Blood Lords: A Deadly Dance of Schemes Immortal
Blood Lords: A Deadly Dance of Schemes Immortal

Pathfinder 2e | Campaign

3 SEATS LEFT
$20.00

/ Session

Details

Weekly / Wednesday - 10:00 PM (UTC)

Sep 11 / Session 48

3-3.5 Hour duration

3 / 6 Seats filled

Schedule

Wed, Sep 11 | 10:00 PM - Session 48

Wed, Sep 18 | 10:00 PM - Session 49

Wed, Sep 25 | 10:00 PM - Session 50

Wed, Oct 02 | 10:00 PM - Session 51

Wed, Oct 09 | 10:00 PM - Session 52

Wed, Oct 16 | 10:00 PM - Session 53

Requirements

Experience required: Advanced

Age: 18+

About the adventure

The ruling Blood Lords, immortal and mostly undead, need skilled troubleshooters. People like you, who can do their dirty work on the down-low, expose their political rivals... and take the fall when things go wrong. But you have other ideas as to who the real pawns are. To you, your patrons are mere stepping stones on a long, bloody ascent to rule in the ghost king's name. But little do you know, that you're about to stumble into the heart of a conspiracy that goes straight to the top. They won't hesitate to kill you to protect their secrets. But in a land where undeath is king, the grave they think they're digging just might be their own... šŸ§› Gain strength through undeath! āš°ļø Bury (and reanimate) your rivals! šŸš© Recruit playable minions! šŸ¤Œ Throw lavish feasts (lady fingers... yum...)! šŸ—”ļø Outscheme cutthroat factions! šŸ•µļø Expose conspiracy (and hide your own)! šŸ‘‘ Cement your immortal rule! šŸ„ Tip cows (they're zombies, OK?)! Expanded beyond the published material with: šŸ‘‘ Leadership: Build a power base of loyal lieutenants and followers that expand your reach in the world and venture alongside you. šŸ“ˆ Enterprise: Barter and coerce your way into assets that enhance your downtime, earn wealth, and host honored guests... and rivals. šŸ„‚ Intrigue: Play the factions against each other, turning their boons and secrets against their own interests. šŸŒŸ Immersion: Enjoy a premium VTT experience with sophisticated automation, varied soundtracks, and an extensive library of maps for original and player-driven quests.

Recruiting notes

ā—† Progress: Book 3, Chapter 1, party level 8. Expected session count is ~90-120. ā—† Sessions run as long as 3 or more players can attend, unless the group arranges otherwise. ā—† Party Composition: ā‹„ā‹„ Fuzel: skeleton champion (tyrant of Ymeri; oracle archetype) ā‹„ā‹„ Rattles: skeleton summoner (beast tamer; bard archetype) ā‹„ā‹„ Nicholas Waldegrave: vampire sorcerer (undead mesmerist; vampire archetype) ā‹„ā‹„ [Combat Pawn] Fimmil: mummy cleric (cloistered of Urgathoa; mummy archetype) ā—† New characters are 8th level and have 1,100 gp starting wealth.

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1 year on StartPlaying

115 games hosted

Highly rated for: Inclusive, Creativity, Storytelling

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Additional details

How to prepare

For the best experience at my table, you'll need: ā—† Familiarity with the Player's Guide (https://downloads.paizo.com/BloodLords_PlayersGuide.pdf) ā—† A desktop or laptop computer ā—† A Discord account ā—† A microphone I also recommend: ā—† A mouse and discrete graphics card ā—† A video camera If you need any special accommodations for inclusion at my table, please reach out to me and I'll do my best to provide them.

What I provide

I run games on a richly customized Foundry server, complete with high automation, soundscapes, animations, and additional maps for minor scenes and improvisation. I also create custom content that responds to the party's interests and decisions, including a player-run organization that accrues property, exerts political influence, and delegates side missions to lieutenants.

Gameplay details

Besides typical Pathfinder action and adventure, Blood Lords emphasizes the power struggles of an autocratic society dominated by undead. Players scheme, spy, backstab, and desecrate their foes, all against a backdrop of profane monstrosity and societal discrimination against the living. As a result, the table is for mature audiences only. New players should fill out the consent safety checklist, accessible through preparation materials.

Content warnings

Safety tools used

ā€¢ Breaks

ā€¢ Lines and Veils

ā€¢ Monte Cook RPG Consent Checklist

ā€¢ Open Door

ā€¢ Session 0

ā€¢ Stars and Wishes

ā€¢ X, N, and O Cards

How will character creation work

Create a character of level and wealth matching the party. Or, choose a pregenerated character of the same level. Variant Rules: Free Archetype. 1st-level characters can start out as undead by taking a 2nd-level undead archetype's dedication feat early. Uncommon/Rare Option Access: ā—† All options from the Player's Guide ā—† Gunslinger and Inventor classes and multiclass archetypes ā—† All Undead archetypes from "Book of the Dead", and the Corpse Tender archetype ā—† Uncommon options accessed by Impossible Lands region ā—† Your choice of: ā‹„ā‹„ One uncommon or rare ancestry or versatile heritage ā‹„ā‹„ One uncommon archetype ā‹„ā‹„ Access to one additional region's or organization's uncommon options ā—† Others with GM approval Unpublished and Third-Party Option Access (requires agreement from all players): ā—† Paizo playtest materials for upcoming source books ā—† Ancestries from Roll for Combat's Battlezoo line of third-party sourcebooks Special Notes: The party is expected to be able to heal both living and undead members. However, the use of vitality energy outside of the state's monopoly on violence is a capital crime, punishable by body disintegration and soul obliteration. Dabble in such forbidden magic with care.

Players can expect

Combat / Tactics

Medium

Roleplay

High

Puzzles

Low

Experience level

Advanced

Platforms used

ā€¢ Discord

ā€¢ Foundry VTT