Severed: A story inspired by tv show Severence
You have been hired to manage a secretive devision of a magical university. In order to apply, you have agreed to lose your memories of the experience
$15.00
/ Session
Details
Weekly / Saturday – 10:30 AM UTC
3–4 Hour Duration
1 / 5 Seats Filled
About the adventure
SEVERED A Dungeons & Dragons campaign set in the world of The Four Evers You’ve been chosen. Eaglecliff University invites you to join a highly selective, exceptionally lucrative programme under the Department of Thaumaturgical Integrity. You will be well-compensated. Your work will be meaningful. And you won’t remember a second of it. To ensure confidentiality, a Severance Binding will be applied. This standard magical procedure temporarily separates your personal and professional consciousness. You’ll go in. You’ll come out. No memories retained. This is safe. This is trusted. This is how we serve. Report to the lift. Orientation begins soon. ⸻ Player Info – Campaign Structure & Mechanics You will play a single D&D character with two minds: • The you reading this your personal life is the Outie • The person you become during the job is the Innie—and you’ll never remember them Session 0 – Character Creation & Group Draw • All players will create a full character at level31: race, background, class, abilities the whole picture • However, only the players in the Outie group will know who they are at the start • At the table, we’ll draw straws to decide who starts as Outies and who starts as Innies • Outies play with full character sheets and knowledge • Innies begin with blank character sheets, discovering their class, stats, and abilities gradually through play Two Parties, Alternating Sessions • We’ll alternate weekly between the Outie Party and the Innie Party • You’ll always be playing the same character, just a different version of them • Depending on choices made in each world, some players may appear in back-to-back sessions if the story demands it Innie Sessions Focused on mystery, puzzles, exploration, light horror, and workplace unease. You wake up each session at work, no memories of before, no idea who you really are. You’ll discover your abilities by trial and error. Outie Sessions Social, investigative, and slow-burning. You live your life, enjoying the money and benefits of your role until cracks begin to show. Strange dreams, odd coincidences, and the growing suspicion that something isn’t right.
Game style
Roleplay Heavy
Rule of Cool (RoC)
Game themes
Meet the Game Master
1 year on StartPlaying
72 games hosted
Highly rated for: Creativity, Storytelling, Teacher
Average response time: 2 hours
Response rate: 33%
About me
Long time DM, gay gal and lover of all things dnd! Jen's DM style is Roleplay heavy and a bit gritty, I have created several homebrew worlds and am working on an upcoming book!
View Profile →Character creation
Creating your character
We will go through this in session 0but basically the outies will be creating the characters
What to expect
Preparing for the session
Nothing to prepare until session 0
What Jen brings to the table
All the content on dndbeyond. I am an expert with foundry also.
Homebrew rules
We can talk about those in the session 0
Equipment needed to play
Computer
Internet
Microphone
Platforms used
Safety
How Jen creates a safe table
We will go through a session 0 on how we will work on this together
Content warnings
Safety tools used