself. Who am I to argue against it? ๐Ÿ’ โ€‹โ€‹ ๐ŸŒŽ โ€‹๐‘๐ข๐œ๐ก๐ฅ๐ฒ-๐๐ž๐ญ๐š๐ข๐ฅ๐ž๐ ๐–๐จ๐ซ๐ฅ๐๐ฌ ๐š๐ง๐ ๐’๐ž๐ญ๐ญ๐ข๐ง๐ ๐ฌ ๐Ÿ๐จ๐ซ ๐ญ๐จ๐ญ๐š๐ฅ ๐ข๐ฆ๐ฆ๐ž๐ซ๐ฌ๐ข๐จ๐ง! Discover and experience every inch of a living, breathing world that changes with each decision you make. ๐Ÿ’ โ€‹ ๐Ÿ“– โ€‹๐”๐ง๐Ÿ๐จ๐ซ๐ ๐ž๐ญ๐ญ๐š๐›๐ฅ๐ž ๐ฌ๐ญ๐จ๐ซ๐ข๐ž๐ฌ ๐š๐ง๐ ๐ง๐š๐ซ๐ซ๐š๐ญ๐ข๐ฏ๐ž๐ฌ! The players are the beating heart of the adventure - by invoking feelings of sadness, anger, fear, and even love, the story becomes uniquely yours - you won't soon forget a story told here... ๐Ÿ’ โ€‹ โœจโ€‹ ๐€ ๐๐ž๐ ๐ข๐ง๐ง๐ž๐ซ-๐Ÿ๐ซ๐ข๐ž๐ง๐๐ฅ๐ฒ ๐ฌ๐ฉ๐š๐œ๐ž ๐ญ๐จ ๐ฅ๐ž๐š๐ซ๐ง ๐ญ๐ก๐ž ๐›๐š๐ฌ๐ข๐œ๐ฌ ๐จ๐Ÿ ๐“๐“๐‘๐๐†๐ฌ! Everyone has to start their journey somewhere. Why not here?! ๐Ÿ’ โ€‹ ๐ŸŽถโ€‹ ๐€๐ฆ๐›๐ข๐ž๐ง๐œ๐ž, ๐Œ๐ฎ๐ฌ๐ข๐œ, ๐š๐ง๐ ๐•๐ข๐›๐ž๐ฌ ๐ญ๐จ ๐ž๐ง๐ก๐š๐ง๐œ๐ž ๐ญ๐ก๐ž ๐ž๐ฑ๐ฉ๐ž๐ซ๐ข๐ž๐ง๐œ๐ž! Whether it be an epic orchestral track for harrowing battles or a jaunty tavern tune, every moment in the story should have a soundtrack. (Provided generously by ยฉ๐Œ๐จ๐ง๐ฎ๐ฆ๐ž๐ง๐ญ ๐’๐ญ๐ฎ๐๐ข๐จ๐ฌโ€‹) ================================================== In closing, I always aim to provide my players with the best experience possible in every session. ๐˜๐Ž๐” - the player - ๐š๐ซ๐ž ๐ญ๐ก๐ž ๐œ๐ž๐ง๐ญ๐ž๐ซ ๐จ๐Ÿ ๐ฆ๐ฒ ๐š๐ญ๐ญ๐ž๐ง๐ญ๐ข๐จ๐ง. This is ๐˜๐Ž๐”๐‘ story. ๐˜๐Ž๐” expect quality and I intend to deliver.

Featured Prompts

I deal with rules issues by...

researching the rule and applying its wording logically and fairly.

If my games were Movies they'd be directed by...

Guillermo Del Toro

My games focus on...

suspenseful and layered storytelling, player character inclusion/influence, and multiple solutions to gameplay dilemmas.

Jon Boynton's ideal table

I always enjoy a light bit of banter in-between roleplay scenes, maybe correlating jokes or RP moments with relatable, real-life scenarios or tropes. When the game is played, however, I like when players can get seriousโ€”joke characters have been done before, and though some are applicable in certain scenarios or as comic relief in tense situations, they can sometimes mar the theme you're striving for as a Gamemaster (or player).

Featured Prompts

I love it when a player

Truly utilizes their backstories and any potential advantages they may gain from doing so.

I think metagaming...

is cheating. Try to be aware of what you know and what your character knowsโ€”separately.

My table is not the place for...

Rule Jockeys. We aim to have fun at my tableโ€”not be bound by strict rules.

Jon Boynton's Preferences

Systems

Game Mechanics

d20 System
d100 System
d6 System

Game style

Roleplay Heavy

Rule of Cool (RoC)

Organized Play

Sandbox / Open World

Social

Jon Boynton's games