Fabula Ultima
Fabula Ultima is a Tabletop Roleplaying Game inspired by Japanese-style console RPGs, or JRPGs. In Fabula Ultima, you and your friends will tell epic stories of would-be heroes and fearsome villains, set in fantasy worlds brimming with magic, wondrous locations, and uniquely bizarre monsters! This is a game about larger-than-life heroes and tragic antagonists. There is no predetermined plot, scenario, or "adventure", and the heroes' actions, motivations, and objectives will drive the story forward while the Game Master reacts to their choices and places obstacles on their path, often in the form of powerful villains with their own devious agendas, which will change time and time again as the protagonists manage (or fail) to thwart their plans.
Originally created by Emanuele Galletto
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How to play Fabula Ultima
Just like the JRPGs it was inspired by, Fabula Ultima focuses on epic tales of growing heroes and powerful villains, set in fantastic worlds brimming with wondrous locations and bizarre, unique monsters, tightly connected to each protagonist's unique themes and choices. Unlike a videogame, you won't play through a prewritten plot and grind for experience by slaying monsters for countless hours or carrying out duties for quest-givers. Instead, you will build your own story together little by little, and you will be rewarded for playing your character in a way that fits their role and identity in that story!
Frequently asked questions about Fabula Ultima
Explore Fabula Ultima Classes
Arcanist
Arcanists can fall into a deep trance and temporarily project a considerable portion of their soul outside the body, giving it physical form. Surrounded by this magical shroud, the Arcanist gains a variety of supernatural abilities; these summoned forms are said to be manifestations of the ancestral souls belonging to mythical entities of legend, known as the Arcana. In some worlds, the Arcana are even worshipped as deities.
Chemerist
Chimerists gather their power from the souls of the monsters and beasts they encounter. By manipulating their inner wild energy, these mages may mimic the magical abilities of monsters and have reached a supernatural understanding of feral creatures. Chimerists frequently rely on their toughness and physical prowess in addition to magic; they are often seen traveling the world in search of rare and enchanted creatures.
Darkblade
Darkblades are somber and powerful warriors who hide a sorrowful past. Due to tragic experiences on the battlefield or in personal life, their souls have developed an affinity for pain and shadow energy. An unlikely hero to say the very least, a Darkblade may now sacrifice their lifeforce to unleash mighty attacks and is able to draw resolve, power and even knowledge from the suffering they experience.
Elementalist
An Elementalist has learned to channel the souls that flow within the basic elements of creation: Air, Earth, Fire and Water. Some of them develop complex spells to contain the powerful energies of nature; others seek its protection in harmony and communion. Elemental magic can be highly destructive, causing damage and inflicting negative status effects. Due to this, there are many who would covet an Elementalistâs abilities... often for nefarious purposes.
Entropist
High above the stars, where their lights do not shine, lies a bottomless void where life and souls wither and transform in unfathomable ways. This realm is a non-reality, an endless expanse of chaos impervious to the laws of time, space, and probability. Entropists refer to this realm as the Cosmos, the Heavens, or quite simply as Lady Luck: they are among the few gifted with the ability to channel its reality-bending energies.
Fury
Furies never know when to quit. In battle and life they are energetic, determined and often restless. Whatever ideals or desires drive their actions, they will stop at nothing and risk everything in order to achieve them. Some Furies undergo a rigid training in order to control their emotions; others simply see might as the solution to all problems and are constantly on the verge of letting rage get the best of them.
Guardian
Proud and selfless, Guardians are individuals who know the value of life... and are willing to sacrifice themselves for a person, nation or ideal they have sworn to protect. They are often extraordinary and impressive individuals, such as valiant soldiers or veterans scarred by a thousand battles. While some Guardians may appear loud and boisterous, many are simply masking the tormented memory of those they failed to protect.
Orator
Some are graceful and ever-smiling, others are subtle and witty: Orators are as good at reading someoneâs heart as they are at rounding up allies for their cause, sometimes unintentionally. The words of an Orator may rekindle spirits or plunge their opponents into despair: over the centuries, some Orators' talents have brought entire nations to ruin... and just as many have granted fallen kingdoms a chance to rise from their very ashes.
Rogue
Be they criminals, rebels or spies, Rogues are more than willing to play dirty in order to get what they want. Rogues are generally quick, witty and elusive: while a few of them are infamous for being mostly concerned with their personal wealth and profit, many see themselves as fighting against injustice, tyranny, or social exclusion. Tragically, it is quite common for Rogues to end up being painted as threats by those same people they fight for.
Sharpshooter
A majority of Sharpshooters are exceptionally good at dealing with threats from a carefully calculated distance; others are brave, skilled or reckless enough to engage their foes at point-blank. While many of these skilled snipers are battle-hardened soldiers, some have turned to a life of piracy, bounty hunting or banditry. A few have put their abilities at the service of the people, or use them to protect a sacred or forbidden site from intruders.
Spiritist
Spiritists have developed a powerful connection with the raw aspects of soul: emotion, energy, life, and death. They wield power both miraculous and frightening, and are quite often affiliated with cults or religions. Several worlds see the powers of Spiritism as gifts from a deity or proof that a person's heart is pure; however, there is no definite proof of these abilities coming from anything but discipline, empathy, and focus.
Wayfarer
Nomads searching for a fabled continent, explorers braving the wilds, grizzled hunters and travelers have one thing in common: they are Wayfarers. While a majority of heroes travel the world during their adventures, Wayfarers live for the journey. They are always eager to visit new places and learn from others. In the eyes of a Wayfarer, the wilderness is neither foe nor an ally, but rather a stern teacher who can reveal many forgotten truths.
Weaponmaster
Weaponmasters spend years upon years honing their close combat arts. Most of them display remarkable skill with a variety of weapons; others have trained to become one with a specific armament. Many Weaponmasters follow and protect someone out of love or loyalty, but there are also those who tirelessly wander the world seeking worthy opponents, legendary magical weapons, or capable teachers.
Tinkerer
Tinkerers possess exceptional ingenuity and are known for their eccentric and marvelous inventions. They travel the world in an endless search for lost theories and ancient machinery, eyes glimmering whenever they witness the wonders of architecture and engineering. In a way, Tinkerers could be seen as the ultimate dreamers and rebels, challenging the very rules of nature and society in their pursuit of a better future.
Loremaster
Loremasters are known for their insatiable curiosity and appetite for discovery. They firmly believe that knowledge equates to power, and world often trade all gold in the world for a chance at solving a good mystery. Unfortunately, a majority of Loremasters tend to be aloof and easily distracted, rarely concerning themselves with âpragmaticâ matters... to the point of sometimes failing to realize the darker implications of their discoveries.