Ruins of Azlant - Aquatic Adventures in the Arcadian Sea

Ruins of Azlant - Aquatic Adventures in the Arcadian Sea

Deep beneath the sea, an ancient threat awakens from its slumber within the Ruins of Azlant.

TYPE

Campaign

LEVELS

1–20

EXPERIENCE

Open to all

AGE

18+
About the adventure

The colony of Talmandor's Bounty needs able hands! With the dream of a new life on the horizon, you have sailed across the Arcadian Ocean full of optimism and vigour. This archipelago is a place of exciting archaeological finds, fertile soil, and vibrant fauna. But your presence here has not gone unnoticed. Fathoms below you, something stirs. Something ancient. Malevolent. Mind-shattering. Deep in the Ruins of Azlant, that which slumbers will soon rise. Ruins of Azlant is an Adventure Path converted to Pathfinder 2e taking heroes from level 1 to 20. You'll meet aquatic folk, flush out ancient ruins, and discover the mysteries of the ill-fated Azlanti Empire. Players in the first three rows *will* get wet.

Game themes
1 SEAT LEFT
$25.00

/ Session

Details

Weekly / Tuesday – 6:00 PM UTC

Aug 19 / Session 7

Session Duration / 3 hours

4 / 5 Seats Filled

GAME MASTER

Simon Magnus

he/him

5.0

(23)

Schedule

Tue, Aug 19 | 6:00 PM – Session 7

Tue, Aug 26 | 6:00 PM – Session 8

Tue, Sep 02 | 6:00 PM – Session 9

Tue, Sep 09 | 6:00 PM – Session 10

Tue, Sep 16 | 6:00 PM – Session 11

Tue, Sep 23 | 6:00 PM – Session 12

Each player will be charged when a session starts.

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Meet the Game Master

2 years on StartPlaying

371 games hosted

Highly rated for: Knows the Rules, Creativity, Teacher

Average response time: 4 hours

Response rate: 100%

About me

I've wanted to explore other worlds for as long as I've been able to speak and read. When a family friend placed a D&D manual in my tiny hands, they doomed me to a life spent in those other worlds. I don't regret a single moment spent there. I've been playing TTRPGs regularly for over twenty years now (more than half of them as an adult!), and have never gotten tired of it. Whether it's inhabiting the role of a character unlike myself or facilitating a world for other characters to trailblaze, I just can't get enough of this form of storytelling. One of my favorite parts of this hobby is watching how different people react to the circumstances of these worlds. That's why I love GMing so much - I can't wait to be surprised!

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Reviews (23)

Proficiencies

Players say this GM is great at:

Knows the Rules

Creativity

Teacher

Fractured Solace avatar

Fractured Solace

Played 176 sessions

Knows the rules and will take the time to look into anything for clarification. Has great timing and pacing. Was incredibly fun to play with and look forward to other games run by him.

Mac avatar

Mac

Played 121 sessions

Simon is the first GM I played Pathfinder with something, and that is something I am very thankful for as I had never played this system before beyond a oneshot. To say he's good at being a teacher is an understatement, he helped me understand alot of the intricacies of the game. Beyond that, he's just a fantastic storyteller and very good at being creative. The thing I appreciate most and can't sing his praises enough on is his ability to weave a narrative. If you feel on the fence about trying to dip your feet into a game I definitely suggest Simon to you. You won't be disappointed.

Christian avatar

Christian

Played 120 sessions

Simon is an excellent GM who runs a fun, properly paced game. He's very knowledgeable about PF2 rules as a result is a great choice for new players. He managed to run a game where half the party were goblins without losing his mind - if you know Pathfinder goblins, this was no mean feat. :) Excellent choice of GM, would recommend.

BugOut avatar

BugOut

Played 92 sessions

Great opportunities for RP, great GM spontaneity. Good NPCs, story telling, world building.

John avatar

John

Played 88 sessions

I'm really happy to have picked Simon as a GM via StartPlaying and would do so again without a second thought. He knows the adventure path we are playing inside out along with great knowledge of the wider world lore allowing external information to be woven in seamlessly if the need arises. The NPC characters all feel and sound unique with personalities and appropriate knowledge going well beyond what I imagine is provided in the source material. His understanding of the system rules, nuances and being able to clearly communicate how they apply to our players abilities and situations in game has been brilliant for me as a near beginner and for the more experienced players exploring new abilities. I also appreciate the ability to handle my hesitancy or forgetfulness rule wise without making me feel like an idiot. The VTT side had been flawless with any player issues resolved quickly along with being happy to research and implement plugins or changes to assist players experiences should they be needed. As well as all of the above he's also easy going and is happy to teach, learn and laugh along with the players. Playing with Simon will set the bar high for other GMs you have in the future, take that as a positive or a negative as you will :)

Josh avatar

Josh

Played 87 sessions

I've played in a few sessions with Simon now, and overall it's been a very positive experience. Simon comes to the table prepared, and he knows the vast majority of the ruleset without needing to look at anything (at least to any extent that it's noticeable during play). He does stick to the rules, which is something I personally like because for every rule you let slip you're diminishing some aspect of the game and perhaps other players' characters. We've had some brutal fights; Simon doesn't hold punches much, which I like because it creates more memorable encounters. He GMs fairly and plays the NPCs realistically, including combat. I would recommend him to anyone who enjoys a lighthearted but more focused session. 5e players might have a little shock, I know the players I GM for were Dragon Game players before and found the system a bit shocking at first due to the sheer amount of rules and math. Fortunately, Foundry VTT automates almost all of the math. If you're expecting a cupcake distribution ceremony, aka coming from 5e, you won't get that. Learn the system or you'll always make suboptimal decisions. I was in a game with another GM who let a couple players spend 45 minutes negotiating on the price of a tapestry that wasn't even real loot, while the rest of the party had to sit there bored. Simon is not that GM; he keeps the game moving while still allowing for a sensible amount of RP, and puts a good amount of effort into fleshing out the NPCs in roleplaying scenarios.

Character creation
Creating your character

Characters begin at level 1. Each player will create a character independently, but will be able to discuss their plans with the other players in our Discord server. You will be given access to the Ruins of Azlant Player's Guide - along with information about converted mechanics - which will help to inform your decisions. It's best to play a character who will get along well with a team - avoid lone wolves or sadistic evildoers! I will be available to anybody who needs help making their character in the FoundryVTT server. If you've never played Pathfinder 2E and don't know how to make a character, fret not - I will have pregenerated characters available that you may use for as long as you wish. I will also assist you in making your own character and teach you the basics of the Pathfinder 2nd Edition Roleplaying Game.

What to expect
Preparing for the session

Every player will require a microphone. We'll be communicating via Discord for this campaign. We will play via FoundryVTT, which can be accessed via your web browser at no additional cost to you. If you have never used Foundry before, I will be happy to show you the ropes! Please seek out an image to represent your character - you can draw it yourself, find something online, commission an artist, etc. We'll use this image to represent you in the VTT, so be sure to pick something you'll be happy looking at for a long time! If you can't find anything, you can let me know and I will be happy to help the search.

What Simon Magnus brings to the table

I will provide FoundryVTT and all elements surrounding its use. I will be available outside of session hours to help with character creation. I will provide access to our Discord server. This will be home to our voice channel, as well as a text channel for use in our game.

Equipment needed to play

Internet

Computer

Microphone

Safety
How Simon Magnus creates a safe table

My goal is to provide a safe, welcoming table for people of all identities. Please reach out to me if you have any questions or concerns about content. I am happy to keep our conversations anonymous. This table does not tolerate hate speech or harassment towards other players. This campaign will feature a session 0 to set our expectations, as well as post-mortems after each session where you'll be able to voice any concerns, ideas, or other thoughts to the rest of the party. I aim to provide a fair, consistent game based on the Pathfinder 2e ruleset. You can expect some fierce challenges during your forays into Osiriani tombs, so be prepared to be on your toes! My hope is that you'll never feel like I pushed the scales in either direction - the outcome of your adventures will depend on your own tactics, thinking, and the luck of the dice.

Content warnings
Mind Control
Drowning
Safety tools used

Frequently asked questions

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