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DM Cora Kelley

DM Cora Kelley (she/her)

5.0

(13)

2 years on StartPlaying

220 games hosted

Highly rated for: Creativity, Inclusive, Teacher

Average response time: 8 hours

Response rate: 100%

About me

***Beyond the Dice*** *Introduction* In the world of tabletop gaming, dice are often seen as the heart and soul of the experience, determining the outcomes of battles, negotiations, and quests. However, the magic of a great tabletop game extends far beyond the roll of the dice. It encompasses storytelling, character development, strategic planning, and the shared camaraderie between players. This article explores the elements that enrich tabletop games beyond the randomness of dice rolls. *Storytelling and Narrative* A compelling narrative is a cornerstone of any memorable tabletop game. It provides context and depth to the game's events, transforming simple actions into epic storylines. Game masters (GMs) play a crucial role in crafting these narratives, weaving together intricate plots, unexpected twists, and immersive worlds that captivate players' imaginations. *Crafting a World* Creating a believable and engaging world involves detailed world-building. GMs must consider the history, cultures, and political landscapes of their settings, offering players a rich tapestry to explore. This depth allows players to feel more invested in their characters' journeys and the game’s overarching story. *Character Development* Characters are the heart of any roleplaying game. Players invest time and creativity into developing their characters' backgrounds, motivations, and personalities. This development is not static; it evolves as the game progresses and as characters face challenges and grow from their experiences. *Roleplaying* Roleplaying is a dynamic aspect of character development. It involves players embodying their characters, making decisions based on their personalities, and interacting with the game world and other characters. This immersion enhances the overall gaming experience, allowing players to explore different facets of identity and decision-making. *Strategy and Planning* While dice determine the outcomes of specific actions, strategic planning influences the direction of the game. Players engage in tactical decision-making, considering both short-term goals and long-term strategies. This aspect of gaming encourages critical thinking and collaboration, as players must often work together to overcome obstacles. *Problem-Solving* Tabletop games often present complex problems that require creative solutions. Whether it's devising a plan to infiltrate a fortress or negotiating peace between warring factions, players must use their wits and resources to succeed. This problem-solving element adds depth and excitement to the game, challenging players to think outside the box. *Camaraderie and Social Interaction* At its core, tabletop gaming is a social experience. It brings people together, fostering friendships and teamwork. The shared experiences of triumphs and defeats create a sense of camaraderie among players, making the game more than just a series of dice rolls. *Building Relationships* Through the course of a game, players often form strong bonds with each other. These relationships extend beyond the gaming table, as shared experiences and memories forge lasting friendships. The collaborative nature of tabletop games encourages open communication and mutual support among players. *Conclusion* While dice are an integral part of tabletop games, the true magic lies in the elements beyond the dice. Storytelling, character development, strategy, and social interaction all contribute to a rich and fulfilling gaming experience. By embracing these aspects, players and game masters can create unforgettable adventures that resonate long after the dice have been put away.

GM Style

I really enjoy the roleplay, but have not mastered any character voices. Working on it though! I also really enjoy combat as a player, so I like to make sure there is plenty of it, as long as it is appropriate and fitting for the campaign/situation. Puzzles are a fun way to keep players interacting with the story as well as each other. So I like to throw in some puzzles to add to the bond building for the parties as well.

Game Master Reviews (13)

Proficiencies

Players say this GM is great at:

Creativity

Inclusive

Teacher

Blue avatar

Blue

Played 27 sessions

Cora is a great DM that knows the rules well, but always leaves room for fun and player creativity! She's a good DM for new players and did an awesome job running the witchlights module for us! Would suggest for anyone considering joining her games!

Zerda avatar

Zerda

Played 33 sessions

Sitting before you are chairs like a counsels chamber. Each chair's resident ready to press their thumb on the fated scales of this worlds characters. However, one chair decides even this counsels fate. A GM that creates worlds with their words and gods with thoughts. Stories from their mind lay before you like a fertile field of exploration and imagination. The weaver of worlds spins a web that wraps the attention and perception of each thread of fate. Through innovation, improvisation, and a talent that keeps you engaged and involved. Cora can work with you to create tales worth tavern talk and fond memories. Take a chance and take a seat. See what fates this game master weaves for you.

Joey avatar

Joey

Played 35 sessions

Cora fosters a warm and inviting environment. Decently the challenging yet fun combat. Also she leaves downtime for pcs to interact with each other also allow for player freedom. Would highly recommend her especially for newer players.

Kankirclod avatar

Kankirclod

Played 39 sessions

Let me say that this is the first time I've ever played a game online and I've completed over 14 sessions at least with Cora she is a great game master that brings narrative play , Interesting combats and allows the characters of the party breathing room to make interesting role-playing choices in this adventure visually it is stimulating with good maps and she is always open to suggestions and even though this is a paid situation it feels like a friendly game amongst peers and friends. I really enjoyed our time together and it's something that I look forward to every Saturday morning.

Mykal avatar

Mykal

Played 12 sessions

They do a good job of presenting a world and characters that feel real. Even though there might be silly things because of rule of cool. That everything has a consequence where a choice matters. That the dice matter as much as what the players choice to do. This is all while working within a published campaign. Giving the extra touch to flesh out things. Making NPC feel real that you need to go back to explore them rather then a simple stat block.

Sir Oliver Purrington avatar

Sir Oliver Purrington

Played 100 sessions

I loved how Cora works hard to make all players feel included and welcome. Every session I have been in, all the players have been very involved and engaged. Cora was great at helping new players as well as allowing veteran players to engage as they need. I have now played three sessions with Cora and I have a hard time curbing my enthusiasm all day through work. The sessions can't come fast enough.

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