GM Dayv banner

GM Dayv

he/him

5.0

(6)

Timezone

America/new York

Language

English

Identity

Neurodivergent
Teacher/Educator
Voice Actor
Game Designer

About GM Dayv

A man of many hobbies, but table top roleplaying will always be my favorite one. I have been playing various RPGs for 43 years, and GMing for most of that time. What I live for in gaming is those special moments when something happens and the entire table laughs so hard they have trouble breathing. The moment when in a horror game you actually feel a skin tingling fear. When RPG pirates are so moved by camaraderie that one player writes a sea chanty about it to sing in game. When a perfect plot element comes together and we all cheer. To me that is the way to "win" an RPG - to create real fun for the whole group. I believe that all sorts of approaches can create that fun - crunchy or role play heavy, old systems and new systems, theatre of the mind and tactical role play. My intent is always to try make that possible for everyone at the table through things like sharing the spotlight, calling out your character backstory, and creating stories that revolve strongly around a given character. I also endeavor to never leave you "stuck" for a way forward on a plot. I aspire to be a fan of the player characters.

At a glance

Less than a year on StartPlaying

2 games hosted

Highly rated for: Inclusive, Storytelling, Creativity

Featured Prompts

I got started GMing...

At age 10 when I got the Moldvay Basic DnD box set (pink box). I was the only one with the game.

How GM Dayv runs games

I prefer the fiction first approach many games take (such as Blades in the Dark) and that is how I approach scenes - I want the rules to represent the fictional position of your character in the best (and hopefully most fun) way possible. For a theater of the mind game this means I really want you as a player to describe where your character is in the scene and what they are doing - if I didn't already describe a detail you can fill it in. I always aspire to "Yes and..." your action if I can while making the story fun. The key is just not to overwrite or rewrite the established facts of the story and leave other player characters to their path. I tend to play loose with an adventure - most of my stories will have a few NPCs and then only the outlines and scenes that are needed for the plot. Everything else I will improv as needed. I usually avoid rails so it won't be relevant to "Derail" a game. In pacing I tend to follow a pattern in most game that I learned with Marvel Heroic: 1. Non action Scene 2. Action/Combat Scene 3. Recovery Scene My goal is to get us through that cycle in one session. Downtime, shopping, leveling and so forth I would rather handle through an auxiliary session or through Discord.

Featured Prompts

My favorite trope is...

the Five Man Band! I even created my owner RPG once built around this trope.

My games focus on...

having fun and role playing

Rules are...

there to give us a framework to have fun

GM Dayv's ideal table

My vibe is one where we are co-creators, the GM is another player that just happens to be running the game. Let's try to agree on things that add best to the story.

Featured Prompts

If you're into ___, you're going to love my table

roleplay and character focus

I love it when a player

"Takes the stick" and adds to the story of the game in a way that fits

My perfect party mix is

I do like a nice Five Person Band table - Singer, Lead Guitar, Bass, Drummers, and Keyboards aka "Leader, Lancer, Big Guy, Smart Guy, and Heart" because this feels like it helps the flow of the roleplay.

GM Dayv's Preferences

Systems

Dungeons & Dragons 5e
Fiasco
Call of Cthulhu
Ironsworn
Marvel Super-Heroes FASERIP
Warhammer 40,000 Wrath & Glory
Fate
Blades in the Dark
GURPS
Star Wars RPG by Fantasy Flight Games
Monster of the Week
Mutants & Masterminds
Mutants and Masterminds (2e)
Vampire: The Masquerade 5th Edition
13th Age
Delta Green
Warhammer 40,000 Roleplay
Night's Black Agents
Band of Blades
Dragon Age
Cortex RPG
BattleTech RPG
Star Trek Adventures - First Edition
Scum and Villainy
Infinity
Conan
Coriolis – The Third Horizon
7th Sea
Stars without Number (Revised)
Dark Heresy 1e
Dark Heresy 2e
Everyone is John
Traveller
Fallout: The Roleplaying Game
Wicked Ones
Mouse Guard RPG
Thirsty Sword Lesbians
Black Crusade
Spire: The City Must Fall RPG
Heart: The City Beneath RPG
ICONS Superpowered Roleplaying
Through The Breach
Capes, Cowls and Villains Foul
Ars Magica Fifth Edition
Microscope
Marvel Multiverse Role-Playing Game
Ironsworn: Starforged
Sentinel Comics
G.I. JOE Roleplaying Game
Transformers Roleplaying Game
Orbital Blues
Hunter: The Reckoning
World Wide Wrestling 2e
Barbarians of Lemuria
DIE: The Roleplaying Game
Root: The Roleplaying Game
Feng Shui 2
Heckin' Good Doggos
Coyote & Crow
Terminator RPG
Marvel Heroic Roleplaying
Changeling: The Lost First Edition
Cosmic Patrol
Lovecraftesque
Tales of Xadia
A Fistful of Darkness
Old Gods of Appalachia
Monty Python's Supplemental Educational Resource Materials for Pre- or Inter-Course Study
Unknown Armies 3e
Street Fighter: The Storytelling Game
BREAK!!
Chivalry & Sorcery
Legend of the Five Rings First Edition
EAT THE REICH
Defiant Role-Playing Game
James Bond 007: Role-Playing In Her Majesty's Secret Service
Panic at the Dojo
Cosmere Roleplaying Game
Daggerheart
Honor + Intrigue
The Sword, The Crown, and The Unspeakable Power
Cartel
Sea of Dead Men
Mage: The Ascension
Shadowrun Anarchy 2.0

Game style

Roleplay Heavy

Rule of Cool (RoC)

Combat Lite