The Inescapable Mists, Curse of Strahd 2e
Pathfinder 2e | Campaign
$22.00
/ Session
Details
Weekly / Monday - 2:00 PM UTC
Jun 23 / Session 0
2.5-3.5 Hour Duration
4 / 6 Seats Filled
Schedule
Requirements
Experience required: Beginner
Age: 18+
About the adventure
Unlike traditional fantasy adventures where heroes triumph over evil with sheer might, this modified version of Curse of Strahd is a Gothic Horror tale—where survival itself is a victory. This is a world of decay, dread, and despair, where the people are broken, hope is fleeting, and malevolence is ever-present. (Though your characters may bring light, laughter and whimsy) The land itself is cursed, and you will feel its weight on your soul. What you uncover may save you… or damn you. Resources are scarce, allies are few, and the odds are rarely in your favor. Not all choices will be black and white, and even good intentions can lead to terrible outcomes. If you are ready to step into a land of shadows and whispers, where fear is a constant companion and hope is a fragile thing, then welcome to Barovia. The Mists are calling... will you answer?
Game style
Rule of Cool (RoC)
“Rule of Cool” emphasizes creative story beats over sticking to a system’s rules as written. Players have the ability to push the limits of the rules or even break core rule mechanics at times if the Game Master thinks it is interesting, fun, or cool enough.
Additional details
How to prepare
Players must have a working mic to play. I will host the game through foundry so all you need is yourself/voice and would be good to use pathbuilder to help create your character. The Lands of Barovia contain many Undead monsters but I will add/incorporate many living monsters as well. You should all be familiar with the Pathfinder 2e rules and would be good, though not necessary, to have a 2-3 character concepts in mind before session zero.
What I provide
I like to run rule of cool and sometimes may get a rule incorrect but will continue forward for the sake of continuity and can talk about the proper rules out of session. I am also very open to using homebrewed rules for certain instances that make the game fun for all. Intense combats on Foundry VTT with maps/tokens. Excellent Social encounters with some different voice actings, theatre of mind scenes and animated maps, plus atmospheric and thematic music.
Gameplay details
Will send a safety content checklist and Session 0 will go over all potential instances and any possible moments of Uncomfortability. I am very open and would love for my players to be comfortable and enjoy their time. Anyone who doesn't wish to speak about it in front of others may message me privately and I will work with them to resolve the issue. Details will be sent to them via discord
Content warnings
Safety tools used
• Monte Cook RPG Consent Checklist
• Open Door
• Session 0
• Stars and Wishes
How will character creation work
The Curse of Strahd will take characters from level 3 to anywhere between level 10 and 13. It is a sandbox which means characters may possibly enter an area that is above or below their advised level. We will use the free archetype and the slow bonus progression rule so builds can come online earlier. We will discuss further in session zero. Session Zero & Player Expectations Before we embark on this journey, we will have a Session Zero—a free session dedicated to character creation, party cohesion, and setting expectations. This is a collaborative experience, and I want to ensure that every player is engaged and invested in the story. A few important notes: • This campaign thrives on mystery. If you have played Curse of Strahd before, watched a playthrough, or read spoilers, I kindly ask that you do not sign up. Part of the magic of this adventure is the unknown, and prior knowledge can diminish that experience. • This is a horror campaign. While not designed to be overly graphic, the game does explore dark themes. If there are any specific content concerns, we will discuss boundaries in Session Zero. • Roleplay matters. While combat and tactics are important, immersive roleplay and problem-solving are just as vital to your survival. • Player agency is key. Your choices will shape the world around you. Actions have consequences, and the story will evolve based on the paths you choose.
Players can expect
Combat / Tactics
Medium
Roleplay
High
Puzzles
Low
Experience level
Beginner
Platforms used
• Foundry VTT
• Discord