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Curse of Strahd: Ireena's Wrath

Curse of Strahd: Ireena's Wrath

Curse of Strahd, but from the ashes of Strahd rose Ireena.

TYPE

Campaign

LANGUAGE

English

EXPERIENCE

Intermediate

AGE

18+
FULL
$20.00

/ Session

Details

Weekly / Monday - 10:00 PM UTC

Apr 20 / Session 45

Session Duration / 3–4 hours

6 / 6 Seats Filled

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Schedule

Mon, Apr 20 | 10:00 PM – Session 45

Meet your party members

6/6

+1
About the adventure

In the shadowed realm of Barovia, where the mists weave tales of despair and dread, Ireena Kolyana awakens to a twisted fate. Once a beacon of hope, she was meant to be saved by heroes, valiant souls summoned by the Mistwalkers to vanquish the darkness of Strahd. Yet, these champions fell prey to the merciless wilderness and the paralyzing fear of Barovia’s cursed inhabitants, their valiant efforts reduced to whispers lost in the fog. Strahd, the ancient vampire lord, spun a web of deceit around Ireena, filling her mind with lies that echoed through the castle’s cold stone walls—no one cared for her, no one would come to save her. As the echoes of betrayal envelop her, Strahd’s obsession grows, believing Ireena to be the reincarnation of his lost love, Tatayana. But Tatayana’s heart had belonged to another, a truth that fueled Strahd’s jealousy and led to a tragic death that stained the castle’s history. Ireena, trapped in a gilded cage of vampiric desire, endured the relentless torment of her captor, yet within her burned an unyielding spirit. With every passing night, the rage against her fate seethed, igniting a fierce determination to reclaim her power. When Strahd succumbed to his daysleep, Ireena seized her moment. With a heart filled with vengeance, she plunged a stake deep into his cold heart, shattering the chains of oppression that bound her. In the wake of his demise, the dark powers of Vampyr recognized the untapped potential within her. Strahd’s essence, once a shackle, became a vessel of strength as Ireena claimed his dark throne, ruling over Barovia with an iron will and a heart hardened by betrayal. Now, the land that once echoed with Strahd’s chilling laughter is transformed under Ireena’s fierce command. The whispers of long-lost heroes fade into the mist, replaced by tales of the new mistress of darkness. Ireena forges a new legacy, no longer a pawn in a tragic game of love and jealousy. She stands as the powerful ruler of Barovia, a queen forged in the fires of suffering, ready to reshape her world in her image—one of shadow, strength, and unwavering resolve. But who will be the ones to take her down?

Game style

Roleplay Heavy

Combat Heavy

Meet the Game Master
LGBTQ+
Disabled
Neurodivergent
Women/Femme Identifying

3 years on StartPlaying

374 games hosted

Highly rated for: Creativity, Inclusive, Storytelling

Average response time: 1 hour

Response rate: 100%

About me

✦ GM Cora Kelley ✦ “Stories spun from shadow and fate.” Welcome, traveler. I’m GM Cora Kelley, a storyteller who thrives in the spaces between light and darkness — where choice, mystery, and emotion intertwine. I’ve been running professional games for about three years, specializing in dark cinematic campaigns that emphasize roleplay, atmosphere, and connection over simple dice rolls. I currently run Dungeons & Dragons and Vampire: The Requiem, with a deep love for gothic horror, noir themes, and emotional storytelling. Whether it’s surviving the frozen dread of Icewind Dale, uncovering corruption in Ebonridge, or walking the misty streets of Curse of Strahd, I strive to create worlds that feel alive — and stories that stay with you long after the session ends. At my table, everyone is welcome — from first-time adventurers to seasoned players. The only requirements are respect, curiosity, and a willingness to engage with the story and your fellow players. My focus is always on genuine roleplay and collaborative storytelling, using combat only when it enhances the narrative. Players often describe my games as creative, inclusive, and immersive, with a strong sense of atmosphere and personal connection. My background in psychology and peer-to-peer mentoring helps me tailor experiences that make players feel seen, supported, and part of something meaningful. If you’re looking for a Game Master who values emotion as much as excitement — who will help you build a story worth remembering — then step behind the veil, and let’s begin your chronicle.

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Character creation

Creating your character

Everyone will be using the point buy system to create their level one character on DnD Beyond. The link will be provided to those who join the adventure.

What to expect

Preparing for the session

Players will need a working mic, a free Discord account and a free DnD Beyond account. We will be using Roll20 for out VTT.

What GM Cora Kelley brings to the table

I will provide maps, audio, and visuals as well as a captivating and inclusive story. There are some homebrew rules that we will cover in Session 0.

Homebrew rules

Homebrew rules are listed in Discord Server

Equipment needed to play

Computer

Microphone

Internet

Headphones

Safety

How GM Cora Kelley creates a safe table

We will go over all of these in detail Session 0, but as a general rule of thumb when it comes to content warnings; I'd rather put too many than not enough. OPEN COMMUNICATION is so very important. If you can't tell me immediately, verbally, or through message, you just need to do what makes you comfortable in the moment and we can handle the aftercare as you need. ^.^

Content warnings

Safety tools used

Frequently asked questions