Hoarde of The Dragon Queen
A harsh campaign where dragons are everywhere, and cultists run the cities.
$20.00
/ Session
Details
Bi-weekly / Sunday - 3:00 AM UTC
Mar 22 / Session 20
Session Duration / 3–4 hours
5 / 6 Seats Filled
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Schedule
About the adventure
In a world where dragons rule the skies, a dark cult rises, and their thirst for power grows ever stronger. As a group of adventurers, you find yourselves caught in the midst of a terrifying conspiracy—the Cult of the Dragon has awakened, and their ultimate goal is the resurrection of Tiamat, the five-headed queen of evil dragons. But there is more at stake than just the fate of the world. In this version of Tyranny of Dragons, your party will face not only the relentless threat of dragons but also a far more insidious danger: the Cult of the Dragon's agents. The cult is everywhere, in every town, every shadow. Your identities must remain hidden, for if they discover who you truly are, your fate is sealed. Loyalty to the cult or secrecy above all else becomes the central choice in your battle against this growing evil. This will be a campaign where roleplay is as deadly as combat.
Game style
Rules as Written (RaW)
Rule of Cool (RoC)
Game themes
Meet the Game Master
About me
Welcome, traveler. i've ran games for friends and strangers alike. everyone is welcome at my table.
View Profile →Character creation
Creating your character
characters start at level 1 and will be given a player handout to fill in
What to expect
Preparing for the session
all you will need is discord and a computer
What Adam brings to the table
game will be played on FoundryVTT, and voice chat over discord. i have access to all of the books to create characters quickly and easily during session 0. custom token art, made by me, either using midjourny or heroforge i love rules and know them well, but i also encourage creative solutions and shenanigans, even if its outside of rules i am a down to earth person, and im willing to meet you where you are at, i run a fun and challenging game. i can improvise and 'yes, and' very well, roleplay and rules are my two favorite parts of the game, and i love doing voices and being 'extra' with things. i will name all the enemies in a combat and give them all a bit of personality, so even during combat, there will be some life and flavor! more expectations will be set during session 0 if you are curious about how i run a game, there are many VODs on twitch: TalkingWithAdam - where i run a game every week that is recorded and saved. just a friends game, so is more colorful than this game would be, but if you are interested in seeing how i DM, check that out!
Homebrew rules
Homebrew rules (subject to change as per game and group) These will also be gone over during session 0 Bonus action healing potion. just a simple one you can talk in wildshape. its fantasy, being wildshaped or polymorphed shouldnt take u out of RP for hours, so its up to the player how much or little they can talk Planning/meta gaming - in combat and whatnaut, ur allowed to talk and plan. just dont meta game. u can plan 'above table' but again, if ur character wouldnt know something, they wouldnt know. but as players, u can all make suggestions and discuss best course of action. ur characters are trained heros who know how to fight and use tactics, you are not, so take some time and discuss with ur party members how to take on challenges! switching weapons is part of the attack. u got 3 attacks, u got 3 weapons, u can use a different weapon for each attack. you cannot switch ur shield tho. like you cant attack with a 2 handed weapon, then switch to ur shield. but if you wanna greataxe, greatsword, then longbow, thats cool player conflict - i dont intervene in player conflict. you want to steal ur buddies item? your buddy gets to decide the DC, what you roll, or if you even get to roll. you resolve conflicts yourself. we're all adults, and if you want to fight or mess with eachother, you simply ask 'hey player, can i try to steal ur item?' and they decide the outcome Spells, arrows, everything, can be nonlethal. if you want to fireball a bunch of goblins, but just to scare them or incap them, thats fine. i dont see a reason in not allowing players to do nonlethal dmg guidance is a reaction, same with bardic. if you see ur buddy fail a roll, u can chuck a bardic or guidance. as long as ur character would know an attempt is being made
Equipment needed to play
Internet
Computer
Platforms used
Safety
How Adam creates a safe table
more to be discussed during session 0
Content warnings
Safety tools used

