Gamilar
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About Gamilar
Greetings! I'm Gamilar, a multi-faceted individual passionate about life's diverse experiences. I'm a storyteller and game master who has been playing and running role-playing games for the past 30 years, whilst trying to find a local group. I've started playing online games, and I'm looking to show new players the fun and games of the Shadowdark RPG whilst providing a safe space for people to play.
At a glance
1 year on StartPlaying
$5 per session
Featured Prompts
I ran my first game...
when I borrowed the Basic D&D books from a school friend.
People are always surprised when I tell them
that I was a survivor of a stroke, and that a year-long recovery has left me with Broca's Aphasia.
When I'm not running games I'm...
relaxing with a book, playing with our dog, or cleaning our caravan ready for guests.
How Gamilar runs games
Roleplaying: I enjoy encouraging character interactions. A well-thought-out backstory makes for more engaging stories in the game. When a character is grounded in the world, NPCs will react in a realistic way and create a better story. Combat: Combat should be tough but fair with player skill in mind. Experienced players will have to use all their abilities, tactics, items, and even the environment to succeed. There will be opportunities for awesome scenarios to play out. I’m experienced at balancing combat to ensure it is challenging but rewarding. Rule of Cool: A player's actions should be cool, but they also need to be grounded, and believable to feel truly heroic.
Featured Prompts
I deal with rules issues by...
making a quick ruling there and then. Any issues with the rulings can be dealt with out-of-game.
Rules are...
fast and loose, with rulings rather than rules.
Gamilar's ideal table
I try to run a relaxed table, to allow people to try anything within the game. The Rule of Cool is embedded into the game, and I want the players to be able to enjoy themselves without feeling awkward about being a gamer.
Featured Prompts
I love it when a player
brings up their A-game to the table, enabling the team to bounce of each other.
I think min/maxing...
can be good as long as there is an in-game reasoning.
Gamilar's Preferences
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