The Webs of Chaos
Dungeons & Dragons 5e | Campaign
About the adventure
You hear word of a Dwarven King, who has sent out a desperate call for aid. His daughter—beloved heir to the throne of Dûrhal—has vanished without a trace, and whispers speak of a growing darkness in the north. Few details are known. Fewer still return with answers. But coin is promised. Glory is implied. And for those seeking purpose, redemption, or simply the thrill of the unknown, the invitation is clear: sail to the shadowed Misty Isles and answer the king’s call. Yet what begins as a simple rescue may unravel something far greater—ancient powers awakening, forgotten evils returning, and webs of intrigue spun by hands both mortal and monstrous. Whether you seek to unravel the growing darkness, engage in strategic battles, or forge alliances with the people of Ombralis, the path ahead is uncertain. Will your party rise to the challenge, or will the forces of evil prevail?
Game Master Reviews (5)
Bo does a great job of playing to the character strengths and well as making sure there are plenty of challenges along the way. Bo worked with me to make sure I got what I wanted out of our games. He does a wonderful job roleplaying NPCs and I think he'd be a great GM for first time or long time players.
Within my previous games hosted by Bo Peterson, I found the story to be clear, the adventure to be inviting. Characters of all types of interaction (recurring NPCs, one of random encounters) all had appropriate layers of flavor and development attached to them. But not only does he make the world more alive he also keeps player (characters) in mind and makes it an effort to show that he is invested in your characters. I enjoy Bo Peterson as a GM because he thinks, he knows how to make moments impactful. As an example of this, my favorite moment in a game with him was during a Star Wars setting campaign. My character was having trouble controlling his emotions and as a force sensitive caused him to demonstrate more sith/dark patterns. The party had come across a unknown object, a large stone obelisk. Feeling power from it, my character went up and touched it. This moment could have had several different outcomes but Bo decided to use my character's emotional struggle as an outcome. Using his hate and anger for events of the past my character was flown into an uncontrollable rage. This GM decision offered his player(s) to make a decision that mattered: "What does your character do in this rage?" Long story short I attacked a specific member of my party, blaming him for the past (that he specifically had nothing to do with). But it was that moment Bo offered me an option that would influence the story of the character, the party's, development.
Additional tables
2 available
Bi-weekly / Thursday - 7:30 PM UTC
0 / 5 Seats filled
Bi-weekly / Friday - 7:30 PM UTC
0 / 5 Seats filled
Additional details
How to prepare
Players will need a mic and free discord account so we can communicate during the game. A camera is optional. They will also need a free Roll 20 account so they can see maps and tokens for the game.
What I provide
I will bring a Roll 20 account for maps and tokens as well as descriptive and cinematic combat and encounters. I love using the rule of cool over rules as written or intended when it fits the situation. Players can expect a classic D&D Adventure for new and experienced players with collaborative storytelling.
Gameplay details
We will do a session zero that will go over the expectations of the game and see what the players are looking for out of the game and out of me as the Dungeon Master. I have an open door policy where I invite players to message me at anytime about questions or concerns they have with the game. We will use breaks as needed. We will debrief after each session to see how the players are feeling and to talk about things they liked and things they would like to see for next time.
Content warnings
• Death
• Blood
• Cults
• Deep or Large Bodies of Water
• Hostages
• Kidnapping
• Mind Control
• Slavery
• Spiders
• Snakes
Safety tools used
• Breaks
• Debriefing
• Open Door
• Session 0
How will character creation work
We will create our level 1 characters during our session 0.
Players can expect
Combat / Tactics
Medium
Roleplay
Medium
Puzzles
Low
Experience level
Open to all
Platforms used
• Roll20
• Discord
More upcoming games
$15.00
/ Session
Each player will be charged when a session starts.
Details
Bi-weekly / Saturday - 11:00 PM UTC
3-3.5 Hour duration
0 / 5 Seats filled
Requirements
Experience required: Open to all
Age: All Ages